prolly too late, but...


(NoSoup4U) #1

A minor bug.

First, the covert ops atm is able to spot mines through walls (it seems he is able to spot mines through the blowable objects) : This, imo, is very unfair, as it should not be possible to spot mines (inside the axis base) from the outside, as it would give an advantage to a well coordinated team storm.

Second, a lil’ suggestion : As a medic , you can see your health of your teammates appear once you put your crosshair over them : this is very handy, as you know who to heal etc.

With the Field Ops, i wondered if it would be possible (could not think of any disadvantage gameplay wise) if he would be able to see his teammates ammo-range (as in, with the med you can see when someone is low ojn health, maybe you can also show that some1 is low on ammo for the Field Ops)
Just a suggestion :wink:

Another one, which also has to do with the Field Ops, is the following :
Alot of times, i see my teammates ‘spam’ with med-packs and ammo-packs : Sometimes, this has the disadvantage, that enemies are able to pick those packs up too, and take their advantage out of it :
I wondered : ATM, does it affect your XP when some enemy grabs your packs (most likely it wont go up offcourse, as healing/resupplying enemies would not be considered good : But isn’t it a nice suggestion to even give a penalty (lose XP) once an enemy grabs one of your packs :
Surely, IRL, this would make sense : As it is way too strange that some1 should get no penalty for supplyin the enemies.

Prolly these suggestions are a bit late, but well :wink:

*EDIT : And fix the floating lamps in the Shared Axis/Allied Spawn rooms in FuelDump :slight_smile: : both four of the lights (that should be attached to the ceiling) are 2 units away from the ceiling :slight_smile: Or is this an ode to the floating lights in q3 ? :stuck_out_tongue: