Pro players = low grafic settings, but WHY?


(watsyurdeal) #41

I though that video would be good till i saw Fraps running BF3 at 87 fps, how the fuck is that a fair test? I bet that 87 dips to 60 even if it does go up to 120 fps, you still cant called his test controlled.

Shame cause i thought more highly of Linus.[/quote]

To be fair until youtube allows for a 120 fps videos we probably still won’t see a decent comparison

It’s just one of those things you gotta experience for yourself. Like Gsync[/quote]

ofc we wouldnt but dont you think the poor noob he has doing tests would? yeh 60 v 80-90 fps might not be noticed but if you had him playing on 120hz/120fps for a half an hour then switched to 60hz he would of instantly noticed without question.[/quote]

That is true, good point

I suddenly feel like I need something stronger than coffee


(Amerika) #42

The whole, “your eye can’t even see over 60fps” is a myth. I thought most people had let that one die by now. Also, when discussing a game and frames per second the more important factor is fluidity and not what you see. How does a game feel and control at higher FPS vs.lower FPS. That is the reason why people want to play at a higher FPS.

People want to play at higher than 60fps because it feels better when you control your character. 60fps is simply the arbitrary line in the sand where we say, “ok, this looks and controls fairly smooth”. But it’s just the starting point. Going above 60fps to something like 120FPS is nearly as big of a jump as 30fps to 60fps in regards to fluidity. And some game engines actually perform better at a certain FPS. The Q3 engine was famous for this as there was actually some jumps you could only make if you had your FPS locked at 125. So everyone ran a potato config back in the day to make sure they could get 125FPS constant and what we found is the game simply ran better. Everything was incredibly more fluid and consistent at that high of FPS compared to the bare minimum of 60fps.

In Dirty Bomb you want to keep your FPS that high to retain fluid movement so that your aim is always smooth. And you don’t want any drops because going from 120fps down to 60fps in a firefight can lose you that fight since you’ll be dealing with that as you’re playing. And that is highly common right now in Dirty Bomb. Hopefully that will get sorted out as I believe it was Inferno might have found the source of the lag and the devs said they are working on it. If that lag is fixed then people might raise their settings up a little bit. Until then it will basically be Quake 3’s lego Quake.

So, in short, this is all about fluidity and managing diminishing returns. If I run at high settings and get 144fps at all times but I get drops down to 70 I lose a lot of fluidity. If I run a high FPS config and am getting 300fps with drops down to 170 or so I don’t really feel that as much. The fights change but it’s not nearly as perceptible both in how you see it with your eyes and how you feel it when controlling your actions on screen.


(ThatRandomGuy) #43

I dont care if you dislike or disagree with me, but i am strongly against the use of potato configs.( I tried using them) and i can say that, these potato configs allows you to spot enemies much easier. Obviously its an advantage,over a normal player. Using the least settings given INGAME is ok but editing ini files so you can have untextured walls ? Then WHATS THE POINT OF HAVING THEM IN THE FIRST PLACE? Every other idiot posting montage has potato config, why? What the reason?

If you are soo good, and want to make a video on it, then use an external camer, or get a better PC.

In b4, someone comes n say , some process is using too much CPU and lagging them out. I suggest you use BES 1.6 and limit that process from using entire CPU cycle.

Im playing on a laptop and i can keep up with 60fps constant on maximum. The minimum configs of this game arent high, if you cant play properly then ask devs to optimize the game or reduce your resolution.
These potato craps must not be allowed, the game should be played in the way ITS MENT TO BE PLAYED, not the way you want it !

If you can run at 200fps at low settings ? Good ? Can do the same on high ? GOOD ! But you want to use potato config? Absolutely not, you are supposed to use the ingame settings , not edit some ini so you can have walls n surroundings without textures…

Obviously these potato configs was initially used to set MIN / MAX LOD to 0 which would make enemies GLOW in red (which was fixed) and now its used to have ‘stuff’ without textures…


(Ghosthree3) #44

Why? This is obviously an advantage too, where do you draw the line? Oh right, where the devs draw the mins and maxs.


(RuleofBooKz) #45

peppy u are entitled not to like it. considering the heritage of DB its to be expected that ini configs are made and modded but still u can feel how ever you like about it. But is just shaking a finger at it and saying no really constructive?

Because really it isnt an issue.

If some value is seen to give too much advantage, or what have u, its simple to lock that value so it cant be changed (and have the server look to see if its be tampered with etc).

So really its not a case of should configs exist - of course they will and should - but what should and shouldn’t be allowed and what should be limited that should be the real discussion . Focus on that and you will be happier


(Amerika) #46

[quote=“peppyFarmer;39535”]I dont care if you dislike or disagree with me, but i am strongly against the use of potato configs.( I tried using them) and i can say that, these potato configs allows you to spot enemies much easier. Obviously its an advantage,over a normal player. Using the least settings given INGAME is ok but editing ini files so you can have untextured walls ? Then WHATS THE POINT OF HAVING THEM IN THE FIRST PLACE? Every other idiot posting montage has potato config, why? What the reason?

If you are soo good, and want to make a video on it, then use an external camer, or get a better PC.

In b4, someone comes n say , some process is using too much CPU and lagging them out. I suggest you use BES 1.6 and limit that process from using entire CPU cycle.

Im playing on a laptop and i can keep up with 60fps constant on maximum. The minimum configs of this game arent high, if you cant play properly then ask devs to optimize the game or reduce your resolution.
These potato craps must not be allowed, the game should be played in the way ITS MENT TO BE PLAYED, not the way you want it !

If you can run at 200fps at low settings ? Good ? Can do the same on high ? GOOD ! But you want to use potato config? Absolutely not, you are supposed to use the ingame settings , not edit some ini so you can have walls n surroundings without textures…

Obviously these potato configs was initially used to set MIN / MAX LOD to 0 which would make enemies GLOW in red (which was fixed) and now its used to have ‘stuff’ without textures… [/quote]

You make an awful lot of incredibly incorrect assumptions. Especially about the bright skins and how the game was “MENT TO BE PLAYED”. The devs have already locked down a lot of values and are locking down more. They are perfectly fine with and are 100% aware of these settings and are going to be adding many into the game for people to use (as seen here: http://forums.warchest.com/showthread.php/44556-Additional-Graphics-Settings-Help-Wanted!).

Any settings that could be used to exploit things either has been locked down or will be locked down. One of the big ones right now is the removal of explosions which will most likely also remove Smoke when Redeye comes out. So that will have to be fixed.

Read my previous reply for insight into why people go for the highest FPS possible.


(activeClip) #47

No ones running high settings at 144hz aka 144+ fps

I have a 4770k and a 970 and barely get 140+ with a potato config, blame the game not the player. Shit my game even drops to 100 fps sometimes. Playing on maximum with 60 fps is the real potato not a basic config.

If you were high skill in any FPS game you would understand the HUGE difference in having good FPS, if not for your eyes then at least for your mouse input. But you wouldnt know anything about that would you?


(Ghosthree3) #48

I’m running high settings at 144.


(watsyurdeal) #49

Uh…I get 100 frames on average, 4690k with a slight overclock to 4.5, and an evga gtx 750 ti.

So…yea I don’t get what’s going on with your rig but what kind of psu do you have? What’s your setup running at? details


(ThatRandomGuy) #50

I…eh…didnt…say…i have a potato laptop…


(beigeTackle) #51

the guy that kind of originated those potato settings has almost the exact same specs as i do in a gtx770 and a midrange i7. i play with everything on medium and the random fps drops do not affect me at all or are hardly even noticeable. I will slightly notice it on high but even then i can still play it with no serious problems. so it leaves some validity to the guy who says they are using very simple “legal” ways to give an advantage. while i wouldnt call it a hack it is kind of unsportsman-like to use that config to easier spot enemies when, if they do not have the same shitty config, they can hardly see you across the map. i think there need to be limits put in place on how low you can go down the graphics settings. i watched a streamer not long ago and the EV didnt even render on his game. he could see everyone in front of it because it just wasn’t there for him. thats pretty cheatsie-doodles if you ask me.


(Ghosthree3) #52

This is a huge difference from simply lowering the quality of the game. It was either a random bug or a config setting that has been overlooked. Don’t compare this to flat textures.


(ThatRandomGuy) #53


Its a bug…

With normal settings your visibility is pretty low, which gives an advantage to enemies , aka hiding near bushes or something but with potato configs…There is no such thing as hiding or dark areas… That kinda stuff should not happen…
(well enabling dynamic shadows is good for you)

Also if you lagging, you can limit the HUD exe to use only 50% of cpu cycles with BES !


(watsyurdeal) #54

Well if I’m not mistaken, they fixed that. You can’t change the min lod or anything like that for the texture and model packages.

I think…


(ThatRandomGuy) #55

[quote=“Watsyurdeal;39605”]Well if I’m not mistaken, they fixed that. You can’t change the min lod or anything like that for the texture and model packages.

I think…[/quote]

Only for glowing characters


(watsyurdeal) #56

They glow red anyhow…that’s on every setting.

That’s how you tell enemies from team mates


(Kroad) #57

[quote=“peppyFarmer;39604”]

With normal settings your visibility is pretty low, which gives an advantage to enemies , aka hiding near bushes or something but with potato configs…There is no such thing as hiding or dark areas… That kinda stuff should not happen…[/quote]

i mean you can raise gamma or use certain monitor settings and guess what, no dark areas either

so many settings can give advantages, people should all be limited to same fov, sens, fps etc or else it’s just not fair am i right


(ThatRandomGuy) #58

[quote=“Watsyurdeal;39608”]They glow red anyhow…that’s on every setting.

That’s how you tell enemies from team mates[/quote]

GOD ! …

You are an idiot…(And the one who agreed with you)


(watsyurdeal) #59

Yep, totally an advantage. Not like people are that easy to see anyhow…

Not like they have red names over their heads or a red glow around them…


(ThatRandomGuy) #60

[quote=“Watsyurdeal;39636”]Yep, totally an advantage. Not like people are that easy to see anyhow…

Not like they have red names over their heads or a red glow around them…
[/quote]

reads replies
Walks away from the thread…slowly

I give up !

DB forums is fun…Seriously…