Pro players = low grafic settings, but WHY?


(activeClip) #21

Anyone who cant visually see and feel the input difference in maxed settings verse competitive config is clearly not high skill, and thats ok but its boring to see low skillers claiming they know things out of their depth.


(Ghosthree3) #22

[quote=“Watsyurdeal;39459”]60 hz = 60 fps, that’s exactly how much you’ll see because that’s the highest possible amount of frames your monitor can render.

So 120 frames on a 60 hz monitor…yea, no difference. But, 60 frames on a 120 hz monitor, big difference, the game will look choppier than normal. [/quote]
Pretty much this, but while you can’t see it, higher FPS on a 60hz monitor can feel smoother.


(RuleofBooKz) #23

someone pointing out you said something stupid isnt something u need to report. Prob why miss murder is not coming in a 1000 paces of your request. Sure basically its the same as calling you stupid and technically that is insulting but if its actually demonstratively clearly true???

what you said was so silly it compares to someone stating that tho a certain monitor has more pixels at a higher resolution you cant see that a high rez image would be sharper and clearer on it then on a lower rez monitor

also there is what is seen and what the brain perceives - peripheral vision is huge for fighter pilots who fly at high speeds - so much so they train at improving it.

just sayin


(watsyurdeal) #24

[quote=“Ghosthree3;39466”]
Pretty much this, but while you can’t see it, higher FPS on a 60hz monitor can feel smoother.[/quote]

True, it mostly depends on the frame stability, if you can keep a constant 60 frames no problem.

I definitely noticed anything below 50, like I suddenly went through a Micheal Bay slowdown or something.


(Azure Emulation) #25

About those FPS drops, apparently the whole reason for them stems from the HUD, and how it’s running as a separate process from DB. Someone on the Warchest forums set the HUD Alpha to 0 and he has no FPS drops whatsoever, playing smoothly “for the first time in a year”. Splash Damage has confirmed that they are investigating this issue as a high priority.

Also, people still think the human eye can’t see more than 60 FPS? The human eye is adaptable. It doesn’t always see at a constant “refresh rate”. It’s more complex than that.


(RuleofBooKz) #26

so,

immersive

(watsyurdeal) #27

[quote=“Azure Emulation;39470”]About those FPS drops, apparently the whole reason for them stems from the HUD. Someone on the Warchest forums set the HUD Alpha to 0 and he has no FPS drops whatsoever, playing smoothly “for the first time in a year”.

It looks like it has to do with the HUD running as a separate process from Dirty Bomb. Splash Damage has confirmed that they are investigating this issue as a high priority.[/quote]

Really?

Weird…I mean I do notice the main menu dropping in frames a lot on my new rig but, idk


(activeClip) #28

[quote=“Azure Emulation;39470”]About those FPS drops, apparently the whole reason for them stems from the HUD, and how it’s running as a separate process from DB. Someone on the Warchest forums set the HUD Alpha to 0 and he has no FPS drops whatsoever, playing smoothly “for the first time in a year”. Splash Damage has confirmed that they are investigating this issue as a high priority.

Also, people still think the human eye can’t see more than 60 FPS? The human eye is adaptable. It doesn’t always see at a constant “refresh rate”. It’s more complex than that.[/quote]

I couldnt find anything in the game engine cfg about hud/alpha

any idea where i can find this.


(Ghosthree3) #29

[quote=“activeClip;39475”]I couldnt find anything in the game engine cfg about hud/alpha

any idea where i can find this.[/quote]
iirc there’s a slider for “HUD Alpha” in the game. You may not find it on the main menu, you may need to join an actual game/tutorial and find it in the in-game settings menu there.


(Azure Emulation) #30

Here’s the source: http://forums.warchest.com/showthread.php/44818-Dirty-Bomb-low-fps-feel-SOLVED

I’m gonna try this out today. The HUD alpha settings can be adjusted in-game, but setting the value for ToggleHUD seems to show a similar benefit.

The process is called Coherent_UI.exe, which is UI/HUD program used a considerable amount of games running on Unreal Engine. Don’t know about the problems it causes in other games, but it has already shown itself to be not-so-well optimized for DB.


(PlayingUndead) #31

“I won the match… but at what cost? My cinematic experience took a thrashing. My immersion is flimsy at best… Look at these corners! These angles! Look at them! All jagged and tired! Look- I want you to look at the screen when I run. Do you see BLURRING? No, you DON’T! Yes, victory is mine in score… but I own a defeat in the war at large. A defeat I alone must bear. Heed my warning, fellow gamer… Don’t let my leet fate come of thee. Don’t… let my… [dies clutching mouse over graphic settings]”


(Jojack) #32

[quote=“activeClip;39475”][quote=“Azure Emulation;39470”]About those FPS drops, apparently the whole reason for them stems from the HUD, and how it’s running as a separate process from DB. Someone on the Warchest forums set the HUD Alpha to 0 and he has no FPS drops whatsoever, playing smoothly “for the first time in a year”. Splash Damage has confirmed that they are investigating this issue as a high priority.

Also, people still think the human eye can’t see more than 60 FPS? The human eye is adaptable. It doesn’t always see at a constant “refresh rate”. It’s more complex than that.[/quote]

I couldnt find anything in the game engine cfg about hud/alpha

any idea where i can find this.[/quote]

It’s in the in game menu in the same place as the crosshair options. You may have to be in a match to do it. Just pull up game settings and it’s right below the cross hair options. Set HUD Alpha to zero.


(activeClip) #33

I though that video would be good till i saw Fraps running BF3 at 87 fps, how the fuck is that a fair test? I bet that 87 dips to 60 even if it does go up to 120 fps, you still cant called his test controlled.

Shame cause i thought more highly of Linus.


(watsyurdeal) #34

I though that video would be good till i saw Fraps running BF3 at 87 fps, how the fuck is that a fair test? I bet that 87 dips to 60 even if it does go up to 120 fps, you still cant called his test controlled.

Shame cause i thought more highly of Linus.[/quote]

To be fair until youtube allows for a 120 fps videos we probably still won’t see a decent comparison

It’s just one of those things you gotta experience for yourself. Like Gsync


(wittyChicken) #35

The more you go over 100fps, the less it matters. There is no limit to “60fps” on technical level.

But 144hz personally is not worth it. You will only notice the difference, if you play on a 144hz display and then switch to 120hz. 60fps on other hand is the bare minimum, everything under it will feel choppy.

What’s more important (as long as over 60fps) though is the stability. Heck I would rather play on 60fps rather than one that varies between 100 and 120fps and occasionally dips even below 100.


(Ghosthree3) #36

Which is just…so…based.


(watsyurdeal) #37

Which is just…so…based.[/quote]
I haven’t gotten a gysnc monitor yet so I don’t really know. But I personally turn off vysnc and don’t notice screen tearing.


(Ghosthree3) #38

Honestly I never really noticed screen tearing, that’s not why I got it. Admittedly it is slight overkill though, I mean it IS great, but it’s definitely not necessary. A simple 144hz monitor is enough.


(sinKrin) #39

I noticed quite a difference going from a 60hz to a 120. Gameplay feel a lot smoother although you do notice frame dips significantly.

It’s one of those experiences that has to be tried to be fully realised.


(activeClip) #40

I though that video would be good till i saw Fraps running BF3 at 87 fps, how the fuck is that a fair test? I bet that 87 dips to 60 even if it does go up to 120 fps, you still cant called his test controlled.

Shame cause i thought more highly of Linus.[/quote]

To be fair until youtube allows for a 120 fps videos we probably still won’t see a decent comparison

It’s just one of those things you gotta experience for yourself. Like Gsync[/quote]

ofc we wouldnt but dont you think the poor noob he has doing tests would? yeh 60 v 80-90 fps might not be noticed but if you had him playing on 120hz/120fps for a half an hour then switched to 60hz he would of instantly noticed without question.