let me help you out, there. They favor defense, as stated. The nade spammer is annoying as _ when spamming choke points. They’re boring as _ to play because they’re slow as _. The weapon balance may have been way off but I preferred the gameplay of all lights with C9s.
Prepair for the Heavys.
You can play cat&mouse vs a heavy, he can’t (ie, poping in&out of cover, etc…), that gives the light enough opportunity to kill a heavy
The buff was a necessity. Now I die more often when rushing stupidely a heavy. It wasn’t the case before
As for grouped Heavies, either they are close, and it’s a soldier’s job ( molotov, flash, grenade, finish the wounded), or they are spread & xfiring, you need to find the angles to single them out like everyone else… A group of lights will be as dangerous, they can afford to be more spread and still support each other efficiently (ie, a dead will be half a second away from a light medic)
I think Heavies are designed (intentional or unintentional) to bring up the rear, clog a defensive area, or support from behind. That’s how I use my heavy. I look to find a cover place and crouch often as a heavy. Heavy needs to avoid respawning like its the plague. No matter what, if playing as a heavy, you need to be the most cautious.
heavy is more dangerous. but i dont mind. they kinda got shafted before i think. ive usually been able to take out a heavy with a light easily enough, sometimes even 2 in 1 clip.
a guy was causing me grief trying to blow the bridge last night. little bugger killed me many times as i tried to plant the charge!
If you mean by people complaining as the individual who made this topic (Since I don’t think anyone is supporting him) then yea.
It seems when a player is getting hit, his accuracy takes a nose dive. It would be interesting if heavies were exempt from this. Your aim would remain steady. So while you would take more damage, you would be less bothered by it. And it would be a very macho ability.
Medium characters could get half of this bonus.
This is already quite true for the Chinzor and Gotling, their minimum spread is very high, but their maximum spread isn’t far above it.
I think the Maximus needs a bit more tweaking now though. It’s still just an AR with a bigger clip right and bigger recoil now. It needs to have low movement accuracy and high recoil and high stationary accuracy and lower recoil, like QW’s CPMG.
played a few games of heavy last night. to be honest i couldnt get on with most of the guns. i did like the ez-nade launcher… what a beast!
i just find the slow speed frustrating. anyway, nice to see all body types playing now and all can be great in certain circumstances. its like a game of rock, paper, scissors.
@“It seems when a player is getting hit, his accuracy takes a nose dive. It would be interesting if heavies were exempt from this. Your aim would remain steady. So while you would take more damage, you would be less bothered by it. And it would be a very macho ability.”
- maybe just smg bullets? not sure AR rounds would do the same?