Prepair for the Heavys.


(zenstar) #21

[QUOTE=tokamak;347557]Nonsense. Teams can be of any composition, it’s just that the game favouring lights meant that you still ended up seeing the same mixture of lights and mediums with the odd heavy.

I really hope this mixes things up. Would be great to see six heavies on a team for once.[/QUOTE]

I’m happy for people to play how they want. That’s my ideal team makeup (hence the IMO - I didn’t really make that clear I suppose) because I think tactically it’s a good mix of speed and power. It doesn’t mean it’s the best team or that other team makups won’t do well.

I agree that seeing a team of 6 heavies that take very strongarm tactics would be great. It’d mix things up and that’s always fun.


(Overgear) #22

I see what you did thar


(its al bout security) #23

heavies inheritanly should be much stronger than light


(Shinigami) #24

problem with the heavys getting weapon buffs is that this game already seriously favors defenders. what is gonna happen now when defense has a team full of heavies? how would you counter this, with an offensive team full of heavies? i think not. most of the time offense has to travel a very long distance, e.g. security tower escort mission. i wouldnt mind so much these buffs if offense got a foward spawn in some missions.


(morguen87) #25

Heavies are slow as molasses, if there was a team full of heavies on defense, the minute they die their team loses because there’s no way they can get back to the objective from spawn. Also, most objectives have multiple angles to attack from, a team full of heavies would be easy to flank.

By the same token, if there was a team full of heavies on offense, they can only do about a third of the well organized pushes a group of lights or mediums would be able to do because of the time it takes for them to get there.

Maybe a group of heavies would work against newer players (any team works against newer players anyway), but no team of heavies will ever keep any decent team down.


(Shinigami) #26

[QUOTE=morguen87;347657]Heavies are slow as molasses, if there was a team full of heavies on defense, the minute they die their team loses because there’s no way they can get back to the objective from spawn.

By the same token, if there was a team full of heavies on offense, they can only do about a third of the well organized pushes a group of lights or mediums would be able to do because of the time it takes for them to get there.[/QUOTE]

But that is my point. heavies on defense dont suffer as much as heavies from offense. most of the time, defense’s spawn point is like 10 times closer to the objective than it is for offense. so distance advantage goes to the defenders. but yeah, i agree with you that those organized spawn pushes would probably be harder for offense if there are so many heavies.

the more time goes on by the more i feel i can justify that we should be able to change body type mid match. NOT characters, but yes body type.


(morguen87) #27

[QUOTE=Shinigami;347661]But that is my point. heavies on defense dont suffer as much as heavies from offense. most of the time, defense’s spawn point is like 10 times closer to the objective than it is for offense. so distance advantage goes to the defenders. but yeah, i agree with you that those organized spawn pushes would probably be harder for offense if there are so many heavies.

the more time goes on by the more i feel i can justify that we should be able to change body type mid match. NOT characters, but yes body type.[/QUOTE]

I agree, I wouldn’t want people changing characters just to use a maxed out class for every different class, but I think we should be able to change body types. The only other game I played a lot of multiplayer that had “light, medium, and heavy” body types was TRIBES and you could change body type at any station and it worked perfectly

I think maybe it has to do with the location of command posts, there are some capturable posts very close to the objectives so someone would be able to run there as a light and change to heavy and you could potentially have heavies attacking the objective while getting there almost as fast as a light would.

Being able to change body type from your spawn would be a good addition though.


(Shinigami) #28

[QUOTE=morguen87;347668]I agree, I wouldn’t want people changing characters just to use a maxed out class for every different class, but I think we should be able to change body types. The only other game I played a lot of multiplayer that had “light, medium, and heavy” body types was TRIBES and you could change body type at any station and it worked perfectly

I think maybe it has to do with the location of command posts, there are some capturable posts very close to the objectives so someone would be able to run there as a light and change to heavy and you could potentially have heavies attacking the objective while getting there almost as fast as a light would.

Being able to change body type from your spawn would be a good addition though.[/QUOTE]

thats a good point. i had not though of that, running as light switching to heavy. but like you said, switching at spawn only could work just find. then on the other hand, if all command post could be used to switch body types that would give command posts more value. imo, CP are good, but should be more tide-turning. there have been suggestions of CP being used as spawn points, and that is something i would really enjoy and think it would be balancing for offensive team, but i also aknowledge that this is something that would have to go through a lot of testing to make sure it doesnt ruin the balance of the game. either way, its very unlikely that we will see ANY of these changes…


(Nefarious) #29

Shinigami couldint be more right.

Maybe one on one with a Heavy vs Light and the heavy will get peppered but when they group together its a meatshield that cant be dented. Has anyone run into a group of 3-4 heavy players that stay together and just one of them is a Medic?

And if you ever run into such a group play style on the Resistence Strong Defense levels such as Resistence Fan Favorites like Aquarium, Terminal, and the Power Voted Container City where Resistence need to travel like 10 feet just to block you off its pretty much puts Security at a stand still from the get go. And even if you make the jump to the next check point there are still major pain in the ass moments laying ahead where Resistence just need to spawn and are already right on to of you to block you off, let alone Heavies doing it with 150 round Now Newly Buffed HMGs.

The way I see it with body types is that the Medium is the standered while the Light and Heavy are for specialty uses. There is nothing wrong with the HMGs. They are meant for laying down fire. Now with the update they are going to be up in everyones face. Point, Spray, and Paint.


(morguen87) #30

PC folks are already playing with the update that buffed heavy weapons, I haven’t heard any complaints about it. Just wait and see for yourself when the update comes, blind speculation won’t get you anywhere.


(tokamak) #31

Offense/Defense is a matter of map balance and should not be done by gimping bodytypes, all three need to be equally valid choices.


(jazevec) #32

[QUOTE=Nefarious;347699]
Maybe one on one with a Heavy vs Light and the heavy will get peppered but when they group together its a meatshield that cant be dented. [/QUOTE]

Heavies are slow as snails, they’re extra vulnerable to grenades, particularly flashbang.


(Spendlove) #33

All the points here are true.

Heavies are hilarious to use if you want to paint the walls red with light carb 9 blood but a bit limited with the SMART system and are so painfully slow at getting to the objectives. Also a big fat walking target! If a heavy can see you, you are probably meat. If you can see a heavy, you should kill that tub of lard ASAP!


(tokamak) #34

Death is also a bigger punishment for heavies as it will take longer for them to get back into the fight.


(Bittermetal) #35

The game really did need some adjust to help heavies out. I feel sorry for the fat lumbering bastards. Now I have to think twice and kick off walls and bound around to defeat a heavy. Where before they were just a minor annoyance.


(Je T´aime) #36

Now when i see a heavy i don´t go into a 1 vs 1 direct combat no more, now thats kinda kamikazi, that shotgun kills you in 1 shot, the other hw guns in a close 1 vs 1 also no chances, but im happy with that, now the idea of playng as heavy sounds more interesting.


(Bittermetal) #37

Yup, yup and darn tooting it does sound more appealing now. Will be hard to give my rubber ball of light body.


(tokamak) #38

I like how the heavy plays now. Light guys don’t stand a chance face to face medium in the sense that there’s no face off. THEY need to move and get out of the heavy’s way. Avoid him or aproach him from a different way but the brattish duels are gone, finally.

The low mobility still means you can’t always bring the power where it’s needed (which is good) but at least you’re now an obstacle that people need to deal with.


(zenstar) #39

[QUOTE=tokamak;348100]I like how the heavy plays now. Light guys don’t stand a chance face to face medium in the sense that there’s no face off. THEY need to move and get out of the heavy’s way. Avoid him or aproach him from a different way but the brattish duels are gone, finally.

The low mobility still means you can’t always bring the power where it’s needed (which is good) but at least you’re now an obstacle that people need to deal with.[/QUOTE]

Completely agree. Heavies are now a powerful force. Their disadvantage is that they’re slow. Their advantages were too limited before. Now they bring some damage with them and are more attractive to play.


(tokamak) #40

Now I want the Hammerjdem to have a more distinct sound so people know when to run.