Which new modes would you guys like to be added? I am thinking about Capture the Flag and Demolition. Both of them would be very interesting, given the type of game style Dirty Bomb has. They can make some changes to it like in Demolition making it that both teams try to destroy the bomb at the same time, like if it was an extra round to decide a winner in call of duty, or something similar. It would be very intense.
Possible new modes?
Capture the flag would be the best. A full team of Phantoms running around invisible.
low ammo mode. no respawns, no ammo caches, fire supports can’t drop ammo, and the looter perk thing doesnt drop ammo. proabably no teams, either.
headquarters!
basically it’s koth, with two exceptions, when your team captures the point your team will not spawn again until the enemy takes it, and instead of recapturing the point the enemy destroys a beacon, and the point cycles to the next location. It’s hella fun and fast paced, great for Dirty Bomb.
[quote=“Watsyurdeal;122264”]headquarters!
basically it’s koth, with two exceptions, when your team captures the point your team will not spawn again until the enemy takes it, and instead of recapturing the point the enemy destroys a beacon, and the point cycles to the next location. It’s hella fun and fast paced, great for Dirty Bomb.[/quote]
oh yes, good old times with modern warfare 2
There are already mercs for that mode. They are called: Aura and Proxy.
Just running around with cricket bats…
@UnaSalusVictus I already explained my opinion on this, but can repeat it. In the current state, we have mercs with different speed values.
There are classes in DB which would be better than others in a CTF mode and some combinations which don’t really work well in OBJ will be op in a CTF-mode.
I am aware Tribes or TF2 has different speed-classes, and I think it’s bad.
I did not say class-based games don’t work with CTF, I said DB won’t work with CTF.
To your second suggestion, TDM: This was posted often enough here. And TDM will never happen in DB. Period
It’s quite ironical when people have such big knowledge about game-design and whatsoever, but use the publisher forums instead of the dev-team forum. Especially here. :neutral:
The majority of class-based shooters that have classes with different speed have ctf. =Pnull
im sure there are reasons this cant/wont happen and cant/wont work in db.[/quote]
It’s pretty easy to make. The objective maps are already good enough, they just need a couple of changes. Your objective may be taking control of 3 servers, to get as much data from them as possible and the team which does it faster win. You also can give engi a plus by making them access the system (aka capturing) faster than other mercs. It would fit DB so much more than execution.
Maybe this won’t fit Dirty Bomb too well, but I would LOVE to see a cooperative game mode, Players against bots.
The mechanics on this game would actually made a quite decent Co-op mode, since it’s a class based shooter.
Now I’m not sure which kind of co-op would be better, missions (Like Warface), Wave based (like MW3 Spec Ops), or a mix of Both (like PAYDAY).
@Ardez @Amerika @Faraleth Can you do something with this guy @UnaSalusVictus and his unending twisting words and shittalking stuff please?
