I have noticed this in 3 or 4 games i have played on oasis now and have not seen it reported on any forums (although i am sure it must be). If you plant twice on the south Anti tank gun at the same time (or within a few seconds) and the North has NOT been blown, then when the south blows you win the game.
Has anyone else seen this?
Possible bug on Oasis
I’ve seen another bug (albeit only once) on Oasis: the Old City Wall was blown, but the flag-spawn in the Old City could still be reclaimed by the Axis! It made for a very unfair game for the Allies… I kept asking my teammates to quit reclaiming the old city, since we shouldn’t have been able to have it…
dont think its a bug cause i tried it today and to no avail. :twak: :poke:
Well, i think the problm with the guns is like this:
If a gun is blown, the game counts a number. For example, to win you need 2 accum points. One gun is 1 accum point. So, if u blow a gun twice at exactly one time, it takes a little time to “calculate”. So, the game thinks that you’re team earned 2 accum points so you win :).
tested it with someone else, but it seemed really hard to do 
we heard only 1 sound “dynamite planted”, but still the other gun stayed up as u would expect :), so unless you really like boring practises and are too uncertain of yourself being able to actually blow up two guns like its intended, it can be usefull
Heard that that bug occurs when the flag is captured at the same time that the wall gets destroyed. Wasnt that one fixed with the patch?
Maybe it was just a coincidence, and someone actually did plant at the other gun, but he didnt notice it.
btw, u can jump over the wall in oasis, u can easily win the game without capturing the city :bored: , just jump over it via the side
Oooooold one. Last clan we meet on cb tried to do the jump all the time, pretty funny =D
I was in the same game as Hazzie when it happened (in fact I planted one of the dynamites, lol).
We definately did not plant a dyno at the north gun (it was only 4 v 4 so I’m pretty sure about that
).
Checked the console.log after and it shows in there as being 2 dynamites planted at the south gun 2 seconds apart. They then blow the gun (again 2 secs apart) and it says ‘Allied team has blown both anti-tank guns’ (the North gun was untouched).
Wierd bug and never seen it before myself but it definately happened <Insert X-Files theme tune here>
:bash:
that isnt a bug >;[ I hate it when everyone says its a bug if it was a bug it would have been fixed in the patch already they could have easily just raised the wall then make the patch replace the oasis map with the new one
that isnt a bug >;[ I hate it when everyone says its a bug if it was a bug it would have been fixed in the patch already they could have easily just raised the wall then make the patch replace the oasis map with the new one[/quote]
did i say it was a bug, ?? plz READ THE MESSAGE AGAIN, be4 u start accusing me
:drink:
that isnt a bug >;[ I hate it when everyone says its a bug if it was a bug it would have been fixed in the patch already they could have easily just raised the wall then make the patch replace the oasis map with the new one[/quote]
did i say it was a bug, ?? plz READ THE MESSAGE AGAIN, be4 u start accusing me
:drink:[/quote]
Why did you post it then? =P
There’s a similar bug on Goldrush, when the tank gets damaged just as it passes one of the tank barriers. The tank doesn’t look like it’s damaged, but it can’t be moved at all until Axis damages it again and Allies repairs it. :disgust:
I’m pretty sure I’ve seen that on FuelDump as well. The Tank can be damaged on the Bridge, but it’ll finish crossing and appear un-damaged, however Allies can’t move it, or repair it, until Axis damage it again.
