Oh my God I had no idea how many elitist snobs are on here!!!
Geez guys, you’re on the DEVELOPER’S FORUMS for a game that HASN’T BEEN CREATED YET!!! That means that you’re obsessive to the point way past normal gamers.
The standard gamer doesn’t care that “tricks are being labelled and the prestige of doing it on your own being gone”… The presitige ISN’T gone since a lot of the things in the achievements would take a lot of effort to learn to pull off anyway.
Someone questioned how it adds another element to the game. I can’t remember how many hours I spent trying to get the “Nothing Special” achievement in L4D1. Clearly in completing the achievement you’re doing something that everyone strives to do anyway, but let’s face it, generally doesn’t happen in most games. And saying it ruins teamwork is bollocks in some cases. The Nothing Special achievement is the ultimate in teamwork since ie if a hunter pounces a mate, if you’re paired off in twos communicating your every move and shadowing eachother, you can melee the hunter off prior to any damage occurring ie pure teamwork.
Taking a tank down with nothing but melee weapons for the whole team - as if I’d bother to do that in a real game when the object is to win because being as far away from the tank as you can and M16ing him is the best tactic to come out unscathed. Hence it’s adding an extra chapter to the game. I’m bored with finishing it perfectly on expert every time, so I mix it up and play in a different style to unlock the achievements. Once you have all achievements, AND can finish it perfectly on the highest difficult setting without a scratch - then the game is completely completed.
Sorry about all the L4D references, but that game has the best example of gameplay style driven achievements that I can think of.