Possible achievements for the xbox version


(H0RSE) #21

Achievements make games just a tad more exciting, and it serves to push you an extra mile to maybe over excel in your already modest gaming experience.
players who truly wish to “over excel,” wouldn’t need an achievement to do so.

Lets say an achievement calls for 1,000 SMG kills, and you rarely ever use an SMG. Well you’d have to use it in order to get that achievement, and what if by going for that 1,000 kills you learn that you actually really enjoy using an SMG. You never would’ve realized that, were it not for the achievement.
Again, any player interested in trying new weapons, items, etc. could easily do so on their own - the achievement didn’t “make it possible,” it was always there to begin with.


(NiNja) #22

[QUOTE=H0RSE;225687]players who truly wish to “over excel,” wouldn’t need an achievement to do so.
Again, any player interested in trying new weapons, items, etc. could easily do so on their own - the achievement didn’t “make it possible,” it was always there to begin with.[/QUOTE]

I wasn’t the achievement is the only way for them to try new weapons. I meant it as; Like for instance, I don’t Like HMG’s so I won’t be using them in this game; however, If there were an achievement involving using an HMG. Then I would use it. and What if by using it to get the achievement I discover that I like it. I never would’ve known if I didn’t have a reason to use it. Regardless if I was interested in “trying new weapons” or not.


(tokamak) #23

See, that’s when I start to dislike achievements over being indifferent to them. It’s the players that go out and try to push the boundaries in gameplay that should be rewarded -with better results, not achievements-, achievements will then take the more conservative players by the hand, taking away the prestige off the pioneers.


(darthmob) #24

Bollocks. Achievements may show more conservative players that there is actually something to discover behind the topmost layers of gameplay. The boundaries of gameplay will be pushed regardless of that.

Having 3000 kill achievements doesn’t do that, though. It’s simply annoying if a game more or less forces you to play in a certain way for a long time (Call of Duty does that <_<).


(MILFandCookies) #25

[QUOTE=darthmob;225705]Bollocks. Achievements may show more conservative players that there is actually something to discover behind the topmost layers of gameplay. The boundaries of gameplay will be pushed regardless of that.

Having 3000 kill achievements doesn’t do that, though. It’s simply annoying if a game more or less forces you to play in a certain way for a long time (Call of Duty does that <_<).[/QUOTE]

Lets say that ETQW didnt have its XP achievements. It had achievements like “Kill an Armadillo occupied by 4 players, in mid air using an Icarus and an Obliterator.”

The achievement is too detailed to allow players to figure that stuff out on their own. The boundaries of gameplay shouldn’t be defined in the achievements.


(tokamak) #26

Indeed. TF2’s achievements (which are both qualitative as well as quantitative) already ‘spoils’ a lot of tricks that I wanted to be discovered by players themselves.

Like “Stun a scout with his own ball”. If it wasn’t for that achievement it would be up to the player himself to find out that you could actually hit an incoming ball with your baseball bat.

The Sniper achievements:

“Use Jarate to reveal a cloaked Spy.”

“Extinguish a burning teammate with your Jarate.”

It ruins the prestige by labelling these things.


(AnthonyDa) #27

On the other hands, it’s pushing the player to try out those tricks at least once :slight_smile: So it makes them discovering some hidden size of the gameplay.


(tokamak) #28

Yes, maybe I’m just being a snob, but the fun of complicated games like these is that you can try stuff because it ‘might be effective’ not because there’s a box to check.


(AnthonyDa) #29

Well doing it once instead of 50 times might be the best way to use achievements. :stuck_out_tongue:


(MILFandCookies) #30

Personally the prestige isn’t important, its about denying the opportunity to be creative in game.
And it also devalues certain ‘moves’ in game because its no longer an ace up the sleeve, its just an ace.


(NiNja) #31

Well everyone is going way beyond what the basis of achievements do… They aren’t Evil, at least for the most part. they can be very helpful, they help discover things in the game that someone may not have yet to realize.


(H0RSE) #32

I don’t Like HMG’s so I won’t be using them in this game; however, If there were an achievement involving using an HMG. Then I would use it. and What if by using it to get the achievement I discover that I like it.
It’s basically like saying, “I was never into alcohol, but my friends drink so I decided to try it, and by doing so, I figured out that I was a raging alcoholic.”

If I don’t like something or don’t want to do/try something, I’m not going to, regardless of the 25G I could add to my gamerscore. And if by any chance I change my mind, I can and will do so on my own time, regardless of achievements. Achievements basically bribe players by saying, “hey, do this and I’ll give you something cool for it.” It’s like kids that do chores just for the allowance, and not because their parents told them to or because it teaches responsibility - they are doing it for all the wrong reasons.


(LyndonL) #33

Oh my God I had no idea how many elitist snobs are on here!!!

Geez guys, you’re on the DEVELOPER’S FORUMS for a game that HASN’T BEEN CREATED YET!!! That means that you’re obsessive to the point way past normal gamers.

The standard gamer doesn’t care that “tricks are being labelled and the prestige of doing it on your own being gone”… The presitige ISN’T gone since a lot of the things in the achievements would take a lot of effort to learn to pull off anyway.

Someone questioned how it adds another element to the game. I can’t remember how many hours I spent trying to get the “Nothing Special” achievement in L4D1. Clearly in completing the achievement you’re doing something that everyone strives to do anyway, but let’s face it, generally doesn’t happen in most games. And saying it ruins teamwork is bollocks in some cases. The Nothing Special achievement is the ultimate in teamwork since ie if a hunter pounces a mate, if you’re paired off in twos communicating your every move and shadowing eachother, you can melee the hunter off prior to any damage occurring ie pure teamwork.

Taking a tank down with nothing but melee weapons for the whole team - as if I’d bother to do that in a real game when the object is to win because being as far away from the tank as you can and M16ing him is the best tactic to come out unscathed. Hence it’s adding an extra chapter to the game. I’m bored with finishing it perfectly on expert every time, so I mix it up and play in a different style to unlock the achievements. Once you have all achievements, AND can finish it perfectly on the highest difficult setting without a scratch - then the game is completely completed.

Sorry about all the L4D references, but that game has the best example of gameplay style driven achievements that I can think of.


(Nail) #34

yes, the “achievments” in QW sure added a lot of depth to the game, mostly hatred


(LyndonL) #35

Well, if it’s not implemented correctly then sure.

ET games from what I understand tend to be more the hardcore community - Brink from every interview I read tends to be trying to appeal to a wider audience - that won’t chuck a tanty when their team loses a mission :slight_smile:


(Nail) #36

if by hardcore you mean PC players, yep, probably right


(LyndonL) #37

Mmmm… http://games.adultswim.com/give-up-robot-twitchy-puzzle-online-game.html

Heaven forbid I lose a match, it’ll ruin my K/D ratio :wink:


(NiNja) #38

True story, that actually did happen to me, and trust me, it wasn’t a fun time.

Can you honestly tell me that when you were a young child that you Actually enjoyed doing chores without seeing any type of reward, and did it for “all the right reasons?”


(Nail) #39

[QUOTE=LyndonL;225746]Mmmm… http://games.adultswim.com/give-up-robot-twitchy-puzzle-online-game.html

Heaven forbid I lose a match, it’ll ruin my K/D ratio ;)[/QUOTE]

sounds like a console gamer, I don’t play games with leaderboards myself


(BioSnark) #40

I don’t understand why achievements should necessarily be a problem? There are bad achievements like playing a match only with a knife or farming/grinding deployables for 20 hours (which hurt your team) and there are good/neutral achievements like healing 1000 hp in one match or scoring several headshots in a row with a sniper… but maybe, despite it being the only platform I play on, I’m just not a true PC gamer for liking some achievements? lulz

they are doing it for all the wrong reasons.
How about they start to do it for what you (captain judgment) define as the wrong reasons but they can then, with all the facts in hand, decide the best tactic/weapon/class that suits the situation.

The best way to become a small, insular and static player community is to, as a twisted selfaggrandizement, step on opportunities for new players to improve themselves and compete with the veterans. I may not like it when someone else takes the desecrator on Arc when I know I will be the most effective with it but, unlike some people, I don’t curse them out because I won’t deny them the opportunity to learn that I had… Now, what we’re talking about here is even worse. We’re talking about cursing out someone who read about quickscoping in the forums (or achievement descriptions) and tried it out as opposed to someone who learned it by accident, trial and error. Nope, not petty and egotistical at all… no sir!