Ports


(g00se) #21

Well…that text should be logged somewhere. See if you can find it or if not maybe someone can post.

If your router is functioning normally it should not prevent you from making outbound requests all day long.

So if this problem did not exist before you hooked up router:

  • Unhook router and go back to previous configuration to see if that works. If it does work once you have removed the router it very well could be a hardware issue with the router (I had the same one crap on me after after a few years) and therefore would have to be returned/replaced.

(Sauron|EFG) #22

Not true, there’s been loads of people who have this problem because of flawed router firmware. The large number of simultaneous UDP requests even makes some routers hang or crash.

Upgrading the firmware may help, and so may downgrading (as TK421 says in this thread).

Bad firmware can also prevent PB from working properly, as described in the first question in their FAQ:
http://www.evenbalance.com/index.php?page=faq-et.php


(g00se) #23

Let me clarify.

A properly functioning router should always allow outbound requests with no special configuration. Port forwarding is solely related to unsolicted inbound requests which is irrelevant in this case.

I agree firmware could be an issue and since he has not tried to update his firmware yet (I had assumed he had from your previos suggestion) he should give it a whirl.


(Lekdevil.NL) #24

To capture the console output to a file, enter:

\logfile 1

in the console. Then go to the “Play Online” screen and hit “Refresh List”. Wait until no updates appear in the console anymore and then enter:

\logfile 0
\quit

You should now have a file called “etconsole.log” in your “etmain” directory. The output should look like:

logfile opened on Mon Oct 13 16:48:39 2003

Requesting servers from the master…
Requesting servers from the master…
CL_ServersResponsePacket
112 servers parsed (total 112)
CL_ServersResponsePacket
112 servers parsed (total 224)
CL_ServersResponsePacket
112 servers parsed (total 336)
CL_ServersResponsePacket
112 servers parsed (total 448)
CL_ServersResponsePacket
112 servers parsed (total 560)
CL_ServersResponsePacket
112 servers parsed (total 672)
CL_ServersResponsePacket
112 servers parsed (total 784)
CL_ServersResponsePacket
112 servers parsed (total 896)
CL_ServersResponsePacket
112 servers parsed (total 1008)
CL_ServersResponsePacket
112 servers parsed (total 1120)
CL_ServersResponsePacket
112 servers parsed (total 1232)
CL_ServersResponsePacket
56 servers parsed (total 1288)
1237 servers listed in browser with 4649 players.
51 servers not listed (filtered out by game browser settings)
]\logfile 0

If you get “CL_ServersResponsePacket” messages then you are communicating with the master server properly. Make sure that you don’t have all the servers “filtered out by game browser settings” by checking the filter settings in the Play Online screen (they should all be set to disabled and the Game Type should be set to All). If all that’s okay, then the problem most likely lies with the handling by your router of the many UDP queries sent out to the game servers. If that’s the case, either update the firmware or deep six the router…


(g00se) #25

Nice post Lekdevil.NL!