He asked if someone had free to time to start development, if the game’s in full swing then i doubt anyone has free time… so no, wrong time to ask.
Port for Linux.
In my definition of game development it includes the entire process. But to be more precise, I think SD - or Bethesda, whoever it’s up to - should definitely decide whether they want to make a commitment toward the Linux community before the game is shipped.
Quite obviously because Linux users would prefer not to wait until ages after the Windows version is released before they can play BRINK in their environment of preference. I mean SD could release a port for Linux in 2011, and it would please Linux gamers, but BRINK fans using Linux probably just want to get their hands on the game as quick as possible. Neither do Linux users like to be left guessing whether the game would receive a port at all.
That’s definitely not what I asked. You really gotta learn to read what’s written and not what you want to read. I asked if anyone showed interest to do it, or if there’s none interested in porting it at all. I didn’t say anything about someone having to do it right now, during the main development phase…
If you want to get nitpicky…
It’d be more interesting to know if someone already showed interest to approach that stuff in their free-time.
My reply was i doubt there’s free time… so why ask about something they can’t even work on? You didn’t mention time frame, now, then, next decade…
Default ‘OMG LERN2READ’ response has nothing to do with interpretation… define your question more specifically if you don’t want it misinterpereted.
linux is a dead platform when it comes to games. why should a game developer consider the preferences of linux users? and why should they announce a port if there isn’t a 100% certainty that the port will be finished? if linux users want to get their hands on the game as quick as possible, then why don’t they install a 50$ windows 7 for gaming in dual boot mode in order to play anything they want?
I could come up with proper answers for all your questions, or I could put them in a PC versus consoles context, but in the end I have no interest in discussing with someone who thinks his preference is apparently better than mine.
so basically other than that you want it for linux, you don’t have a real reason to why someone should port the game to linux
don’t get me wrong, i don’t care if the game is ported to linux or whatever platform. all i’m trying to see is an argument that makes the game worth being ported. i still haven’t seen one in this thread. or in others. all i can see is the typical attitude of linux users.
[QUOTE=Joe999;205072]so basically other than that you want it for linux, you don’t have a real reason to why someone should port the game to linux
don’t get me wrong, i don’t care if the game is ported to linux or whatever platform. all i’m trying to see is an argument that makes the game worth being ported. i still haven’t seen one in this thread. or in others. all i can see is the typical attitude of linux users.[/QUOTE]So why should games be ported to MacOS? The only reason is that some people who use those operating systems like to play games and like to do so on their OS of choice.
By the way, I have got Windows7 installed for the sole purpose of gaming. Luckily startup times seem to have been reduced since XP and linux tends to shutdown superquick so rebooting to play a game is less of a hassle but I don’t have to like it.
Remember when Gal Civ II was released? Starforce was the big thing at the time, and they linked to torrents of the game as a way of claiming that Starforce was necessary to prevent piracy.
Stardock and Paradox screen-grabbed that post, put it on their website, and stated that they were refusing to use invasive DRM because they believed that they should be focusing on providing the best possible experience for their customers, not screwing their customers over for the sake of people who weren’t their customers.
Gal Civ went to #1 in the charts and stayed there for a few months. Even people who don’t really like TBS games (ie, me) bought it because they thought that that kind of commitment was worth rewarding.
In a market saturated with terrible games, terrible publishers and terrible dev studios, one combination of the three which appears to genuinely care about the end-users can stand out fairly brightly. Splash Damage and Bethesda could inspire all sorts of fanatical loyalty in the long term by appearing to care about all their customers, especially if there doesn’t appear to be a huge financial reward for it.
I would consider that worth it, and I wouldn’t mind spending a few extra quid on the game to make it happen, though your mileage may vary.
Actually I am seeing the typical argument of a Windows user. Do you ever ask yourself why the game is worth being released on Windows? SD could just focus on the most popular platform for multiplayer shooters (which is the Xbox 360 afaik?) and be done with it!
As we all know, programming is just a small part of the development process, a lot of time goes into developing a story, coming up with features, modelling, mapping, gameplay testing and all kinds of stuff which are cross platform. It’s a question of math whether the game is worth getting ported to another platform, and I think the maths show a Linux port is viable - enough Linux users will buy the game to break even with the development efforts required for it.
There was a great image on the net (I attached it) about what people think about certain operating systems. It’s pure win because it makes fun of all factions!
My favorite has to be the Mac seen by the windows fanboy. 
mac is different hardware. linux and windows can usually run on the same hw.
no you don’t see that. you see questions of someone who doesn’t see any sense in creating a game for an operating system that is not a popular gaming platform. with “windows user” you totally got me wrong. i don’t care which os i use for a game. if a game is great on linux, i’d install linux. i’d also install win7 if the game runs only on win7. i have the hardware. all i need is the underlying software environment and boot it up.
it just doesn’t make any sense to limit yourself to linux. you can run every pc game you like by just booting up windows while using linux for other purposes.
[QUOTE=darthmob;205078]There was a great image on the net (I attached it) about what people think about certain operating systems. It’s pure win because it makes fun of all factions!
My favorite has to be the Mac seen by the windows fanboy. :D[/QUOTE]
awesome!! thx
[QUOTE=RR2DO2;198769]there is not enough of a reason to change to D3D and support two renderer backends on the PC (D3D9 and D3D10+).[/QUOTE]is 10+ here includes 11 (or just a reference “to that 10.1 thing”)? i heard its great, but if yes that would show that gl is still ok…
Here’s why: I won’t use Steam, period the end. I don’t care if it runs on Linux or not. Give me a Linux port, with no Steam, or I won’t buy the game. Give me a Linux port, and I will, because I have a kickin’ fast Linux box and I refuse to dual-boot. I buy games for consoles (I have PS2, Wii, and Xbox 360) and will happily buy a good game for Linux, there hasn’t been one in a while and I’m tired of playing Q3A and Sid Meier’s Alpha Centauri. There are many more like me, and we’re some of the people who can still afford a new game. I’m also morally opposed to Direct3D (yes, really) and would like to monetarily support the use of OpenGL. Help me help OpenGL.
I’m also morally opposed to Direct3D (yes, really) and would like to monetarily support the use of OpenGL. Help me help OpenGL.
Way to stick by your morals there…
If one of your requirements is a linux client and there is no plan to provide a linux client then simply just don’t buy the game. Im not planning on buying it
