Port for Linux.


(kamikazee) #401

[QUOTE=Nikto;243360]well, there you said it.
“ported” id games[/QUOTE]Facepalm

If you don’t know what you are talking about, please don’t say it. The only changes needed are in the low-level code of the engine where the game talks to the operating system and the hardware (your keyboard, mouse, graphics card and sound drivers). Everything else in the game remains the same - the textures, the sounds, the smell of gameplay… The latter is all copied bit for bit from install disk or from a different installation!


(DarkangelUK) #402

Hasn’t iD stated that there will be no idtech5 games on linux? Weren’t they the one dev to release most of their games on linux? It’ll be slim pickings soon enough.


(brbrbr) #403

SDL(OpenMAX now ;)/OpenGL/OpenAL games/appz and UX/L-UX - sweet twin.
so in short: NOTHING is more suited for OpenGL gaming, than Linux !!


(Nikto) #404

[QUOTE=kamikazee;243368]Facepalm

If you don’t know what you are talking about, please don’t say it. The only changes needed are in the low-level code of the engine where the game talks to the operating system and the hardware (your keyboard, mouse, graphics card and sound drivers). Everything else in the game remains the same - the textures, the sounds, the smell of gameplay… The latter is all copied bit for bit from install disk or from a different installation![/QUOTE]

your the one who said “ported” i just copied, and that would suggest that some engines don’t get ported, and that would mean that linux has an even smaller choice of games than windows.

wich makes it unsuited for gaming imo


(LyndonL) #405

The fact that the system is suitable is a completely moot point. The consumer base isn’t large enough for the companies to develop for *nix. Most people who use Linux etc are nerdy enough to use dual boot and therefore can play on their Windows partition anyway so why would they dedicate funds to developing for a community that would probably buy for Windows anyway?

And Mac - I despise everything the Mac culture is about. Pretentious marketing following noobs.
“I have an iPhone, I love my iPhone, it’s the best” --> “Why?” --> “It’s an iPhone!”… Uhhuh
So true it hurts.


(brbrbr) #406

[QUOTE=LyndonL;243391]The fact that the system is suitable is a completely moot point. The consumer base isn’t large enough for the companies to develop for *nix. Most people who use Linux etc are nerdy enough to use dual boot and therefore can play on their Windows partition anyway so why would they dedicate funds to developing for a community that would probably buy for Windows anyway?

And Mac - I despise everything the Mac culture is about. Pretentious marketing following noobs.
“I have an iPhone, I love my iPhone, it’s the best” --> “Why?” --> “It’s an iPhone!”… Uhhuh
So true it hurts.[/QUOTE]

not point.
for publishers.
as it seems.
facts:

  1. Linux have more installbase than Mac os and consoles.
  2. most console games have both gameplay and gfx more suited for mobile phone games, than separated platform.

what we get in result ? right ! [attempt to]publish games on consoles and Linux ignorance.
when difference is nothing, why pay more ? buy games for phone and toss you console in garbage heap.
and you can have more rich gaming experience AND save some moneys.


(jRAD) #407

…Linux desktops?


(brbrbr) #408

thats was i mean, sure.
point is Linux deskops volume is way too bigger, than reasonable to ignore by game publishers.
just wait 4 one of game publisher, who create and deploy working buziness-model for it.
which is mater of time.

p.s.
note: fact that most “consoles” used as supplement to cofee machine not stop pubs from publish games 4 it.


(AnthonyDa) #409

In soviet russia, linux compiles your kernel.

Dude, linux desktop is only around 1%, and MACOS is around 5%, so none care about linux :slight_smile:


(Crytiqal) #410

Thats cause Linux users don’t have a whole lot of other games to play :stroggtapir:


(Joe999) #411

compare the usability (especially when you run into problems) of windows with linux and you get your answer.


(master[mind]) #412

When you run into issues with games on Linux, you can almost always fix it in some way, however painful. That’s not even an option in Windows under almost all circumstances. A Linux version would be AMAZING! If the game is built on OpenGL, it would take a few days, but if it’s built on a non Linux native engine, it will take forever.


(DarkangelUK) #413

Can I ask what unfixable problems there are on Windows? I’ve came across many problems over my windows using years, none of which i’ve not been able to fix in some way or another.


(Nail) #414

[QUOTE=AnthonyDa;243486]In soviet russia, linux compiles your kernel.

Dude, linux desktop is only around 1%, and MACOS is around 5%, so none care about linux :)[/QUOTE]

actually, it’s more like 4.6% for Linux and 7.2% for OSX for people online
http://www.w3schools.com/browsers/browsers_os.asp

All games should be available to all O/S, not to do so is thumbing your nose to several thousands of prospective customers. Until Steam/Valve understands this, gamers will suffer.


(DarkangelUK) #415

Well not gamers per se, just linux users.


(nUllSkillZ) #416

The discusson still drifts to a discussion about which OS / console is the best.
THAT doesn’t matter.
Some use MS Windows because they think MS Windows is the best.
Some use Mac OS because they thinky Mac OS is the best.
And some use GNU/Linux because they think GNU/Linux is the best.
But all of the users here in the Brink forums want to play Brink.

If you want to discuss OSes and consoles a new thread in the “Off-Topic Chatter” forums should be opened.


(Joe999) #417

[QUOTE=nUllSkillZ;243637]The discusson still drifts to a discussion about which OS / console is the best.
THAT doesn’t matter.[/QUOTE]

on the contrary. it’s about what makes sense and what doesn’t. a linux version doesn’t make sense. none at all. the only reasonable argument pro linux so far is that linux gamers don’t have any other games to play and hence could act as server fillers.

you should tell this to the ones who keep bumping this thread with stuff like:


(Modzog) #418

I know this in fact doesn’t make any difference for Splash Damage but If there is linux version of Brink then you will sell 1 more copy.

One copy that I buy :slight_smile:

If there is no Linux version Ill stay with ETQW forever :stroggbanana:


(brbrbr) #419

[QUOTE=nUllSkillZ;243637]The discusson still drifts to a discussion about which OS / console is the best.
THAT doesn’t matter.
Some use MS Windows because they think MS Windows is the best.
Some use Mac OS because they thinky Mac OS is the best.
And some use GNU/Linux because they think GNU/Linux is the best.
But all of the users here in the Brink forums want to play Brink.

If you want to discuss OSes and consoles a new thread in the “Off-Topic Chatter” forums should be opened.[/QUOTE]

thats why GOOD game should be[indeally]multi-plaform and multi-OS-ready.
most game engines don’t really cross-platform. let alone mobility of their SDK’s.
so even for cook “console port” resource-requirements[both HR, time, money]are ridiculous, nowdays.

thats what are iD Tech 4/5 are BEST!![compared with other engines].
no crappy 3rd-part stuff in core, so no bootlenecks to advance platform/tech to virtually anything[let alone licensing obstacles].


(Slade05) #420

Pffft. *nix is a niche development, normal customer does not want to tinker with drivers and **** like you nolifers.
:slight_smile: