Poll: What system are you Brinking on? PC/PS3/Xbox


(ShoryukenII) #101

The Xbox thing was a lie. The guy confessed. I’m guessing 2013.

Sony was losing money but has just recently started to make some off the PS3. The reason PS3 is so hard to develop for is because the devs made it that way (on purpose). They did this because they didn’t want the PS3 to be capped in 2006. So there is a learning curve and games keep improving until PS4. PS3 is not capped yet. Guerilla Games thought it was with Killzone 2 but God of War 3, Uncharted 2 and Heavy Rain came out. They all thought they capped it too but someone always finds more room.

I read about Milo and Kate for 360 (the graphically inferior platform) and was surprised to see how great it looked. The secret was a new dev tool that can produce 10 billion polygons (up from 10 million). It works for PS3 too.

Look at the faces of L.A. Noire as well. The reason they are so real is because of the methods of development.

TL;DR. Both consoles have room to improve (look at the difference between Simpson’s Road Rage and FFXII for PS2).


(DarkangelUK) #102

Wasn’t it already stated in the “End of directx” blog thingy that consoles games start off using API’s, and gradually progress to direct to metal coding meaning that it’s a given console games will look better over time, regardless of how ‘tough’ the devs made it.

Edit: This blog post


(ShoryukenII) #103

I don’t know what an API is. I’m not sure if I came off as knowledge in that area (I’m not :D). I do know that the PS3 guy said he wanted things to improve over time. I don’t know if that’s how things work. I’d assume that the PS3 guy does.


(Ajax's Spear) #104

[QUOTE=ShoryukenII;271877]

TL;DR. Both consoles have room to improve (look at the difference between Simpson’s Road Rage and FFXII for PS2).[/QUOTE]

For sure. It seems like it always takes them a while to really bring the technology in the games to the end of the machine’s limitations. Another good example would be like Pilotwings and FF 3/6 on the SNES.