[QUOTE=AnthonyDa;238089]Ho noes, another discussion about the ironsight.
The problem isn’t the IR, but the way it’s implemented ;)[/QUOTE]
Congratulations on trying to troll; I was using it as an example for a point that obviously went over your head.
[QUOTE=.Chris.;238119]Just like the ET:QW beta… oh wait.
No one group has some kind of entitlement to a potential beta, you get idiots from all areas of the gaming community, comp, pub and modding alike, claiming one group is inherently better suited for beta testing is silly, it’s down to the individual.[/QUOTE]
ET:QW beta was open beta, wasn’t it? I wasn’t around for it as I didn’t even know about the game until it’s release month, but looking back it seems like everyone and there mother was able to get in if you had any type of fileplanet account.
In any open beta (aka “pre-order demo” now lol) I’ve been in only the competitive players talked about balance; everyone else complained about stupid things like high settings not being turned on (see BC2 for the biggest example in recent weeks). I haven’t ever heard modders complain about weapon balance either, maybe a bug or two in maps but normally that’s misaligned textures or a missing clip that anyone with two eyes could see, lol.
[QUOTE=tokamak;238163]Not only balanced, but also a levelled playing field is what they want. Competition players want to have the battle to be determined by initial choices (bodytypes, classes, abillities) as little as possible Brink has such factors and they weigh a lot.
I’m still not sure why competition player want certain things the way they do. Some choices, like the ironsight, seems to be arbitrary at best, just a mindset emerged from playing older games. It’s pretty fascinating but by no means a good feature for a tester.
I would sure agree that you need skilled players to test the game, but competition doesn’t automatically equal skilled.[/QUOTE]
They do? I haven’t really heard anyone talk down about the body types and classes (although they have been worried about abilities since they haven’t been talked about in depth). Personally I’m glad to see body types and classes take a higher priority, but when it comes down to the end I shouldn’t automatically lose because I’m a small body type and you’re a heavy type. I should have to work harder to dodge and take my shots (think scout vs heavy in TF2).
Personally I wasn’t around for when games didn’t have iron sights; I was too young, but when I finally got into CS:S I actually liked it. Going back to other games with iron sights feels so slow, but that wasn’t really what I was trying to get at. I was just saying you can please the majority easily while still throwing a bone to the minority sometimes (in cases like the iron sight issue).
You’re right it doesn’t, that’s why I said the top teams. You wouldn’t get complete idiots if you had hubris, mainLine, etc., testing your game. Would they goof off some?
Anyways I was just saying I’d rather play a game tested by competitive players than a game tested by community heroes. TF2 got better when VALVe got the top teams to help them work on things (at least it did to me as I only get irritated by the natacsha’s recent buff now) and I would think that would happen with BRINK.