@frostyvampire said:
You can say the same about every merc.
A good medic can revive everyone instantly when you kill them and ruin the game because nobody will die.
Easy to counter, I finish every guy I kill. Even if I face 2 or 3, if I kill one I finish him first, better have killed 1 for sure than 2 & the third one will revived them both.
A good Proxy can place mines in places you won’t expect or have no way to counter.
Proxy is my most used merc so I’m always expecting mines. If I run into one it’s only because I didn’t have the time to inspect first.
And Proxy is still my most used merc by far, but it’s safe to say that it got nerved so much that it’s not a threat to anyone now. A bad Proxy is even a problem for his own team now.
A good Turtle will place a shield in an OP spot with 3 enemies behind it that you can’t kill.
Turtle? For real, I gave him a chance, it’s one of the most useless mercs. Shield is down in no time, I haven’t faced a useful Turtle so far.
But even if he actually was useful (& I assume it will end up being buffed), he would still be a team-playing merc, not a threat all alone like snipers are.
Even against snipers, Turtle is shit. By the time his shield deploys, he’s already dead.
A good Phantom will disable all deployables and leave you with no Aura station and no shield or turret.
Hum, Phantom disabling stuff is its worst flaw IMHO.
But yeah, I’m scared of Phantoms simply because have those stupid flawed katanas, which I hope to see fixed one day.
Most Phantoms are bad, they play bad, they think they’re invisible & run towards you like idiots, and yet because of their speed & the flawed katana they end up instakilling you
In fact, I think my prob with the game is how easy some mercs can instakill without any form of cooldown. I’m a shotgunner and I can imagine shotguns pissing everyone for that same reason, and worse now that they can also snipe.
The list goes on. Have you ever tried playing sniper?
Yeah, and everytime I do I’m amazed by how easy they kill. I’m 40, my aim is terribad, which is why I’m an obj guy. Even though as a sniper I will always end up at the bottom of the scoreboard (unlike godlike aimers) I still find each kill undeserved. I don’t even headshot and those things still instakill.
No sniper has 100% accuracy, 50% is considered good and the average sniper has a much lower accuracy than that. Let alone headshots.
But most snipers DO suck, I’m just saying that godlike aimers, assuming they are not cheating (which makes no difference to me anyway), will instakill you with 99% accuracy.
Actually, if I was designing or using an aimbot, I would make it miss a lot more than they do, so that it wouldn’t look suspect.
In past games, sniping was about sitting, aiming, waiting for a “calm down” period for sight to stabilize, possibly even through a key to reduce heartbeat, shooting, and repeating.
Why even design a quickscoping sniper, that doesn’t make any sense. One guy can sprint & quickscope without any form of drawback.
Snipers in DB would surely always grab gold medals at biathlon…
Just long jump and you decrease your chances of getting headshot by 80%
I’m generally jumping all the time, short or long, and those generally instakill me mid-air.
Tell me how YOU would kill a sniper sitting where I said in Underground. The only thing I can imagine is a Stoker throwing a molo up there, it will just annoy the sniper for a shorter time than it will bother the Stoker. But in a game where you can’t predict your enemy’s mercs, let alone predict on which side you’ll be, chances are that you won’t have a Stoker if he’s not one of your main mercs. My Proxy & Aura will just be instakilled on sight, and my Jav will be killed before even shooting, while snipers have NO shooting delay and NO cooldown.