Plz let every class ruin games


(RectalTerror) #1

I’ve already made threads about this, & SD apparently has no problem with good snipers ruining games alone. Because hey, it’s because they are good, they aren’t cheating, so everything is fine. Most people can’t aim, some can, it’s ok to let them instakill everyone repeatedly.

Well, let me suggest this “player is NOT CHEATING so it’s all ok” mentality to be applied to everything else, then.

I should be able to instaplant just because I’m good. Let me instaplant using some key combo, like a Street Fighter move or something. If a sniper can instakill everyone & ruin games for just being GOOD, why can’t I do the same for more legit stuff, like objectives?

Why can’t I make my Jav insta-reload by “being good”? Just let me do it, if it takes a key combo, I’ll learn it.
Why can’t I make my aura insta-fill station cooldown by learning & improving?
Why can’t I insta-defuse by learning a key combo? Why can’t I make the bomb I just planted explode immediately, by being good at it? Why can’t I make the EV go faster by being good at it?

Is it because it would ruin games & wouldn’t be fair for everyone else? Well…


(Mr.Cuddlesworth) #2

Those auto-headshotters are annoying, but that’s what Arty’s strikes, grenades, and Javelin’s rocket are for.


(RectalTerror) #3

@“Mr.Cuddlesworth” said:
Those auto-headshotters are annoying, but that’s what Arty’s strikes, grenades, and Javelin’s rocket are for.

a sniper on the side (from elevator) in Underground
-you can’t airstrike there
-you can’t take the elevator because you’ll be headshot as soon as the door opens
-you can’t go reach him from anywhere else, you’ll be dead before

ALL you can do is to push the lift’s button without taking it, over & over to keep him busy, bu that’s pretty much it. It will keep you busy 100% of the time, and him busy 50% of the time. Or not at all if he has a buddy along with him. And that won’t work if he’s a Vassili because he can see there’s no one in the lift.
You can also sneak & plant, but he will kill half of the team going on its way to defend it, anyway.

As much as I love Jav, she’s still fun to play, but not worth much now. If you’re lucky not to be headshot immediately, your rocket will be shot in front of your face. All this because people freaked out that a merc could instakill you each 30 sec, while snipers are able to do this constantly without any cooldown.


(Press E) #4

@376E1AE459B1 said:
I’ve already made threads about this, & SD apparently has no problem with good snipers ruining games alone. Because hey, it’s because they are good, they aren’t cheating, so everything is fine. Most people can’t aim, some can, it’s ok to let them instakill everyone repeatedly.

Well, let me suggest this “player is NOT CHEATING so it’s all ok” mentality to be applied to everything else, then.

I should be able to instaplant just because I’m good. Let me instaplant using some key combo, like a Street Fighter move or something. If a sniper can instakill everyone & ruin games for just being GOOD, why can’t I do the same for more legit stuff, like objectives?

Why can’t I make my Jav insta-reload by “being good”? Just let me do it, if it takes a key combo, I’ll learn it.
Why can’t I make my aura insta-fill station cooldown by learning & improving?
Why can’t I insta-defuse by learning a key combo? Why can’t I make the bomb I just planted explode immediately, by being good at it? Why can’t I make the EV go faster by being good at it?

Is it because it would ruin games & wouldn’t be fair for everyone else? Well…

what did I just read


(imLegal) #5


(Artyrim) #6

I wish I had this kind of snipers in my team. Until now all I had was teen snipers with k/d of 1:5 and most of kills were done by noscope


(kopyright) #7

Every class can already ruin the game if played properly by a skilled person.


(GatoCommodore) #8

@376E1AE459B1 said:

@“Mr.Cuddlesworth” said:
Those auto-headshotters are annoying, but that’s what Arty’s strikes, grenades, and Javelin’s rocket are for.

a sniper on the side (from elevator) in Underground
-you can’t airstrike there
-you can’t take the elevator because you’ll be headshot as soon as the door opens
-you can’t go reach him from anywhere else, you’ll be dead before

ALL you can do is to push the lift’s button without taking it, over & over to keep him busy, bu that’s pretty much it. It will keep you busy 100% of the time, and him busy 50% of the time. Or not at all if he has a buddy along with him. And that won’t work if he’s a Vassili because he can see there’s no one in the lift.
You can also sneak & plant, but he will kill half of the team going on its way to defend it, anyway.

As much as I love Jav, she’s still fun to play, but not worth much now. If you’re lucky not to be headshot immediately, your rocket will be shot in front of your face. All this because people freaked out that a merc could instakill you each 30 sec, while snipers are able to do this constantly without any cooldown.

yes lets just make everyone use the same gun with the same merc and same HP so everyone is equal

whats next, were gonna ban people because they know how to move their mouse?


(frostyvampire) #9

You can say the same about every merc.

A good medic can revive everyone instantly when you kill them and ruin the game because nobody will die.
A good Proxy can place mines in places you won’t expect or have no way to counter.
A good Turtle will place a shield in an OP spot with 3 enemies behind it that you can’t kill.
A good Phantom will disable all deployables and leave you with no Aura station and no shield or turret.

The list goes on. Have you ever tried playing sniper?
No sniper has 100% accuracy, 50% is considered good and the average sniper has a much lower accuracy than that. Let alone headshots.
Just long jump and you decrease your chances of getting headshot by 80%


(TitaniumRapture) #10

delete snipers, solved


(K1X455) #11

There are no snipers in the game of Tetris


(RectalTerror) #12

@kopyright said:
Every class can already ruin the game if played properly by a skilled person.

not really:

-Fletcher used to be a cheat piece, but it got fixed. Not a threat anymore.
-Rhino+Aura combo is very powerful, but that requires coordination you’re less likely to find in pub. Rhino alone isn’t a threat.
-Sparks IS a threat, but for the same exact reason that she’s a sniper :frowning:
All the others… they all have enough flaws.
-Perhaps proxy, my fav merc of all time, was considered a threat, since it got nerved so much :(. Mines are a joke now. Turned from the most powerful thing in the game, to a team-killer now.

Dreiss used to be a cheat piece, I was killing everyone with it. Now nerved & shitty gun, not a threat anymore.
Shotguns are now a new threat because they can… snipe too now :frowning:
And those stupid katanas… :frowning:

Snipers & katanas, it’s all I’m scared of in the game right now. In the past it was just Fletcher. I’d say, to find the flaws in the game, follow what “good” players are using the most, they are the first ones to find & exploit flaws.


(RectalTerror) #13

@frostyvampire said:
You can say the same about every merc.

A good medic can revive everyone instantly when you kill them and ruin the game because nobody will die.

Easy to counter, I finish every guy I kill. Even if I face 2 or 3, if I kill one I finish him first, better have killed 1 for sure than 2 & the third one will revived them both.

A good Proxy can place mines in places you won’t expect or have no way to counter.

Proxy is my most used merc so I’m always expecting mines. If I run into one it’s only because I didn’t have the time to inspect first.
And Proxy is still my most used merc by far, but it’s safe to say that it got nerved so much that it’s not a threat to anyone now. A bad Proxy is even a problem for his own team now.

A good Turtle will place a shield in an OP spot with 3 enemies behind it that you can’t kill.

Turtle? For real, I gave him a chance, it’s one of the most useless mercs. Shield is down in no time, I haven’t faced a useful Turtle so far.
But even if he actually was useful (& I assume it will end up being buffed), he would still be a team-playing merc, not a threat all alone like snipers are.
Even against snipers, Turtle is shit. By the time his shield deploys, he’s already dead.

A good Phantom will disable all deployables and leave you with no Aura station and no shield or turret.

Hum, Phantom disabling stuff is its worst flaw IMHO.
But yeah, I’m scared of Phantoms simply because have those stupid flawed katanas, which I hope to see fixed one day.
Most Phantoms are bad, they play bad, they think they’re invisible & run towards you like idiots, and yet because of their speed & the flawed katana they end up instakilling you :frowning:
In fact, I think my prob with the game is how easy some mercs can instakill without any form of cooldown. I’m a shotgunner and I can imagine shotguns pissing everyone for that same reason, and worse now that they can also snipe.

The list goes on. Have you ever tried playing sniper?

Yeah, and everytime I do I’m amazed by how easy they kill. I’m 40, my aim is terribad, which is why I’m an obj guy. Even though as a sniper I will always end up at the bottom of the scoreboard (unlike godlike aimers) I still find each kill undeserved. I don’t even headshot and those things still instakill.

No sniper has 100% accuracy, 50% is considered good and the average sniper has a much lower accuracy than that. Let alone headshots.

But most snipers DO suck, I’m just saying that godlike aimers, assuming they are not cheating (which makes no difference to me anyway), will instakill you with 99% accuracy.
Actually, if I was designing or using an aimbot, I would make it miss a lot more than they do, so that it wouldn’t look suspect.

In past games, sniping was about sitting, aiming, waiting for a “calm down” period for sight to stabilize, possibly even through a key to reduce heartbeat, shooting, and repeating.
Why even design a quickscoping sniper, that doesn’t make any sense. One guy can sprint & quickscope without any form of drawback.
Snipers in DB would surely always grab gold medals at biathlon…

Just long jump and you decrease your chances of getting headshot by 80%

I’m generally jumping all the time, short or long, and those generally instakill me mid-air.

Tell me how YOU would kill a sniper sitting where I said in Underground. The only thing I can imagine is a Stoker throwing a molo up there, it will just annoy the sniper for a shorter time than it will bother the Stoker. But in a game where you can’t predict your enemy’s mercs, let alone predict on which side you’ll be, chances are that you won’t have a Stoker if he’s not one of your main mercs. My Proxy & Aura will just be instakilled on sight, and my Jav will be killed before even shooting, while snipers have NO shooting delay and NO cooldown.


(Teflon Love) #14

@frostyvampire said:
Just long jump and you decrease your chances of getting headshot by 80%

Jumping including long jumping just tells a sniper where exactly you are going to be for the next 0.5 seconds, making it even easier to take aim of yor head.


(znuund) #15

I am genuinely doubting your skill to judge what is balanced and what is not, solely from reading what you posted.

Concerning the situation in underground you mentioned: Best thing to kill players is usually to shoot them. Don’t try to sneak by or something. Shoot together and he goes down easily. Of course if you only have shotguns, then bad luck. That’s why I hate shotguns and always pick smgs over them.

I played some sniper sometimes as well, but against good players I have not a chance, because they shoot at me. Bad players try to sneak around my heartbeat sensor or snitch :slight_smile:

Btw: are you one of those players who think bunny hopping proxies are hard to kill? :smiley:
You can’t change direction when you are mid-air, so it is usually easy to aim for the head.

Off topic: If you want to learn how to aim, there is a 15 year old tutorial which made the difference for me. It was made for enemy territory but it is quite general for tracking and aiming games. Just search for “aiming by raziel”. If you have any question regarding this, you can contact me.


(frostyvampire) #16

@teflonlove said:

@frostyvampire said:
Just long jump and you decrease your chances of getting headshot by 80%

Jumping including long jumping just tells a sniper where exactly you are going to be for the next 0.5 seconds, making it even easier to take aim of yor head.

Not really, I find it a lot more difficult to headshot a long jumping Rhino than a sprinting Aura. Because the longjump catches you by surprise, you have to adjust your aim vertically and the enemy moves twice as fast. While it’s possible, it’s a lot harder to get a headshot on someone long jumping (unless they are dumb and long jump while running towrads you).

@376E1AE459B1 said:

@frostyvampire said:
You can say the same about every merc.

A good medic can revive everyone instantly when you kill them and ruin the game because nobody will die.

Easy to counter, I finish every guy I kill. Even if I face 2 or 3, if I kill one I finish him first, better have killed 1 for sure than 2 & the third one will revived them both.

A good Proxy can place mines in places you won’t expect or have no way to counter.

Proxy is my most used merc so I’m always expecting mines. If I run into one it’s only because I didn’t have the time to inspect first.
And Proxy is still my most used merc by far, but it’s safe to say that it got nerved so much that it’s not a threat to anyone now. A bad Proxy is even a problem for his own team now.

A good Turtle will place a shield in an OP spot with 3 enemies behind it that you can’t kill.

Turtle? For real, I gave him a chance, it’s one of the most useless mercs. Shield is down in no time, I haven’t faced a useful Turtle so far.
But even if he actually was useful (& I assume it will end up being buffed), he would still be a team-playing merc, not a threat all alone like snipers are.
Even against snipers, Turtle is @$!#. By the time his shield deploys, he’s already dead.

A good Phantom will disable all deployables and leave you with no Aura station and no shield or turret.

Hum, Phantom disabling stuff is its worst flaw IMHO.
But yeah, I’m scared of Phantoms simply because have those stupid flawed katanas, which I hope to see fixed one day.
Most Phantoms are bad, they play bad, they think they’re invisible & run towards you like idiots, and yet because of their speed & the flawed katana they end up instakilling you :frowning:
In fact, I think my prob with the game is how easy some mercs can instakill without any form of cooldown. I’m a shotgunner and I can imagine shotguns pissing everyone for that same reason, and worse now that they can also snipe.

The list goes on. Have you ever tried playing sniper?

Yeah, and everytime I do I’m amazed by how easy they kill. I’m 40, my aim is terribad, which is why I’m an obj guy. Even though as a sniper I will always end up at the bottom of the scoreboard (unlike godlike aimers) I still find each kill undeserved. I don’t even headshot and those things still instakill.

No sniper has 100% accuracy, 50% is considered good and the average sniper has a much lower accuracy than that. Let alone headshots.

But most snipers DO suck, I’m just saying that godlike aimers, assuming they are not cheating (which makes no difference to me anyway), will instakill you with 99% accuracy.
Actually, if I was designing or using an aimbot, I would make it miss a lot more than they do, so that it wouldn’t look suspect.

In past games, sniping was about sitting, aiming, waiting for a “calm down” period for sight to stabilize, possibly even through a key to reduce heartbeat, shooting, and repeating.
Why even design a quickscoping sniper, that doesn’t make any sense. One guy can sprint & quickscope without any form of drawback.
Snipers in DB would surely always grab gold medals at biathlon…

Just long jump and you decrease your chances of getting headshot by 80%

I’m generally jumping all the time, short or long, and those generally instakill me mid-air.

Tell me how YOU would kill a sniper sitting where I said in Underground. The only thing I can imagine is a Stoker throwing a molo up there, it will just annoy the sniper for a shorter time than it will bother the Stoker. But in a game where you can’t predict your enemy’s mercs, let alone predict on which side you’ll be, chances are that you won’t have a Stoker if he’s not one of your main mercs. My Proxy & Aura will just be instakilled on sight, and my Jav will be killed before even shooting, while snipers have NO shooting delay and NO cooldown.

You can’t always finish the merc. If it’s close range then you can pull your knife out, but if it’s even medium range, you won’t be able to finish the enemy without luck, and then you are sacrificing yourself

Good snipers still don’t have more than 50% accuracy and that is counting deployables and downed enemies you want to finish, and at least half of the shots that hit won’t be headshots.

Proxy is only used in casual. In ranked she is pretty useless compared to the other engies. And there are still some spots you can’t counter a mine without using explosives yourself.

Phantom katana only is also a casual only thing, good luck trying it in ranked. His only use is the EMP really.

As for bodyshots, I can agree a bit they are cheap, but if they are nerfed, snipers that can’t headshot will be even more useless than they are now and most people will give up before they even get good enough. But I wouldn’t mind if snipers did 1 damage on bodyshots as long as they do 300 on headshots to make up for it


(ImSploosh) #17

One Kira laser can take out all snipers and half the enemy team if you’re good. If you’re me, it will take out the whole enemy team. :stuck_out_tongue:

A good anything can ruin the game for you. Sometimes, to win a match, you have to drop your focus from top-scoring, killing, or whatever you’re up to and change it to killing and suppressing that annoying Sparks who keeps one-shotting half your team, reviving her team, and instahealing while running away when you get her down to 1%.

Snipers are a very, very small problem, if even one at all. Even in Ranked, seeing a super good, aimbot-like sniper is extremely rare.


(B_Montiel) #18

There is a big difference between an average sniper who can aim and a great sniper. Most of them will grab useless kills and wont make its team benefit from it. A great one, once most of the enemy team wiped, will take an awesome vantage point to make its team push as far as they could, especially in offense. And there are actually very few players who do that. Most of the snipers, including the best aimers I ever met in this game, will stay behind their team grabbing hits on whatever presents in the middle of their scope.

For that very reason, even great aimers are still a burden for their team because they’re generally off-pace with the rest of their teammates. Thus making sniper, even good ones, a lesser threat than better medics/supports/engineers.

Right now, the biggest threat remains a good fragger/aura duo on defense, which is still unbreakable if handled well with the proper merc selection coming with it.


(RectalTerror) #19

@znuund said:
I am genuinely doubting your skill to judge what is balanced and what is not, solely from reading what you posted.

Concerning the situation in underground you mentioned: Best thing to kill players is >usually to shoot them. Don’t try to sneak by or something. Shoot together and he goes >down easily. Of course if you only have shotguns, then bad luck. That’s why I hate shotguns >and always pick smgs over them.

Thanks Mr. UselessTips. It’d already be a miracle if I could convince 1 guy to join me in the lift to go kill a sniper, who’s there waiting to headshot us both next to his Aura’s station.

Btw: are you one of those players who think bunny hopping proxies are hard to kill? >:smiley:

Totally, because it works. I generally kill fraggers by dancing around them, especially double-jumping on walls. What would be my chances if I stood still in front of them?

Against a god-aim sniper it’s not even the subject, he kills me before I see him.
The lift door opens and you are dead. Just tell me what you’d do there. There is simply nowhere to go, except staying in the lift and going back.

Off topic: If you want to learn how to aim, there is a 15 year old tutorial which made the >difference for me. It was made for enemy territory but it is quite general for tracking and

I don’t believe in “learning how to aim”, it’s a matter of reflexes, and I’m too old for that.
One 40+ old guy doesn’t “learn how to run” & suddenly breaks 100m records. That’s why I play an obj-based game, I can do obj, I can’t compete with people half my age when it comes to fragging. I was still ok in RTCW 15+ years ago, but I can’t even compare as the time-to-kill was much higher back then. Fragging was way more a strategy back then.


(RectalTerror) #20

@ImSploosh said:
One Kira laser can take out all snipers and half the enemy team if you’re good. If you’re

not where I said in Underground

Snipers are a very, very small problem, if even one at all. Even in Ranked, seeing a super >good, aimbot-like sniper is extremely rare.

It IS rare, I’m not saying there are a lot. I’m just saying that they are ruining games like cheaters would. For SD “it’s ok because they are not cheating”. Well, it makes no difference to me!
And I’m not joking that, if SD is ok with it being possible to ruin games by being too good, they should give me a way to get “too good” at what I’m doing.
Instead of being a dumb “press & wait”, planting/defusing could be either some logical puzzle to solve, or something like lock-picking in other games. Right now you can’t “get good at defusing”, but it’d be possible to do.
Would the other team be pissed because someone always manages to plant/repair in half a second? Well, “not a problem if he’s not cheating”.