Hey dudes, I remember there was someone sharing his md3 plugin pack for modding on wolfenstein ET but I cant find the thread… can somebody help me 
plugins for blender?
no, I installed blender 2.42 but the script returns with error
edit: reinstalled the 2.49 again… god i need to figure this out…
I was posting the MD3 plugin from Duke4net, I know it is up to date, but I dunno about the Kat’s Bits one 
I never heard of a special pack but if you want to import md3 models you should use this:
Blender 2.49 from http://download.blender.org/release/Blender2.49/
The md3 im/exporter script from http://xreal.svn.sourceforge.net/viewvc/xreal/trunk/xreal/blender/blender-2.49/
- you need q_math.py, q_shared.py, md3_export.py, md3_import.py and md3.py
Copy those files to blender249.blender\scripts and you are ready to go. Now you can import any md3 model and export them in various formats. I advise to save it to a blendfile and use Blender 2.63 (easier interface).
You can also import and export those animation md3’s
BUT if you find that pack you were talking about…i’m curious now about that pack 
Here:
http://forums.warchest.com/showthread.php/8177-Tools-amp-Things?p=404658&viewfull=1#post404658
[QUOTE=Mateos;422407]Here:
http://forums.warchest.com/showthread.php/8177-Tools-amp-Things?p=404658&viewfull=1#post404658[/QUOTE]
No @Mateos that aint the pack I was talking about :D… sorry
Anyways cant get a grip on blender,but I will try some more… But I got to say I hate the interface.
And I know everybody says milkshape is for beginners and is **** and so on.
But I like it and I can model good enough in it.
Just wished I had an exporter that could make bones over to tags at export. That way I could animate it in milkshape and export it that way.
I am not a coder, wish I was then I would have made this… cant be that hard If you know the language and the files… But thats just the way it is.
Too many coders spread over too many mods… When I am done with mine I will never do this again 
then I will just create diff. models to use for mappers by requests or if I get my own Ideas when I am bored…
But time will show if I get it to work. Else I got an idea how to do it with the existing animations. “It’s all in the hands” 
greetz to you all
seriously guys… Blender really just sucks! installations,pyton and scripts jus SUCKS! And that’s it… I am done with this program once and for all…
Sad ending. In such threads it is always like: “try this, try that”, but noone really ever tried the scripts they were suggesting. If someone finally puts this together, can he give me a dumbed down explanation and links to what really works with what Blender version ? I am trying to get a friend, who never played ET before, into moddeling for Wolf:ET. He is advanced with Blender, but the heck can’t get the scripts working
And i am way too overworked to brake my mind on another topic, because i simply know next to nothing about modeling, and i also do not plan to know too much about it in the future. Only the format i would be interested from coding perspective, but creating models with all the tricks and buzzwords or enduser stuff i better not touch …
P.S. simply a step-by-step guid without any fancy stuff, importing and exporting animation-free md3 models, that would be a good start …
Sad ending. In such threads it is always like: “try this, try that”, but noone really ever tried the scripts they were suggesting. If someone finally puts this together, can he give me a dumbed down explanation and links to what really works with what Blender version ? I am trying to get a friend, who never played ET before, into moddeling for Wolf:ET. He is advanced with Blender, but the heck can’t get the scripts working
And i am way too overworked to brake my mind on another topic, because i simply know next to nothing about modeling, and i also do not plan to know too much about it in the future. Only the format i would be interested from coding perspective, but creating models with all the tricks and buzzwords or enduser stuff i better not touch …
P.S. simply a step-by-step guid for extreme newbies without any fancy stuff importing or exporting a simple animation-free md3 model, that would be already enough to get him into it.
Sad ending. In such threads it is always like: “try this, try that”, but noone really ever tried the scripts they were suggesting. If someone finally puts this together, can he give me a dumbed down explanation and links to what really works with what Blender version ? I am trying to get a friend, who never played ET before, into moddeling for Wolf:ET. He is advanced with Blender, but the heck can’t get the scripts working
And i am way too overworked to brake my mind on another topic, because i simply know next to nothing about modeling, and i also do not plan to know too much about it in the future. Only the format i would be interested from coding perspective, but creating models with all the tricks and buzzwords or enduser stuff i better not touch …
P.S. simply a step-by-step guide for extreme newbies without any fancy stuff, which imports and exports a simple animation-free md3 model, that would be already enough to get him into it.
[QUOTE=nonoMapper;422400]I never heard of a special pack but if you want to import md3 models you should use this:
Blender 2.49 from http://download.blender.org/release/Blender2.49/
The md3 im/exporter script from http://xreal.svn.sourceforge.net/viewvc/xreal/trunk/xreal/blender/blender-2.49/
- you need q_math.py, q_shared.py, md3_export.py, md3_import.py and md3.py
Copy those files to blender249.blender\scripts and you are ready to go. Now you can import any md3 model and export them in various formats. I advise to save it to a blendfile and use Blender 2.63 (easier interface).
You can also import and export those animation md3’s
BUT if you find that pack you were talking about…i’m curious now about that pack ;-)[/QUOTE]
I tried this and the scripts do not appear in my scripts browser menu. I did everything like you explained above, i use blender 2.49, use the 5 scripts, put them in right location and now they do not appear. I tried to “Update Menus” in the script browser to refresh and let blender scan the new files, but nothing.
Btw. do you i need whole Python for this ? I think i have a python version somewhere on my PC, didn’t bother to search. The python.dll in the blender dirs should be enough i think. Any help ? Am trying to get this to work for a friend, so it’s not for me and i am very noob at this 
EDIT oh, after using this here it worked => http://www.katsbits.com/tools/#md3 dunno what happened, weird. Ok am trying now 
Ok, so i finally have a md3 model inside blender, but it gave me warnings. The problem most likely is to find/install right python version, then right blender version for it, then right script version for it
At least this was the problem with me, as i always got script errors …
Here is what i did for my win7:
- installed blender-2.42a-windows.exe (http://download.blender.org/release/Blender2.42/)
- installed python 2.4.4 (http://www.python.org/download/releases/2.4.4/). I chose x86 here. After install set up system paths: http://geekswithblogs.net/renso/archive/2009/10/21/how-to-set-the-windows-path-in-windows-7.aspx. I have this one here: “C:\PYTHON24;C:\PYTHON24\DLLS;C:\PYTHON24\LIB;C:\PYTHON24\LIB\LIB-TK”
- then downloaded the scripts mentioned for blender 2.4: http://www.katsbits.com/files/md3/blender-md3.zip and put them into (blenderdir).blender\scripts
- then imported a model via ‘File\Import’. I used pak75.md3
Threw some errors and i do not know if it helps. But nevertheless, this how i finally got a model into blender
No guarantees for further stuff not working, but this should work for import at least. I am terrible noob at this 
Ok, so i finally have a md3 model inside blender, but it gave me warnings. Nevertheless i am happy i did it. Spent already way too much time on this. The problem with me personally and i don’t know if it helps, was that i had to konw/find/install right python version of blender, then right blender version for it, then right script version for it … At least this was the problem with me. I always got script errors before …
Here is what i did for my win7:
- installed blender-2.42a-windows.exe (http://download.blender.org/release/Blender2.42/)
- installed python 2.4.4 (http://www.python.org/download/releases/2.4.4/). I chose x86 here. After install set up system paths: http://geekswithblogs.net/renso/archive/2009/10/21/how-to-set-the-windows-path-in-windows-7.aspx. I have this one here: “C:\PYTHON24;C:\PYTHON24\DLLS;C:\PYTHON24\LIB;C:\PYTHON24\LIB\LIB-TK”
- then downloaded the scripts mentioned for blender 2.4: http://www.katsbits.com/files/md3/blender-md3.zip and put them into (blenderdir).blender\scripts
- then imported a model via ‘File\Import’. I used pak75.md3
Worked!, but with warnings i have no clue about …
Hope this helps.
Ok, so i finally have a md3 model inside blender, but it gave me warnings. Nevertheless i am happy i did it. Spent already way too much time on this. The problem with me personally and i don’t know if it helps, was that i had to konw/find/install right python version of blender, then right blender version for it, then right script version for it … At least this was the problem with me. I always got script errors before …
Here is what i did for my win7:
- installed blender-2.42a-windows.exe (http://download.blender.org/release/Blender2.42/)
- installed python 2.4.4 (http://www.python.org/download/releases/2.4.4/). I chose x86 here. After install set up system paths: http://geekswithblogs.net/renso/archive/2009/10/21/how-to-set-the-windows-path-in-windows-7.aspx. I have this one here: “C:\PYTHON24;C:\PYTHON24\DLLS;C:\PYTHON24\LIB;C:\PYTHON24\LIB\LIB-TK”
- then downloaded the scripts mentioned for blender 2.4: http://www.katsbits.com/files/md3/blender-md3.zip and put them into (blenderdir).blender\scripts
- then imported a model via ‘File\Import’. I used pak75.md3
Worked!, but with warnings i have no clue about …
Hope this helps.
Ok, so i finally have a md3 model inside blender, but it gave me warnings. Nevertheless i am happy i did it. Spent already way too much time on this. The problem with me personally and i don’t know if it helps, was that i had to konw/find/install right python version of blender, then right blender version for it, then right script version for it … At least this was the problem with me. I always got script errors before …
Here is what i did for my win7:
- installed blender-2.42a-windows.exe (http://download.blender.org/release/Blender2.42/)
- installed python 2.4.4 (http://www.python.org/download/releases/2.4.4/). I chose x86 here. After install set up system paths: http://geekswithblogs.net/renso/archive/2009/10/21/how-to-set-the-windows-path-in-windows-7.aspx. I have this one here: “C:\PYTHON24;C:\PYTHON24\DLLS;C:\PYTHON24\LIB;C:\PYTHON24\LIB\LIB-TK”
- then downloaded the scripts mentioned for blender 2.4: http://www.katsbits.com/files/md3/blender-md3.zip and put them into (blenderdir).blender\scripts
- then imported a model via ‘File\Import’. I used pak75.md3
Worked!, but with warnings i have no clue about …
Hope this helps.
EDIT note that when you copy the system path, you have to watch out for the whitespace at the last python, it is => … “P YTHON”, but should be => … “PYTHON”. I strangely can not edit it right here in the forumedit section, the text right here is normal, but it is displayed with a whitespace in the final post lol. Seems the devil doesn’t want this to work …
EDIT2 phew, got export problems. This is really just for blender experts it seems …
Aw i forgot to mention i downloaded python-2.5.msi 
But still it was easy for me (with python…) and i cannot explain why its so hard on your machines. I import, export without problems beside one…the exported md3 is somehow moved away from its original position buts thats a smaller problem.
…thanks for the python reminder acqu
[QUOTE=nonoMapper;423383]Aw i forgot to mention i downloaded python-2.5.msi 
But still it was easy for me (with python…) and i cannot explain why its so hard on your machines. I import, export without problems beside one…the exported md3 is somehow moved away from its original position buts thats a smaller problem.
…thanks for the python reminder acqu[/QUOTE]
Well, i am certainly not in the position to remind you, i just try to get a friend into modelling for W:ET and if it is so buggy to import/export with blender and so unstable, then i doubt he wants to have anything to do with it. One must say he is no W:ET player, but good with blender in general. So far i tried importing the pak75.md3 model from standard et installation and immediately tried exporting it. Import worked, export failed. Bad
I admit i tried it only once, so if anyone got a suggestion, i will pass it on i guess, as otherwise i just quit it for now and probably bother some other time again…
mhmm…well i only use 2.49 to import the tag md3’s/animations tbh and then to save them to a .blend file.
Then i import the blend file using blender 2.63 with the importer 2.63 : link to md3 exporter
I just tried im and exporting some md3 model in 2.49 and it exported crap. In overal the support sucks for md3, or its a small jungle of its own but it works and if you know it or you have a nice working setup, all is ok.
and when its working, its fun