[QUOTE=jopjop;436492]I think damage per hit is nice though if you hit enemy in the toe twice it shouldn’t kill the poor guy.
The hold breath to steady is just very annoying mechanic. You push shift and if you release it accidentally or unnoticed or you need the finger on some other key like ctrl while scoping the scope starts to sway more than if you hadn’t pushed shift in the first place.
Sway without shift feels bit too excessive (could be the randomness of the swing). To fix this maybe put very little random swing or make it regular pattern.
Also no-scoping is pretty useless even in very close range… we tried some duels with it and i think I hit myself more than the my friend. I have no opinion if this should be fixed or not atm.
Very annoying feature for me is when you scope in and shoot too close together you get the magnification with the accuracy of no-scope. This makes the class really hard to play effectively for me because its the way I shoot when the guys start to get too close.
Example of the way I’d like it to work: http://youtu.be/a9zAfHrmffc?t=3m3s
There are other stuff that I don’t like too much graphicswise but they affect every class but since I’m at it.
-It’s really hard to distinguish guys from the backround with my old eyes ;;
-And the gun although I like “my gun’s bigger than yours” 1/4 screen is bit too big ;;
DISCLAIMER:
My opinions are very heavily influenced by etqw sniper mechanics and the feel. I really loved the class and i always thought it was the best combination of weapons in the game. I think some guys coming from etqw agree with me on that, right dthy? :)[/QUOTE]
I just played the demo to see how things working and I approve this!