[quote=“activeClip;45568”][quote=“Gi.Am;43564”]@activeClip really what most popular skill based FPS shooter games would that be?
here is an interesting link you might wanna read. Its from a Valve developer who explains different types of lag compensations in use at that time (2001) how they work and what they implemented in Halfife. Every FPS game that is played over the internet has to use lag compensation and they do so since the days of Halflife,Quake and Unreal Tournament.[/quote]
Quake and CS/CSGO was used as latest examples, they are near 99% accurate in what you see is what you get, you rarely ever have conflicting views on the situation unless your watching a low tick demo ect…
Now in Dirty Bomb everything you see is a few hundred ms off time, so when you spectate people it looks like there shots are a meter off target.
Tell me in any way how this is acceptable in a game they intend to bring mass appeal and community inspired competition.[/quote]
It is completely acceptable in a mass appeal title. It is however not acceptable in an esports title where spectating is important.
What you see when spectating is what the server sees before lag compensation is applied. It has nothing to do with hit detection. If they were to turn it off you would have to start shooting ahead on your screen until the crosshair would be on point on server side, which means you’ll be leading your shots by the meter or two you were talking about in the OP.
You can’t just turn down lag compensation, either it’s on or it’s off. Sure you can put a upper limit on it like in QL where you’ll have to start leading your shots above 80ms. But why would they? That’s just ruining the experience for a lot of people. What they should do is allow us to rent our own servers and put ping limits on them. Official servers shouldn’t have ping limits, not everyone has below 100ms in their own region.
I guess an other factor is interpolation, they could adjust that if it’s too bad, or give us a slider like in Battlefield. Personally I’m not a fan of the slider as anyone who doesn’t turn it all the way down is at a straight disadvantage.
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