Ive been offline for a couple of days (iPad does not count) and I am getting the update as we speak. After 9 billion years on this planet, this I can say unequivocally:
Remember, this is a beta. Im not even going to bother addressing the pseudo logic “if you can pay for stuff, its not a beta, etc.” The bottom line is, the game is not a finished product. The developers have a vision and certain changes may seem like a great idea at the time, the community does not agree with the changes.
I worked in print publishing as the Creative Director for a company for many years and I have been through the gamut of “you’re the best designer we’ve ever met” to “who taught you design, Helen Keller?” and all I want to say is this: let’s make sure we keep all our criticisms toward things that will help the game evolve. Tuesday morning quarterbacking is always easy, but the developers may have taken a different approach to the problem.
Some of these things that you think are missing were in fact new features introduced into games years ago that people back then lamented as definitive proof of the coming apocalypse of gaming as we know it. I think it is very premature to sound the death knell for the game. Alpha, beta, etc software used to be hidden away from the public. So lets make sure positive feedback comes in to the developers rather than outright gripes. When I say positive i really mean constructive because nobody enjoys their hard work crapped on.
I am NOT picking on trite and I do apologize if I appear that way. I am just trying to offer some perspective to the 4 billion other posts coming right after this one.
(and if your job does in fact involve getting crapped on for money, you probably should have stayed in school like mom said
)
[quote=“triteTongs;18065”]Playing with friends is impossible on objective servers now. You can also do private servers, but let’s be honest here… the average player is not going to sign up to do some pugs in some random mumble server JUST so he can play with his friend(s). So. Playing with friends is now limited to public stopwatch or competitive stopwatch games.
But here’s single biggest issue with the new system.
Stopwatch blows.
You know the outcome of stopwatch games most of the time. Once you lose pace, it’s over. Not to mention it takes up to 30 minutes to finish a single game. I’ve only had one stopwatch game out of my 300 hours that was genuinely close (winning within 2 seconds). The rest were pretty predictable and forgettable.
MEANWHILE, Objective games can be interesting until the very last second. They end a lot quicker too. I remember a lot more close calls and clutch moments in objective games than I’ve EVER seen in stopwatch.
So why wasn’t objective mode EVER an option for competitive games?
Why hasn’t dirty bomb developed a party system for unranked pub play yet?
These options should have been out before open beta even hit when the player peak was at an all time high for testing.
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