Playing on low graphics better?


(Jostabeere) #1

So I have nearly 60 hrs into the game now and I watch some videos. And every video of a “good player” I see is in extreme low graphical quality. Technically no real textures and single coloured objects, like here:


(I hope I am allowed to post videos I found here or online of other people).
Are people doing this on purpose? Does it make you better in any way at the game? Also I saw many people have a different HUD colour font. allies are dark-green on the map/have gark-green triangles, enemies and everything damage-related is bright-red. How to change this ingame since my colour for enemies is a light-red-orangeish and teammates are blueish-turquoise. Oh and. How to get a purple crosshair?


(Ghosthree3) #2

Not everyone can hold high fps, that’s one reason to run on low settings. Another is that it just removes visual clutter so its easier to see your opponents. Usually I’d do it for that reason but I don’t have any problems seeing things in this game since enemies kinda glow.

Purple crosshair is RGB, 255 0 255.


(zealousHumdinger) #3

You can change your crosshair type/colour and HUD things in GAME options in settings. Lower graphics doesn’t make you a better player imho. You are who you are, either good or not. It just helps in better fps if the computer cannot handle high textures and stuff, depends from person to person and their visual recognition of the game.


(D'@athi) #4

More fps without using this one-time-shit makes you better.


(elegantRoyalty) #5

yep general rule of thumb higher fps the better , but its actual stable fps thats the big thing , lower textures and stuff make less loading and less variance in areas power requirements.
but it also goes beyond that, the less colour gradation the easier movement is to spot the simpler the graphics the more distinct are targets making the time it takes to focus on them faster, lower particles means less visual clutter again helping to spot and track targets. so it makes the game easier in a lot of ways to crank the visuals down.


(Jostabeere) #6

So if my PC has no problems handling the game on high ( I still have some options off because I dislike them like motion blur) I can keep playing on high settings with a stable 120 FPS?


(Ghosthree3) #7

Motion blur shouldn’t even exist as an option to begin with, disgusting.


(Jostabeere) #8

Same as Vsync.


(Ghosthree3) #9

V-sync has its place and can help some people but yea overall it’s pretty gross and I’d never recommend it.

G-sync though :3


(Gi.Am) #10

V-sinc is a good old solution for a long standing issue (screen tearing).

Motionblur on the other hand is resource hugging cancer pushed by people that try to make games more “cinematic”.

Btw. there seems to be some optimizing going on the last couple of patches I can run high now and get okish framerates. Have a custom mix between middle and high settings for day to day use tho. High world details and static decals adds alot of details and depth to the levels wouldn’t wanna miss that. The godrays breaking through the trees and dancing around my gun are awesome and most important dynamic shadows keep players and deployables visually grounded imo.


(srswizard) #11

@laudatoryLunch that’s my video, and I don’t mind people posting them.

Personally I use potato configs, because for me the game runs rather poorly, even on the lowest graphical settings (50-80 FPS, or so).
With a potato config, I can play at a fairly stable 120+ FPS, which is obviously superior, if your monitor’s refresh rate is also 120Hz, or higher.

The game seems to require crazy good hardware, if you plan to run it at a stable 120FPS, even on the lowest settings.


(brawnyJester) #12

game runs badly unless u enable one frame interval which introduces retarded input lag


(Amerika) #13

Myself and many others run one frame interval. The input lag it introduces is pretty much imperceptible compared to the advantages it gives in smooth FPS. It is a YMMV but I’ve played extensively with it set to on and off (along with many other players) and it’s better from my perspective to have it on. But, again, it’s a YMMV situation.


(Ghosthree3) #14

I believe one frame interval adds more lag the less overall frames you get. I sit on 144 all the time and haven’t noticed any input lag. I’m sure it’s there, it’s just so minor that removing it won’t make me a better player than I am right now, there are many other things that are bigger factors than that.


(brawnyJester) #15

? I definitely feel it dude. A one frame buffer is like what? 13ms?

Playing with one frame interval off for a considerable time and then turning it back on its defintely noticeable even though I’m getting 160-200+ frames stable.

The people saying it’s not noticeable is because they’ve gotten used to it not that it’s not there or “slight”

This is actually the only Unreal game where it’s accepted that this feature be used whereas in other games like APB/Toxikk/UT3/Tribes:Ascend people turn it of because of it’s effect on input. Here it’s a neccesity because even with configs some rigs won’t be able to reach 144 frames without it.


(Jostabeere) #16

[quote=“srswizard;29858”]@laudatoryLunch that’s my video, and I don’t mind people posting them.

Personally I use potato configs, because for me the game runs rather poorly, even on the lowest graphical settings (50-80 FPS, or so).
With a potato config, I can play at a fairly stable 120+ FPS, which is obviously superior, if your monitor’s refresh rate is also 120Hz, or higher.

The game seems to require crazy good hardware, if you plan to run it at a stable 120FPS, even on the lowest settings.[/quote]
I watched through the killthread as I wrote this and this was the first I saw which could explain what I wanted. So I took it. Happy you aren’t angry about it.


(Ghosthree3) #17

[quote=“brawnyJester;29888”]? I definitely feel it dude. A one frame buffer is like what? 13ms?

Playing with one frame interval off for a considerable time and then turning it back on its defintely noticeable even though I’m getting 160-200+ frames stable.

The people saying it’s not noticeable is because they’ve gotten used to it not that it’s not there or “slight”[/quote]
I will give it a shot with it off when the game’s back up, if it’s noticable I can easily get 144 even if it means lowering my settings.


(Gi.Am) #18

As far as I know one frame interval will introduce at maximum a lag of one frame. At 200 frames that would be around 0,005 of a second. I would argue that input lag of that duration gets lost in the overall noise of delays.
But on the other hand if your computer can churn out 200 FPS with frame intervall off then their is propably no point in having more performance gains anyway.


(Ghosthree3) #19

This is what I figured too, which is why it doesn’t really concern me when I can hold 144.


(Jostabeere) #20

[quote=“Ghosthree3;29703”]Not everyone can hold high fps, that’s one reason to run on low settings. Another is that it just removes visual clutter so its easier to see your opponents. Usually I’d do it for that reason but I don’t have any problems seeing things in this game since enemies kinda glow.

Purple crosshair is RGB, 255 0 255.[/quote]

Where can you switch the crosshair colours? I watched through all option windows 3 times and can’t find it…