Playing on low graphics better?


(Ghosthree3) #21

You have to be in-game. For some reason half the options don’t appear until you’re in-game, the slider’s don’t scale by decimal either. Sloppy work on that part.


(Ghosthree3) #22

So I turned off oneframeinterval, get inbetween 70 and 130 depending on location with all settings maxed except motion blur. So yeah I might just go back to oneframeinterval, MIGHT experiment with a potato config but…eh.

EDIT: Depth of field off too of course.


(ThatRandomGuy) #23

I actually think these potato configs gives advantage.

Less colors for surrounding means more focus on moving objects with red color…Basically you can sense and react faster to enemies (provided that you are capable of doing it)

I dunno, i think DEVs need to disable potato configs… And optimize the game so that it runs fine-ish on potato-systems…

No matter how much one can argue over this fact, in the end less distracting surrounding means more time to focus on main objective !

I currently play on high with everything maxed, gona put everything on low and disable everything…


(brawnyJester) #24

The current configs(outc1der’s being the most popular) don’t actually give you much of an advantage over the default low. Well aside from invisible explosions which is obviously going to get patched soon.

Syku’s does however but that isn’t public for obvious reasons.

I dunno, i think DEVs need to disable potato configs… And optimize the game so that it runs fine-ish on potato-systems…

I have a modern rig that runs games more demanding/as demanding as Dirtybomb(which is on an old engine) yet I can only get 100-120ish fps on default low and using outc1der’s cfg with one frame interval off. This dips down to like 80ish fps in large servers so the optimization of this game is really quite horrible. And no those frame rates aren’t acceptable considering I have a 144hz monitor.


(D'@athi) #25

Game simply isn’t really “optimized” at all.
Just have a look at Toxikk, which also isn’t even final yet, same engine, every setting in the menu, mouseacceleration, not just mousesmoothing, texturestreaming on/off, even things like msaa, if you want to.
Still on medium settings, which look quite nice, I get 150fps+ on my rig, where I need to use a “potato”-config for stable 120 in DirtyBomb.

Yes, you got big maps here in DirtyBomb and stuff, but wth.
Drops into the 70ish fps on menu-low-settings is way to low. And without, for staying menu-editing-only, editing mindesiredfps, minsmoothedfps and maxsmoothedfps, you will have drops as high as 50% of your fps. Now that’s a help to aim.

And talking about onetimeframelag and stuff. People up their inputrate for their mouse well beyond 125hz (500/1000) for a reason, but you can’t feel a limit at 120,150 or whatever fps you get with it switched on, I see.


(brawnyJester) #26

Are you saying mouse polling rate has an effect on whether or not you have input lag with oneframeinterval on?

because I have never heard that


(D'@athi) #27

No, just saying probably you still feel stuff, which is in the 100s of a second.


(brawnyJester) #28

That doesn’t account for the floating feeling though


(Gi.Am) #29

[quote=“D’@athi;30139”]

And talking about onetimeframelag and stuff. People up their inputrate for their mouse well beyond 125hz (500/1000) for a reason, but you can’t feel a limit at 120,150 or whatever fps you get with it switched on, I see.[/quote]

Well to be honest People also swear that they hear a difference with 300$ audiocables, confirmation bias and placebos are a real thing and I’ve seen and done way too much pointless netstats tweaking in my gameing days. I know tweaking every little thing of the game and our OS and our hardware, buying the latest and greatest to get us that little advantage to improve our play is part of the (E) Sports culture. But I would bet that quite alot of it wouldn’t survive a controlled blind study.


(brawnyJester) #30

Just like how vsync off and 144hz monitors aren’t advantages right


(Gi.Am) #31

v-sync off only plays a role if your system can’t constantly deliver the monitors refreshrate (so yes I have it on since I vary between 30-80 fps a lot) If your system delivers there is no point in having it off. Since screen tearing is a thing I would leave it on in that case.

144hz monitors most certainly give you a smoother experience (If your system can deliver) since our visual sense is pretty advanced and our brain can handle pretty much anything between 10hz and 200hz as motion. But it depends on alot of things. How well rested you are and how demanding the situation is. Trying to follow a fly with your eyes? your brain propably works at full speed. Walking trough a park or reading a book it will slow down. And there are dimishing returns when it comes to refreshrates (i.e. the difference 60hz make over 30hz is higher then 120 hz over 60 hz)

But I do believe that when it comes to tweaking stuff down to improve millisecond digits that the results will get lost in overall noise.


(Ghosthree3) #32

Except you know, the massive input lag that V-Sync introduces.


(Jostabeere) #33

I don’t know. I never liked Vsync because it slowed down my mouse and it felt like being in jelly instead of fast, direct controls on same FPS.