[quote=needforWeed;200121]Bad idea. If I kill someone 20 times the noob will hit the bad reputation button and call me a cheater. Noobs think if they can’t kill you you must be a cheater. Seen that in QW lots of times.
If a comp player is coming to vanilla pub for a fun he will get bad reputation really fast, cause ppl don’t like to be owned.[/quote]
True but so what. If you’re a good player you’ll be offset with positive rep too.
The comp player is good example. IMO he should get a bad reputation. The vanilla server, lower skilled players aren’t there for this player to rip on for a laugh. He affects their enjoyment, it’s likely if he stays there for more than a map or two without an opposite he’ll just clear the server. Maybe if he saw there was no challenge and left at the end of a map he’d get some positive rep for not being a selfish prick.
[quote=Senyin;200124]Being able to give bad rep will always be abused, sadly.
I never trust any gaming community to handle it fair and square and with
a certain level of maturity.[/quote]
True but can you control more easily than attempting to control every gameplay eventuality? As I’ve said if I can have one persistent vote against you ever and only cast that vote after playing you surely that limits some levels of the abuse.
Maybe stick to just positive Rep or positive medals players can hand out to
fellow players.
The positive aspect is one I have to admit I’ve not given much thought to. Would perhaps be nice to link some awards from your peers to positive rep rather than some bland mix of stats.
Or… make the players pay a substantial ammount of XP for giving others bad rep.
You can give bad rep but it will cost you… haha
Maybe this will encourage to give bad rep only when really valid (and worth it)
Another good idea. There certainly has to be some limits although I’m cautious of linking only to XP as that could give people with loads of time lots of power. You also want this to identify the dicks on servers, which won’t work if you can’t neg rep them because you don’t have XP.
Teamkillers should be autokicked when done X-ammount of damage to teammates.
A hidden or visible teamdamage countdown and once you hit zero, you’re out.
This was my point with Tok though. You implement a rule for a TK damage amount. A griefer just stays under that amount. You lower it, honest mistakes get punished. Griefer win’s either way.
At least with a human based system you get to make the judgement. No matter how big or small, you can have a say whether someone is at fault.
Edit: Or maybe something simulair to this would be better?
Placing it in the hands of the player him/herself, instead of in the hands of others:
" The only repsystem worth paying attention to are the ones like in EVE online, where someone’s
“Security Rating” is decreased automatically as a result of crimes committed against other players.
If someone never steals from or attacks other players or commits crimes against peaceful NPC’s, they will never get a negative “security rating”.
So:
The negative in your control
The positive in others control (giving positive rep)
Elaborate how that would work in a game such as Brink or ETQW though?
No you’re placing the judgement of behavior in the hands of the people you are playing, not in your own personal judgement of what is good or bad. If 15 other players on the server think your XP farming in the corner of the map is bad sportsmanship shouldn’t they have a forum to say that? I know you sure as hell aren’t going to penalise yourself.
The current system of apathy, ignorance or votes does not address these problems well, or even at all.
EDIT: and really, people can have very dubious ideas of what’s acceptable or not. In R6 admins frequently kick people for ‘prefiring’ (firing your gun while running around a corner), these people think it’s only acceptable to fire a weapon if you have a target in your crosshair. Or some are very harsh against camping, even sitting still for ten seconds warrants a kick.
That’s just ridiculous, I don’t care if the majority agrees.
You’re using the current system to argue about not bringing any improvements to the table?
The majority rules. If you don’t like the server rules go somewhere else. If you kept joining the server and being a dick about the rules then surely you deserve to be given bad rep?