Player callable missions?


(H0RSE) #41

Yes voip is optional when it’s on by default, use it or don’t use it.

The issue of VOIP isn’t just you using it, it’s hearing other people, so the whole “use it or don’t use,” advice really doesn’t comply here, since if you have it on, you will be playing games where EVERYONE has it on, so even if you choose to not use it, everyone else may not.

You’re argument of “having it hidden” implies that players, who never used VOIP or possibly never even heard of it, are going to be scouring through the menus searching for it. I hardly think that players that use VOIP (like yourself) will be so discouraged at having to check a box, that they will just to not bother with altogether.

I also find it comical that some members on here make it sound like having it off by default, (not even disabled completely, just off) spells Armageddon for the FPS genre as we know it. Like the entire teamplay aspect of the game will come crumbling down like the walls of Atlantis. If players are so incompetent, that they cannot work as a team without actually communicating with each other, perhaps it’s not VOIP that’s the problem…Like Nail said earlier

VOIP may make things more convenient or easier, but by no means is it something so crucial to gameplay, that not having it enabled from the start, is going to “cripple” the game, especially since the main reason for them keeping it off by default in the first place, is because it can ruin peoples game experience.


(Cankor) #42

Give it up, Horse will never admit (just watch) that the potential to wreck voice coms for myriads of players trumps him having to spend 2 seconds to turn his own VOIP off instead. Time to move on.


(H0RSE) #43

It works both ways - it only takes 2 seconds to turn it on as well.


(Cankor) #44

It doesn’t work two ways, that’s the part you don’t get.


(Zanchile) #45

why doesnt it work 2 ways?


(SockDog) #46

[quote=Nail;243606]and after voip was added to ETQW, people didn’t know they could mute individual players untill they asked in the old forum, I see no difference

btw, I doubt the matchmaking system could recognize if you had voip on

voip on/off could easily be in the initial setup menus, but as stated we don’t know[/quote]

I’d see this as a UI issue though. To me it would seem a lot easier having voip on and then the system showing you how to disable it when someone talks than it would just displaying a popup with no link to the actual event it’s referencing. For example when someone talks the UI displays their name and puts a message below <press TAB for mute option.

Worst case I’d like to at least see it presented as an option when you first run through the tutorial. Even better, have Voip and comms covered in the tutorial so people understand what they are and how to use them.

Just don’t bury it in some menu a majority of people will never go into.

Huh? There was more than one sentance in that paragraph. The second went on to explain that by having off by default you remove the choice of participation and rely upon people seeking out the option to switch it on. People generally being shy, lazy and apathetic this means less people use voip. Comprende?

You’re argument of “having it hidden” implies that players, who never used VOIP or possibly never even heard of it, are going to be scouring through the menus searching for it.

No it implies that by not exposing people to the option there is less chance of them trying it, turning it on or even giving it a second thought. But lets leave this one here because I’m sure everyone else gets exactly what I’m talking about.

I also find it comical that some members on here make it sound like having it off by default, (not even disabled completely, just off) spells Armageddon for the FPS genre as we know it.

Likewise for yourself. How does including voip in the game affect it detrimentally? Why is it being off by default the good choice? Seems your biggest interest here is having it off by default so that you’re never challenged as to why you don’t want to participate in voip.


(SockDog) #47
  1. People are lazy. Default is God. A large number of people won’t change the settings or believe that the developer set them that way for a reason.

  2. If you do not experience it, you may not feel you need it. Hard to find value in something without experience.

So there is little (no) effort required to maintain the status quo. Yet if you do want it on, then you first need to make that decision, weigh up whether it’s worthwhile given not everyone may have it on anyway and then actually switch it on. Hardly the same.


(Nail) #48

I guess it’s ok if you like some 12 year old twerp tell you how to play the game correctly (ie: his way)

but then you have to fumble through the menu to find a way to mute him, no difference to turning voip on in menu

I’m pretty sure people who want to use voip, will, but SD are trying to bring people who don’t play online, online. If their first experience has some dumb ass calling them …insert racial, sexual, crude comment… they’re back offline and that’s the opposite of what “blurring the lines” between online and offline is about

mind you, I’m only talking about PC here, no idea about console gaming, never done it


(SockDog) #49

[quote=Nail;243628]I guess it’s ok if you like some 12 year old twerp tell you how to play the game correctly (ie: his way)

but then you have to fumble through the menu to find a way to mute him, no difference to turning voip on in menu

I’m pretty sure people who want to use voip, will, but SD are trying to bring people who don’t play online, online. If their first experience has some dumb ass calling them …insert racial, sexual, crude comment… they’re back offline and that’s the opposite of what “blurring the lines” between online and offline is about[/quote]

And he won’t do it through text when he realises (as he will very quickly) that most people don’t have voip on?

There is a difference as I’ve explained several times. It’s easier to tell people how to switch something off than expect them to switch it on. As for the fumbling, design.

Of course their first experience will always be negative, couldn’t possibly have a good time with voip on. Switch off global voip or the terrists winz. LOL.

Fact is “blurring the lines” in respect of abusive behaviour is at best a honest gesture and worst an all out BS marketing line. The fact that switching off global voip is meant to solve the anti-social behaviours in online games is just hilarious. What next, 1 player servers with 15 AI players, can’t have someone’s first game sucking and making them go offline. Sorry but the naive hypocrisy of that justification is just too much.


(Nail) #50

you seem to think voip is neccessary for online play, I disagree. W:ET had no voip, it was extremely successful, voip is a nice addition but not a necessity. I agree with SD’s intention to have it off by default, you don’t, that’s why we play on PCs, we get choices


(H0RSE) #51

What next, 1 player servers with 15 AI players, can’t have someone’s first game sucking and making them go offline. Sorry but the naive hypocrisy of that justification is just too much.

seeing how Brink can be played either way, this is an entirely viable option - it goes hand in hand with that whole “blurring the lines” thing the devs keep talking about…

Your “default is God,” and “devs set it for reason” argument is laughable, since FF off is the default setting, and we all know those people who want to play with it on, will do so without hesitation, me included.


(Nail) #52

I must admit that ff off by default is more annoying than voip off by default


(Cankor) #53

This isn’t going anywhere.

The topic was player callable missions, I suppose it’s all been said there too.


(LyndonL) #54

FF off by default is NOTHING like VOIP off by default. FF off by default is across the board for the server. VOIP off by default is player by player so we’re NOT all on the same page. How is that the same?
It’s a lot easier to mute someone who’s being annoying (when it very rarely happens) compared to talking and not knowing someone else has it off.


(Zanchile) #55

but it would be server by server because if you have voip on then you go in a server with voip on, and if you have voip of then you go into a server with voip off.


(H0RSE) #56

[QUOTE=LyndonL;243652]FF off by default is NOTHING like VOIP off by default. FF off by default is across the board for the server. VOIP off by default is player by player so we’re NOT all on the same page. How is that the same?
It’s a lot easier to mute someone who’s being annoying (when it very rarely happens) compared to talking and not knowing someone else has it off.[/QUOTE]
It appears you’re not really grasping how VOIP seems to work in Brink -

[QUOTE=Rahdo;211538]First of all, a little more about the ‘default’ voip setting. This is effectively a server setting in our ‘standard’ match, which is what the game puts you in if you simply say “i’d like to play the next mission in my storyline online, please”. same as no FF.

…for pretty much every single one of you guys on this board, i suspect that simple “take me to the next mission” option will not be good enough, and you’ll all instead opt for the "take me to a server browser" choice. once there, you can find missions where voip is on by default (for everyone), FF is on, player ranks are restricted or open, high level abilities are allowed or disallowed, etc.

a weird system where “maybe” sometimes people talk, and “maybe” sometimes other people can hear them, but no one is every sure about either, doesn’t help anyone. a more strict system where everyone knows that either a) no one is talking or hearing, or b) everyone can talk and everyone can hear, and letting players gravitate to the choice they prefer, strikes me as a bit clearer all around.

and if you opt for the “i’d prefer not to be called a m*********** again, thanks” server option, you can still team play because our auto-chatter system automatically says 90% of the common stuff players say to each other anyway. and for the 10% that it can’t cover, you can either a) step up to the ‘non-standard’ servers, or b) open up local voice channels with just the people you want to talk to.[/QUOTE]

[QUOTE=tokamak;208884]Is it also possible to simply set VOIP receivable from all players by yourself?

So, from what I have gathered, it’s basically like Zan said:


(Apples) #57

You(ll allways have a clientside “mute player” thing anyway, so why bothering…


(Cankor) #58

OK, I tried to stay out, but I have to come back to this:

“a weird system where “maybe” sometimes people talk, and “maybe” sometimes other people can hear them, but no one is every sure about either, doesn’t help anyone. a more strict system where everyone knows that either a) no one is talking or hearing, or b) everyone can talk and everyone can hear, and letting players gravitate to the choice they prefer, strikes me as a bit clearer all around.”

This is EXACTLY what we are afraid will be happening with VOIP off by default, i.e. you will not know if the other guy can hear you or not. At that point no one will bother to use it. If it’s on by default, you will know everyone can hear you unless they have specifically choosen to turn it off, but at least you can assume the majority of players will hear you.

Now, if you join a server with VOIP on by default, and it proceeds to turn your VOIP on, then ok, good enough for me. If this is how it actually works then I have no real issue with it as everyone who joins that server should then be able to hear you unless they consiously go back and change it.

So maybe we really don’t understand how it works, I would like some confirmation on this:
If I do nothing to my client set-up, and join a server with VOIP on, I will be able to hear everyone automatically, and more importantly, I’ll know everyone can hear me?
If I do nothing to my client and join a default settings server, we can still turn it on and use it with other players who have it on, we just have to turn it on ourselves? How does this work, it seems like the server is somehow messing with our client setttings?
And if I can’t stand VOIP at all then I’d have the opportunity to turn it off on my client so no matter what serevr I’m on it won’t work?

If it’s really like that then I feel a hell of a lot better.

I think what we are all worried about is that the default setting on the CLIENT is VOIP off.

Can a Dev please clarify? Maybe we can finally put this whole VOIP thing to rest.