Planting bombs, destruction objectives


(Mustkunstn1k) #1

In ET when an engineer planted a bomb he threw down a dynamite and armed it. He could throw it anywhere, sometimes missing the actual objective (I really hope I wasn’t the only one who had done this the first few times, specially when starting out :tongue:). In Brink it’s clear that the soldier places the actual bomb. Sometimes while planting there is like this jerky movement. Does this mean there is only one place to put it?

Like if there is a whole wall that needs to be blown up, then the bomb can only be planted at a one specific spot in the middle?

Also, does this mean only one bomb can be planted at the time?

In ET there were great moments where maybe 2 engies sneaked it and planted 2 bombs at the same time. Even if the enemy got to 1 bomb then often they couldn’t disarm the second one. Is a tactic like this still viable in Brink?


(Ragoo) #2

Sadly that seems to be the case. No more fast planting with additional Soldiers, no more multiple charges , no more positioning of the charge and no more finishing someone else’s charge :C Makes destruction objectives less interesting imo

I think they said they did this so they can have a better looking planting animation -_-


(dommafia) #3

[QUOTE=Mustkunstn1k;286857]In ET when an engineer planted a bomb he threw down a dynamite and armed it. He could throw it anywhere, sometimes missing the actual objective (I really hope I wasn’t the only one who had done this the first few times, specially when starting out :tongue:). In Brink it’s clear that the soldier places the actual bomb. Sometimes while planting there is like this jerky movement. Does this mean there is only one place to put it?

Like if there is a whole wall that needs to be blown up, then the bomb can only be planted at a one specific spot in the middle?

Also, does this mean only one bomb can be planted at the time?

In ET there were great moments where maybe 2 engies sneaked it and planted 2 bombs at the same time. Even if the enemy got to 1 bomb then often they couldn’t disarm the second one. Is a tactic like this still viable in Brink?[/QUOTE]

I have been playing ET for the paste 7 days or so and this is one of the best things about it. It creates a lot of different situations where teamwork is rewarded. Including having 2 engis disarming 2 bombs at a time.

Wasn’t possible to plant more than one bomb on ETQW? I honestly don’t remember. Since this game is based on an improved id4 engine I’m hoping they are keeping that.


(Slade05) #4

Was totally possible in ETQW, including insane trickplants.


(matsy) #5

I think the question should be did Wolfenstein allow you to plant multiple plants?

I’m old school, I’ve played since rtcw through to wolfenstein and I prefer the old way of doing it but the new way is simplified. It cuts out the annoying trick plans and it eases new players in to the game which compared to other game modes is fairly complicated…


(tokamak) #6

Yes Wolfenstein allowed multiple plants.

‘Free’ plants have their charm. The trick-planting was a bit obnoxious tbh, but the mere possibility of planting a charge on either side of the barricade, or wherever on the generator added a bit of a mind-game as you could incorporate it with the angle where you would defend the charge from.


(H0RSE) #7

I think they said they did this so they can have a better looking planting animation -_-

It also eliminates trick planting. Honestly, I’d rather have it the way it is in Brink. Every chage is always in the same spot. No more showing up in time to defuse, but failing to disarm because you couldn’t find the charge.


(trollface) #8

I’m for freeplanting with trickplanting and all else that it means. I suspect this new method and the possibility of camping a very specific location of the objective from a distance means much more work for the attacking team.
Choosing where on the objective to plant is a tactical decision.


(tokamak) #9

That said, trickplanting could also be blamed to shoddy details around the objective. It’s fair to say they clearly weren’t intended.


(H0RSE) #10

Choosing where on the objective to plant is a tactical decision.

It’s also exploitable.


(tokamak) #11

Not if handled with care. I never saw any exploits for Valley and Sewer (I may have missed it) so it seems possible to have unexploitable objectives. and For now it seems they’re throwing the baby out with the bath water. I don’t like the exploits, but multiple plants, and a three-dimensional objective to plant on added depth.


(trollface) #12

Why would it be exploitable by default? :slight_smile:

Just a matter of proper map design and testing.


(DouglasDanger) #13

I think one of the interviews mentioned you could have team work on objectives. Engineers and Operatives were mentioned. If two operatives hack something, I think it hacks faster.


(Mustkunstn1k) #14

Yeah, that’s when you already have the object planted. Operatives also plant a little device first. But I don’t think that applies to arming the bomb.


(Cankor) #15

Agreed:
Two soldiers doubling to arm.
Multiple plants
Location specific so you could defebnd from a specific angle.
etc.

They just need to be a “little” more careful. 3rd Objective on Ark in particular could have been better (trick plants available on top or behind the TV screens, the top was the worst)


(BrigandSk(A)) #16

I don’t have much insight about this but here it goes…

What about those satchel charges?


(Mustkunstn1k) #17

[QUOTE=BrigandSk(A);287045]I don’t have much insight about this but here it goes…

What about those satchel charges?[/QUOTE]
If they are like in ET then you can throw them anywhere.


(Humate) #18

Any flat surface.


(Mustkunstn1k) #19

How do you know this?


(Mustkunstn1k) #20

Yeah, well, the main point was that there wasn’t one specific location for it.