^ Can’t be said enough.
Pixels Opinion On The Whole Loadout Card / Monetisation "Stuff"
Hey, I’m a bit confused. I think we have accounted for all the loadouts that currently drop so far (http://pastebin.com/6kLNyRsT), and a clear pattern that has emerged is that there are in fact only six Bronze for each merc and seven Silver. So one loadout is only available at Silver and above, and one is only available at Gold.
Is this a mistake? It seems very unlikely that the missing loadouts are just a coincidence at this point, and this seems to directly contradict what you said about all loadouts being available at Bronze level. Maybe something got mixed up? 
It’s a mistake on my part… I forgot that we add a card at each tier, with the idea that those ones are “funky sidegrades” when it comes to Augments (much like how increased rarity worked previously). We’re very paranoid about those cards being “better”.
Thank you for clarifying! And yeah I figured you were going for the oddball loadouts, when I saw that the Fragger one had Springy, Chopper, and a Cricket Bat. 
I still hope that you will consider adding a form of Hearthstone’s crafting system at some point, just so we can nip all potential controversy in the bud. I would prefer if we can avoid a situation where competitions may want to force a “no loadouts” rule.
There is a summup to do of this topic i guess.
- many people don’t feel like using money on randomised loot system because they find it frustrating
- many want perks, weapons and skins to be separated cards so they can have a choice in shop
- some say most of the current available perks are useless sh1t and don’t have much impact in-game
- the cards system is critically near P2W system due to rarity ranks and all (pay or be lucky)
- some talk about a crafting system involving clone cards or rarity element in order to cook your own specific stuff
- the insane number of hours that need to be played compared to reward (creds and loot) is not alright
- suggestions of the possibility to “trade down” cards by using higher ones to get (several) lower ones
- cards system makes sometimes loot rare doubles and players don’t know what to do with it when they are of highest rarities
- trade up transaction not only takes your hard earned cards, but also takes additionnal credits in transaction for no justified reason
- misinformation concerning Bronze+ advantageless cards which only give skins but never beat Bronze perks power