So, I’ve spent the last few days assembling a list of all the loadouts in the game, and during the process my opinion has shifted from “this system is problematic” to “this system is brilliant”.
Frankly, I think it’s more of problem with perception, and that’s still a problem.
Let’s look at the facts so far:
There are only three possible Lead loadouts for each character, one for each primary weapon. This means that getting the primary weapon of your choice is SUPER easy, and that’s arguably the most important differentiator.
Iron adds at least a couple of loadout variations and finally Bronze adds at least another three loadout variations, for a total of at least 8 on the Bronze and higher level. Every Lead has an Iron variation which is the same + one perk, and every Iron has a Bronze variation which is the same + 1 perk.
After about a week of playing the game, I already have a couple Bronze loadouts for each of my two main mercs, a couple of Silvers, and a Gold. Of course that’s with buying the merc pack, but that should be fair enough (from a competitive viewpoint). There are of course still loadouts I am looking forward to trying, and that’s a good thing IMO. It keeps me really interested in equipment drops, even if I know that 90% of them are Leads. With the low number of Leads, I also know that I will get tons of duplicates which I can trade up.
I can earn at least about three crates a day easily, that means every three days tops I can craft a Bronze for my favourite merc if I want to. So in less than three weeks you are all but guaranteed to get any top loadout you want for the merc of your choosing, and that’s assuming you are dropping nothing but Leads. That really shouldn’t be a big deal for any competitive player, even if we assumed that getting the right Bronze will be absolutely essential to compete (which is more than unlikely). Not to mention that a top player will play a whole lot more each day and earn more crates, so make it a week or so.
I like that Silvers and Golds are elusive and I will probably never have a full set of Golds in my life. Considering that they are cosmetic only, that’s cool.
So, everything considered, I really do think the system is well designed. For me it hits the right balance between making me excited about collecting further loadouts, while keeping things accessible and balanced for competitive play.
IMO, the biggest problem with the perception of it is caused by the metals theme. I understand that you want to be unique and thematic, but I really think it lacks punch and gives the wrong message. Think about how you would feel if we just changed the names and colours around a bit, e.g. to something like this:
Lead = Common (Orange?)
A warm colour, and communicates that you will get a lot of these. Doesn’t feel quite as trashy as the murky Lead colouring (isn’t that poisonous too?! Why you give me poison). Leads are actually not trash, they are perfectly usable and provide you with the all important weapon choice.
Iron = Rare (Blue?)
Properly communicates that these indeed drop rarely, and are a pretty nice find (which “Iron” does not communicate at all). Some of these loadouts are going to be essentially identical to top loadouts (as in the ones that top players favour from the Bronze tier), minus one perk which is rarely a significant difference.
Bronze = Epic (Green?)
Properly communicates that this is a top tier card which drops quite rarely, and gets you sufficiently excited about it. While “Bronze” feels like a consolidation price. It’s the lowest rated medal on the podium after all.
Silver = Silver Epic (Green with sparkling silver borders)
This makes it clear that a Silver Epic is actually identical to other Epics, only with cosmetic differences. The animated sparkling border is another way to make it feel special (or maybe leave the animation for Gold).
Gold = Golden Epic (Green with sparkling gold borders)
Same as silver, just with more awesome.
All of this would also communicate that getting the top tier cards (e.g. through trade ups) is actually not that hard. Whereas right now you look at it, see how ridiculously hard it is to get a Gold, and you think “P2W!” or “LOTTO2WIN!”
Bottom line, I really like the system you created, but please consider changing the theming. I don’t think it’s working to its advantage right now.