[QUOTE=Otto;293800]
I’m not surprised the bot AI is a lil dumb on a xbox 360, that’s to help appeal to the genral console player abbilty.[/QUOTE]
Don’t lump everyone in to the same category, just because you prefer playing on a PC. Lets ignore, for the moment; the fact that you’re comparing the AI on the Xbox-360 version to the AI on the PC version (as if the developers would change parameters and game-values arbitrarily “to appeal to the console gamers”).
For instance, I have a piece of s*** computer, but on the other hand, I have a $3500 TV. Which do you think I’d rather play BRINK on?
Also, you spelled “general” and “ability” incorrectly (I guess those red squiggly lines underneath those words didn’t show up on your obviously superior PC).
This game, tho multiplatform, was made for PC gamers in mind
Care to quote the source you got that from?
I’ll quote Richard Ham directly:
http://www.computerandvideogames.com/244021/news/brink-ps3-360-as-good-as-pc/
“Our biggest success is achieving this goal. Right now, all three platforms are running great and it’s hard to tell at a glance the difference between the three, until you look at the player’s hands to see how he’s controlling the game!”
and Paul Wedgewood:
Incidentally, all three versions of Brink will be “exactly the same game”, apart from the inherent graphics scalability of a PC title, plus the varying control methods of each machine.
I know you’re going to jump all over the use of the term “graphics scalability” so here’s something to think about: How many people (who are purchasing BRINK for PC) Have the latest and most capable graphics hardware, or are running it on the equivalent of a gaming PC or laptop?
You’re probably looking at around 30-40%, whereas the majority of PC gamers (sic) are most likely working with less, or in some cases, the bare minimum of system requirements.
The most common reason for the use of graphics scalability in PC games is for down-scaling graphics/frame-rate to meet the processing capability of the system.
You may also argue that; if one were to combine a high-performance PC with a high-performance TV, you would get a superior result when compared to consoles, but that is only assuming that the majority of the consumers have the ability to do this. It’s usually one or the other, and in most cases, neither.
Case in point? Word on the street is that this game is well balanced for PC, PS3 and XBOX, and there is no clearly discernible preference given for game design, graphics capability OR performance.
(sic) is in reference to the fact that the use of the term “majority of PC gamers” incorporates only the majority of those purchasing BRINK.