[quote=“gg2ez;91814”][quote=“terminal;91811”][quote=“gg2ez;91798”][quote=“viridianEmplacement;91770”][quote=“gg2ez;91645”][quote=“viridianEmplacement;91432”][quote=“gg2ez;91374”]This isn’t how you play or cooperate with a Phoenix. His job is to stick close to his team and heal them all at once whilst providing revives and fire support, not top up individuals to full HP.
Your idea is OP. I do not want to fight a group of enemies and reduce them down to 10HP, only to have them put back up to full health within seconds. Phoenix is already viable for comp if your team can stick around eachother and communicate properly.[/quote]
Well, is Phoenix as viable as Sparks?
Sawbonez isn’t leaving his place, his healthpacks are too valuable.
Sparks can just TK and revive them back up with full health
But if a player runs to a phoenix, they have to stick with an 80 health heal or no health at all.
Yes, Phoenix can also just TK them but they only get revived with 100 hp.
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You can’t compare Sparks’ rezzing Ability to a healing ability and even if you did, Sparks rezzing Ability hits ONE target at a time and has to be charged to provide full health, Phoenix can boost all friendlies around him given they are close enough.
Just as @sensitiveJellyfish said, Saw and Sparks have a lower healing efficiency during combat. I like Phoenix the way he is, if they get rid of the cancellation penalty, I’d be so happy. [/quote]
Spark’s revivr gun charges up super fast and they get an added spawn protection shield once they rise.[/quote]
Spawn Shield is negated once a player performs an action and/or deactives after a VERY short time. What you call “super fast” is enough to finish a player you just killed.
There is a fine line between the playstyle of each medic. Sparks relies on her team to be dead in order to use her REVIVR in a medic sense, Phoenix is good at keeping his team alive. You can’t compare the two justly.
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But you see what I’m saying is that Sparks is more VIABLE than Phoenix.
Also, if a team wants to get healed in a group really quickly they would choose Aura over Phoenix simply because Aura does a way better job of group healing. [/quote]
Do you actually play Dirty Bomb? Aura’s healing station only works when placed down, it doesn’t move for your team. Unless all you plan to do is corner camp the entire game, Aura’s healing abilities are lacking unless you want to keep running back to where she put her healing station.
Aura’s healing abilities - holding stationary points.
Phoenix’ healing abilities - during mobile combat.
Sparks is only more viable for reviving, Phoenix is more viable for keeping your teammates alive. I said it before. [/quote]
It takes a second or two to place down a healing station.
The healing station can keep healing if the players are hurt while if players are hurt after Phoenix heals them, they get nothing.
and yes, I do play this game. Do you? considering you have a phantom avatar and spam Faraleth’s thread on avatars everytime you change your main merc, I would say you’re an average pubber.