Phoenix's Heal


(neverplayseriou) #21

@terminal or you do this magical thing called destroying the healing station…


(gg2ez) #22

[quote=“terminal;91820”][quote=“gg2ez;91814”][quote=“terminal;91811”][quote=“gg2ez;91798”][quote=“viridianEmplacement;91770”][quote=“gg2ez;91645”][quote=“viridianEmplacement;91432”][quote=“gg2ez;91374”]This isn’t how you play or cooperate with a Phoenix. His job is to stick close to his team and heal them all at once whilst providing revives and fire support, not top up individuals to full HP.

Your idea is OP. I do not want to fight a group of enemies and reduce them down to 10HP, only to have them put back up to full health within seconds. Phoenix is already viable for comp if your team can stick around eachother and communicate properly.[/quote]

Well, is Phoenix as viable as Sparks?
Sawbonez isn’t leaving his place, his healthpacks are too valuable.

Sparks can just TK and revive them back up with full health
But if a player runs to a phoenix, they have to stick with an 80 health heal or no health at all.
Yes, Phoenix can also just TK them but they only get revived with 100 hp.
[/quote]

You can’t compare Sparks’ rezzing Ability to a healing ability and even if you did, Sparks rezzing Ability hits ONE target at a time and has to be charged to provide full health, Phoenix can boost all friendlies around him given they are close enough.

Just as @sensitiveJellyfish said, Saw and Sparks have a lower healing efficiency during combat. I like Phoenix the way he is, if they get rid of the cancellation penalty, I’d be so happy. [/quote]

Spark’s revivr gun charges up super fast and they get an added spawn protection shield once they rise.[/quote]

Spawn Shield is negated once a player performs an action and/or deactives after a VERY short time. What you call “super fast” is enough to finish a player you just killed.

There is a fine line between the playstyle of each medic. Sparks relies on her team to be dead in order to use her REVIVR in a medic sense, Phoenix is good at keeping his team alive. You can’t compare the two justly.

[/quote]

But you see what I’m saying is that Sparks is more VIABLE than Phoenix.
Also, if a team wants to get healed in a group really quickly they would choose Aura over Phoenix simply because Aura does a way better job of group healing. [/quote]

Do you actually play Dirty Bomb? Aura’s healing station only works when placed down, it doesn’t move for your team. Unless all you plan to do is corner camp the entire game, Aura’s healing abilities are lacking unless you want to keep running back to where she put her healing station.

Aura’s healing abilities - holding stationary points.
Phoenix’ healing abilities - during mobile combat.

Sparks is only more viable for reviving, Phoenix is more viable for keeping your teammates alive. I said it before. [/quote]

It takes a second or two to place down a healing station.
The healing station can keep healing if the players are hurt while if players are hurt after Phoenix heals them, they get nothing.
and yes, I do play this game. Do you? considering you have a phantom avatar and spam Faraleth’s thread on avatars everytime you change your main merc, I would say you’re an average pubber.[/quote]

So you’re suggesting that Phoenix is easier to kill than a Healing Station, k.

By spam Faraleth’s thread, do you mean asking for a new avatar, which I’ve done twice? For a guy who doesn’t even have a week on the forums, you sure are comfortable with talking sh*t to other members. Just because someone likes to use a merc that you can’t, instantly makes them lesser, huh? Pull your head in, mate.


(terminal) #23

[quote=“gg2ez;91843”][quote=“terminal;91820”][quote=“gg2ez;91814”][quote=“terminal;91811”][quote=“gg2ez;91798”][quote=“viridianEmplacement;91770”][quote=“gg2ez;91645”][quote=“viridianEmplacement;91432”][quote=“gg2ez;91374”]This isn’t how you play or cooperate with a Phoenix. His job is to stick close to his team and heal them all at once whilst providing revives and fire support, not top up individuals to full HP.

Your idea is OP. I do not want to fight a group of enemies and reduce them down to 10HP, only to have them put back up to full health within seconds. Phoenix is already viable for comp if your team can stick around eachother and communicate properly.[/quote]

Well, is Phoenix as viable as Sparks?
Sawbonez isn’t leaving his place, his healthpacks are too valuable.

Sparks can just TK and revive them back up with full health
But if a player runs to a phoenix, they have to stick with an 80 health heal or no health at all.
Yes, Phoenix can also just TK them but they only get revived with 100 hp.
[/quote]

You can’t compare Sparks’ rezzing Ability to a healing ability and even if you did, Sparks rezzing Ability hits ONE target at a time and has to be charged to provide full health, Phoenix can boost all friendlies around him given they are close enough.

Just as @sensitiveJellyfish said, Saw and Sparks have a lower healing efficiency during combat. I like Phoenix the way he is, if they get rid of the cancellation penalty, I’d be so happy. [/quote]

Spark’s revivr gun charges up super fast and they get an added spawn protection shield once they rise.[/quote]

Spawn Shield is negated once a player performs an action and/or deactives after a VERY short time. What you call “super fast” is enough to finish a player you just killed.

There is a fine line between the playstyle of each medic. Sparks relies on her team to be dead in order to use her REVIVR in a medic sense, Phoenix is good at keeping his team alive. You can’t compare the two justly.

[/quote]

But you see what I’m saying is that Sparks is more VIABLE than Phoenix.
Also, if a team wants to get healed in a group really quickly they would choose Aura over Phoenix simply because Aura does a way better job of group healing. [/quote]

Do you actually play Dirty Bomb? Aura’s healing station only works when placed down, it doesn’t move for your team. Unless all you plan to do is corner camp the entire game, Aura’s healing abilities are lacking unless you want to keep running back to where she put her healing station.

Aura’s healing abilities - holding stationary points.
Phoenix’ healing abilities - during mobile combat.

Sparks is only more viable for reviving, Phoenix is more viable for keeping your teammates alive. I said it before. [/quote]

It takes a second or two to place down a healing station.
The healing station can keep healing if the players are hurt while if players are hurt after Phoenix heals them, they get nothing.
and yes, I do play this game. Do you? considering you have a phantom avatar and spam Faraleth’s thread on avatars everytime you change your main merc, I would say you’re an average pubber.[/quote]

So you’re suggesting that Phoenix is easier to kill than a Healing Station, k.

By spam Faraleth’s thread, do you mean asking for a new avatar, which I’ve done twice? For a guy who doesn’t even have a week on the forums, you sure are comfortable with talking sh*t to other members. Just because someone likes to use a merc that you can’t, instantly makes them lesser, huh? Pull your head in, mate. [/quote]

I’ve been browsing the forums long before you’ve been here.
Haven’t made an account until now because there were issues with the login which they just recently fixed.
I also saw when you first joined you were judging other people’s grammar mistakes which you make yourself, you hypocrite.


(terminal) #24

I have to also mention the healing station cooldown is as long as phoenix’s single heal.


(gg2ez) #25

[quote=“terminal;91857”][quote=“gg2ez;91843”][quote=“terminal;91820”][quote=“gg2ez;91814”][quote=“terminal;91811”][quote=“gg2ez;91798”][quote=“viridianEmplacement;91770”][quote=“gg2ez;91645”][quote=“viridianEmplacement;91432”][quote=“gg2ez;91374”]This isn’t how you play or cooperate with a Phoenix. His job is to stick close to his team and heal them all at once whilst providing revives and fire support, not top up individuals to full HP.

Your idea is OP. I do not want to fight a group of enemies and reduce them down to 10HP, only to have them put back up to full health within seconds. Phoenix is already viable for comp if your team can stick around eachother and communicate properly.[/quote]

Well, is Phoenix as viable as Sparks?
Sawbonez isn’t leaving his place, his healthpacks are too valuable.

Sparks can just TK and revive them back up with full health
But if a player runs to a phoenix, they have to stick with an 80 health heal or no health at all.
Yes, Phoenix can also just TK them but they only get revived with 100 hp.
[/quote]

You can’t compare Sparks’ rezzing Ability to a healing ability and even if you did, Sparks rezzing Ability hits ONE target at a time and has to be charged to provide full health, Phoenix can boost all friendlies around him given they are close enough.

Just as @sensitiveJellyfish said, Saw and Sparks have a lower healing efficiency during combat. I like Phoenix the way he is, if they get rid of the cancellation penalty, I’d be so happy. [/quote]

Spark’s revivr gun charges up super fast and they get an added spawn protection shield once they rise.[/quote]

Spawn Shield is negated once a player performs an action and/or deactives after a VERY short time. What you call “super fast” is enough to finish a player you just killed.

There is a fine line between the playstyle of each medic. Sparks relies on her team to be dead in order to use her REVIVR in a medic sense, Phoenix is good at keeping his team alive. You can’t compare the two justly.

[/quote]

But you see what I’m saying is that Sparks is more VIABLE than Phoenix.
Also, if a team wants to get healed in a group really quickly they would choose Aura over Phoenix simply because Aura does a way better job of group healing. [/quote]

Do you actually play Dirty Bomb? Aura’s healing station only works when placed down, it doesn’t move for your team. Unless all you plan to do is corner camp the entire game, Aura’s healing abilities are lacking unless you want to keep running back to where she put her healing station.

Aura’s healing abilities - holding stationary points.
Phoenix’ healing abilities - during mobile combat.

Sparks is only more viable for reviving, Phoenix is more viable for keeping your teammates alive. I said it before. [/quote]

It takes a second or two to place down a healing station.
The healing station can keep healing if the players are hurt while if players are hurt after Phoenix heals them, they get nothing.
and yes, I do play this game. Do you? considering you have a phantom avatar and spam Faraleth’s thread on avatars everytime you change your main merc, I would say you’re an average pubber.[/quote]

So you’re suggesting that Phoenix is easier to kill than a Healing Station, k.

By spam Faraleth’s thread, do you mean asking for a new avatar, which I’ve done twice? For a guy who doesn’t even have a week on the forums, you sure are comfortable with talking sh*t to other members. Just because someone likes to use a merc that you can’t, instantly makes them lesser, huh? Pull your head in, mate. [/quote]

I’ve been browsing the forums long before you’ve been here.
Haven’t made an account until now because there were issues with the login which they just recently fixed.
I also saw when you first joined you were judging other people’s grammar mistakes which you make yourself, you hypocrite. [/quote]

Have you got the right guy? I don’t “judge” their mistakes, I “inform” them, 9 times out of 10 they’ll appreciate it if they’re not as hypersensitive as you’re being. I don’t claim to have perfect grammar either, people make mistakes.

If you’ve gotten up to the point of desperation where you’re so out of arguments that all you can do is call me out on what I say and call me a “typical pubber”, you need to lighten up.

You opened a discussion, I’m here to discuss.


(terminal) #26

[quote=“gg2ez;91870”][quote=“terminal;91857”][quote=“gg2ez;91843”][quote=“terminal;91820”][quote=“gg2ez;91814”][quote=“terminal;91811”][quote=“gg2ez;91798”][quote=“viridianEmplacement;91770”][quote=“gg2ez;91645”][quote=“viridianEmplacement;91432”][quote=“gg2ez;91374”]This isn’t how you play or cooperate with a Phoenix. His job is to stick close to his team and heal them all at once whilst providing revives and fire support, not top up individuals to full HP.

Your idea is OP. I do not want to fight a group of enemies and reduce them down to 10HP, only to have them put back up to full health within seconds. Phoenix is already viable for comp if your team can stick around eachother and communicate properly.[/quote]

Well, is Phoenix as viable as Sparks?
Sawbonez isn’t leaving his place, his healthpacks are too valuable.

Sparks can just TK and revive them back up with full health
But if a player runs to a phoenix, they have to stick with an 80 health heal or no health at all.
Yes, Phoenix can also just TK them but they only get revived with 100 hp.
[/quote]

You can’t compare Sparks’ rezzing Ability to a healing ability and even if you did, Sparks rezzing Ability hits ONE target at a time and has to be charged to provide full health, Phoenix can boost all friendlies around him given they are close enough.

Just as @sensitiveJellyfish said, Saw and Sparks have a lower healing efficiency during combat. I like Phoenix the way he is, if they get rid of the cancellation penalty, I’d be so happy. [/quote]

Spark’s revivr gun charges up super fast and they get an added spawn protection shield once they rise.[/quote]

Spawn Shield is negated once a player performs an action and/or deactives after a VERY short time. What you call “super fast” is enough to finish a player you just killed.

There is a fine line between the playstyle of each medic. Sparks relies on her team to be dead in order to use her REVIVR in a medic sense, Phoenix is good at keeping his team alive. You can’t compare the two justly.

[/quote]

But you see what I’m saying is that Sparks is more VIABLE than Phoenix.
Also, if a team wants to get healed in a group really quickly they would choose Aura over Phoenix simply because Aura does a way better job of group healing. [/quote]

Do you actually play Dirty Bomb? Aura’s healing station only works when placed down, it doesn’t move for your team. Unless all you plan to do is corner camp the entire game, Aura’s healing abilities are lacking unless you want to keep running back to where she put her healing station.

Aura’s healing abilities - holding stationary points.
Phoenix’ healing abilities - during mobile combat.

Sparks is only more viable for reviving, Phoenix is more viable for keeping your teammates alive. I said it before. [/quote]

It takes a second or two to place down a healing station.
The healing station can keep healing if the players are hurt while if players are hurt after Phoenix heals them, they get nothing.
and yes, I do play this game. Do you? considering you have a phantom avatar and spam Faraleth’s thread on avatars everytime you change your main merc, I would say you’re an average pubber.[/quote]

So you’re suggesting that Phoenix is easier to kill than a Healing Station, k.

By spam Faraleth’s thread, do you mean asking for a new avatar, which I’ve done twice? For a guy who doesn’t even have a week on the forums, you sure are comfortable with talking sh*t to other members. Just because someone likes to use a merc that you can’t, instantly makes them lesser, huh? Pull your head in, mate. [/quote]

I’ve been browsing the forums long before you’ve been here.
Haven’t made an account until now because there were issues with the login which they just recently fixed.
I also saw when you first joined you were judging other people’s grammar mistakes which you make yourself, you hypocrite. [/quote]

Have you got the right guy? I don’t “judge” their mistakes, I “inform” them, 9 times out of 10 they’ll appreciate it if they’re not as hypersensitive as you’re being. I don’t claim to have perfect grammar either, people make mistakes.

If you’ve gotten up to the point of desperation where you’re so out of arguments that all you can do is call me out on what I say and call me a “typical pubber”, you need to lighten up.

You opened a discussion, I’m here to discuss. [/quote]

Calling others names isn’t really informing them of anything. This was back when you had that Bushwhacker avatar, remember that? I think you “informed” them with a line like:
“You forgot your capital idiot”


(gg2ez) #27

[quote=“terminal;91880”][quote=“gg2ez;91870”][quote=“terminal;91857”][quote=“gg2ez;91843”][quote=“terminal;91820”][quote=“gg2ez;91814”][quote=“terminal;91811”][quote=“gg2ez;91798”][quote=“viridianEmplacement;91770”][quote=“gg2ez;91645”][quote=“viridianEmplacement;91432”][quote=“gg2ez;91374”]This isn’t how you play or cooperate with a Phoenix. His job is to stick close to his team and heal them all at once whilst providing revives and fire support, not top up individuals to full HP.

Your idea is OP. I do not want to fight a group of enemies and reduce them down to 10HP, only to have them put back up to full health within seconds. Phoenix is already viable for comp if your team can stick around eachother and communicate properly.[/quote]

Well, is Phoenix as viable as Sparks?
Sawbonez isn’t leaving his place, his healthpacks are too valuable.

Sparks can just TK and revive them back up with full health
But if a player runs to a phoenix, they have to stick with an 80 health heal or no health at all.
Yes, Phoenix can also just TK them but they only get revived with 100 hp.
[/quote]

You can’t compare Sparks’ rezzing Ability to a healing ability and even if you did, Sparks rezzing Ability hits ONE target at a time and has to be charged to provide full health, Phoenix can boost all friendlies around him given they are close enough.

Just as @sensitiveJellyfish said, Saw and Sparks have a lower healing efficiency during combat. I like Phoenix the way he is, if they get rid of the cancellation penalty, I’d be so happy. [/quote]

Spark’s revivr gun charges up super fast and they get an added spawn protection shield once they rise.[/quote]

Spawn Shield is negated once a player performs an action and/or deactives after a VERY short time. What you call “super fast” is enough to finish a player you just killed.

There is a fine line between the playstyle of each medic. Sparks relies on her team to be dead in order to use her REVIVR in a medic sense, Phoenix is good at keeping his team alive. You can’t compare the two justly.

[/quote]

But you see what I’m saying is that Sparks is more VIABLE than Phoenix.
Also, if a team wants to get healed in a group really quickly they would choose Aura over Phoenix simply because Aura does a way better job of group healing. [/quote]

Do you actually play Dirty Bomb? Aura’s healing station only works when placed down, it doesn’t move for your team. Unless all you plan to do is corner camp the entire game, Aura’s healing abilities are lacking unless you want to keep running back to where she put her healing station.

Aura’s healing abilities - holding stationary points.
Phoenix’ healing abilities - during mobile combat.

Sparks is only more viable for reviving, Phoenix is more viable for keeping your teammates alive. I said it before. [/quote]

It takes a second or two to place down a healing station.
The healing station can keep healing if the players are hurt while if players are hurt after Phoenix heals them, they get nothing.
and yes, I do play this game. Do you? considering you have a phantom avatar and spam Faraleth’s thread on avatars everytime you change your main merc, I would say you’re an average pubber.[/quote]

So you’re suggesting that Phoenix is easier to kill than a Healing Station, k.

By spam Faraleth’s thread, do you mean asking for a new avatar, which I’ve done twice? For a guy who doesn’t even have a week on the forums, you sure are comfortable with talking sh*t to other members. Just because someone likes to use a merc that you can’t, instantly makes them lesser, huh? Pull your head in, mate. [/quote]

I’ve been browsing the forums long before you’ve been here.
Haven’t made an account until now because there were issues with the login which they just recently fixed.
I also saw when you first joined you were judging other people’s grammar mistakes which you make yourself, you hypocrite. [/quote]

Have you got the right guy? I don’t “judge” their mistakes, I “inform” them, 9 times out of 10 they’ll appreciate it if they’re not as hypersensitive as you’re being. I don’t claim to have perfect grammar either, people make mistakes.

If you’ve gotten up to the point of desperation where you’re so out of arguments that all you can do is call me out on what I say and call me a “typical pubber”, you need to lighten up.

You opened a discussion, I’m here to discuss. [/quote]

Calling others names isn’t really informing them of anything. This was back when you had that Bushwhacker avatar, remember that? I think you “informed” them with a line like:
“You forgot your capital idiot”

[/quote]

Out of all the replies that I have made on DB forum, that’s the one you chose to take seriously :lol:

Take a vacation or something. You’re getting too sensitive to handle even my satire. I was having a muck around with OP, our exchange of words was all fun.

It’s all fun and games until someone takes it seriously.


(terminal) #28

[quote=“gg2ez;91887”][quote=“terminal;91880”][quote=“gg2ez;91870”][quote=“terminal;91857”][quote=“gg2ez;91843”][quote=“terminal;91820”][quote=“gg2ez;91814”][quote=“terminal;91811”][quote=“gg2ez;91798”][quote=“viridianEmplacement;91770”][quote=“gg2ez;91645”][quote=“viridianEmplacement;91432”][quote=“gg2ez;91374”]This isn’t how you play or cooperate with a Phoenix. His job is to stick close to his team and heal them all at once whilst providing revives and fire support, not top up individuals to full HP.

Your idea is OP. I do not want to fight a group of enemies and reduce them down to 10HP, only to have them put back up to full health within seconds. Phoenix is already viable for comp if your team can stick around eachother and communicate properly.[/quote]

Well, is Phoenix as viable as Sparks?
Sawbonez isn’t leaving his place, his healthpacks are too valuable.

Sparks can just TK and revive them back up with full health
But if a player runs to a phoenix, they have to stick with an 80 health heal or no health at all.
Yes, Phoenix can also just TK them but they only get revived with 100 hp.
[/quote]

You can’t compare Sparks’ rezzing Ability to a healing ability and even if you did, Sparks rezzing Ability hits ONE target at a time and has to be charged to provide full health, Phoenix can boost all friendlies around him given they are close enough.

Just as @sensitiveJellyfish said, Saw and Sparks have a lower healing efficiency during combat. I like Phoenix the way he is, if they get rid of the cancellation penalty, I’d be so happy. [/quote]

Spark’s revivr gun charges up super fast and they get an added spawn protection shield once they rise.[/quote]

Spawn Shield is negated once a player performs an action and/or deactives after a VERY short time. What you call “super fast” is enough to finish a player you just killed.

There is a fine line between the playstyle of each medic. Sparks relies on her team to be dead in order to use her REVIVR in a medic sense, Phoenix is good at keeping his team alive. You can’t compare the two justly.

[/quote]

But you see what I’m saying is that Sparks is more VIABLE than Phoenix.
Also, if a team wants to get healed in a group really quickly they would choose Aura over Phoenix simply because Aura does a way better job of group healing. [/quote]

Do you actually play Dirty Bomb? Aura’s healing station only works when placed down, it doesn’t move for your team. Unless all you plan to do is corner camp the entire game, Aura’s healing abilities are lacking unless you want to keep running back to where she put her healing station.

Aura’s healing abilities - holding stationary points.
Phoenix’ healing abilities - during mobile combat.

Sparks is only more viable for reviving, Phoenix is more viable for keeping your teammates alive. I said it before. [/quote]

It takes a second or two to place down a healing station.
The healing station can keep healing if the players are hurt while if players are hurt after Phoenix heals them, they get nothing.
and yes, I do play this game. Do you? considering you have a phantom avatar and spam Faraleth’s thread on avatars everytime you change your main merc, I would say you’re an average pubber.[/quote]

So you’re suggesting that Phoenix is easier to kill than a Healing Station, k.

By spam Faraleth’s thread, do you mean asking for a new avatar, which I’ve done twice? For a guy who doesn’t even have a week on the forums, you sure are comfortable with talking sh*t to other members. Just because someone likes to use a merc that you can’t, instantly makes them lesser, huh? Pull your head in, mate. [/quote]

I’ve been browsing the forums long before you’ve been here.
Haven’t made an account until now because there were issues with the login which they just recently fixed.
I also saw when you first joined you were judging other people’s grammar mistakes which you make yourself, you hypocrite. [/quote]

Have you got the right guy? I don’t “judge” their mistakes, I “inform” them, 9 times out of 10 they’ll appreciate it if they’re not as hypersensitive as you’re being. I don’t claim to have perfect grammar either, people make mistakes.

If you’ve gotten up to the point of desperation where you’re so out of arguments that all you can do is call me out on what I say and call me a “typical pubber”, you need to lighten up.

You opened a discussion, I’m here to discuss. [/quote]

Calling others names isn’t really informing them of anything. This was back when you had that Bushwhacker avatar, remember that? I think you “informed” them with a line like:
“You forgot your capital idiot”

[/quote]

Out of all the replies that I have made on DB forum, that’s the one you chose to take seriously :lol:

Take a vacation or something. You’re getting too sensitive to handle even my satire. I was having a muck around with OP, our exchange of words was all fun.

It’s all fun and games until someone takes it seriously. [/quote]

I have a feeling you didn’t actually read what you wrote


(gg2ez) #29

[quote=“terminal;91893”][quote=“gg2ez;91887”][quote=“terminal;91880”][quote=“gg2ez;91870”][quote=“terminal;91857”][quote=“gg2ez;91843”][quote=“terminal;91820”][quote=“gg2ez;91814”][quote=“terminal;91811”][quote=“gg2ez;91798”][quote=“viridianEmplacement;91770”][quote=“gg2ez;91645”][quote=“viridianEmplacement;91432”][quote=“gg2ez;91374”]This isn’t how you play or cooperate with a Phoenix. His job is to stick close to his team and heal them all at once whilst providing revives and fire support, not top up individuals to full HP.

Your idea is OP. I do not want to fight a group of enemies and reduce them down to 10HP, only to have them put back up to full health within seconds. Phoenix is already viable for comp if your team can stick around eachother and communicate properly.[/quote]

Well, is Phoenix as viable as Sparks?
Sawbonez isn’t leaving his place, his healthpacks are too valuable.

Sparks can just TK and revive them back up with full health
But if a player runs to a phoenix, they have to stick with an 80 health heal or no health at all.
Yes, Phoenix can also just TK them but they only get revived with 100 hp.
[/quote]

You can’t compare Sparks’ rezzing Ability to a healing ability and even if you did, Sparks rezzing Ability hits ONE target at a time and has to be charged to provide full health, Phoenix can boost all friendlies around him given they are close enough.

Just as @sensitiveJellyfish said, Saw and Sparks have a lower healing efficiency during combat. I like Phoenix the way he is, if they get rid of the cancellation penalty, I’d be so happy. [/quote]

Spark’s revivr gun charges up super fast and they get an added spawn protection shield once they rise.[/quote]

Spawn Shield is negated once a player performs an action and/or deactives after a VERY short time. What you call “super fast” is enough to finish a player you just killed.

There is a fine line between the playstyle of each medic. Sparks relies on her team to be dead in order to use her REVIVR in a medic sense, Phoenix is good at keeping his team alive. You can’t compare the two justly.

[/quote]

But you see what I’m saying is that Sparks is more VIABLE than Phoenix.
Also, if a team wants to get healed in a group really quickly they would choose Aura over Phoenix simply because Aura does a way better job of group healing. [/quote]

Do you actually play Dirty Bomb? Aura’s healing station only works when placed down, it doesn’t move for your team. Unless all you plan to do is corner camp the entire game, Aura’s healing abilities are lacking unless you want to keep running back to where she put her healing station.

Aura’s healing abilities - holding stationary points.
Phoenix’ healing abilities - during mobile combat.

Sparks is only more viable for reviving, Phoenix is more viable for keeping your teammates alive. I said it before. [/quote]

It takes a second or two to place down a healing station.
The healing station can keep healing if the players are hurt while if players are hurt after Phoenix heals them, they get nothing.
and yes, I do play this game. Do you? considering you have a phantom avatar and spam Faraleth’s thread on avatars everytime you change your main merc, I would say you’re an average pubber.[/quote]

So you’re suggesting that Phoenix is easier to kill than a Healing Station, k.

By spam Faraleth’s thread, do you mean asking for a new avatar, which I’ve done twice? For a guy who doesn’t even have a week on the forums, you sure are comfortable with talking sh*t to other members. Just because someone likes to use a merc that you can’t, instantly makes them lesser, huh? Pull your head in, mate. [/quote]

I’ve been browsing the forums long before you’ve been here.
Haven’t made an account until now because there were issues with the login which they just recently fixed.
I also saw when you first joined you were judging other people’s grammar mistakes which you make yourself, you hypocrite. [/quote]

Have you got the right guy? I don’t “judge” their mistakes, I “inform” them, 9 times out of 10 they’ll appreciate it if they’re not as hypersensitive as you’re being. I don’t claim to have perfect grammar either, people make mistakes.

If you’ve gotten up to the point of desperation where you’re so out of arguments that all you can do is call me out on what I say and call me a “typical pubber”, you need to lighten up.

You opened a discussion, I’m here to discuss. [/quote]

Calling others names isn’t really informing them of anything. This was back when you had that Bushwhacker avatar, remember that? I think you “informed” them with a line like:
“You forgot your capital idiot”

[/quote]

Out of all the replies that I have made on DB forum, that’s the one you chose to take seriously :lol:

Take a vacation or something. You’re getting too sensitive to handle even my satire. I was having a muck around with OP, our exchange of words was all fun.

It’s all fun and games until someone takes it seriously. [/quote]

I have a feeling you didn’t actually read what you wrote[/quote]

JOKE. The point is if you find me being nasty for no reason, it’s a JOKE. I don’t just rage at someone without justification.


(avidCow) #30

git a room


(gg2ez) #31

@avidCow I already told him to but he seems to like talking about our personal issues on his own thread. :neutral:


(VincentRJaeger) #32

@GottaBeGreg pretty much hit the nail on the head there. All medics shine at their peak areas which are quite diverse in terms of what sort of job they are doing.
I’m maining Phoenix as of now and the only change I really want to him is a reduced cooldown when switching from healing pulse to something else if the pulse was not activated.