Phoenix Self-Revive, too lengthy?


(Reddeadcap) #1

Is it just me or Phoenix’ self revive just a tad too lengthy to execute?

There are many understandable “You’re doing it wrong” moments such trying to self revive inches from someone who’s killed him or expecting to revive oneself after just being sniped with no cover of any to speak of.

That said, isn’t It maybe a bit too slow, as slow as someone trying to pick phoenix up from his feet with their hands?
I’m sure I’ve seen less than twenty successful Self-Revive from both enemy and friendly players since Phoenix had been released and the amount of cooperation needed from others is just almost never expected to let phoenix revive himself while in his vulnerable state.
Hell even after actually reviving himself he’s still vulnerable during the animation that he is standing back up, leaving Phoenix to die instantly while technically speaking alive and on his feet, leaving Phoenix having to respawn and have his Self-Revive at more be in 30 seconds on it’s cooldown since he technically speaking activated it.

While it makes perfect sense that it shouldn’t be instant. shouldn’t it be just a tad faster, maybe 1/3rd faster or better yet to function as if Phoenix was actually defibrillating himself, having more health the more he’s has this ability charged and maybe have it also be affected by get up but with the 50 second cooldown always be applied?


(Jesus) #2

What is more annoying is when you success to pull it off and an asshole knife you right away.
No Self Revive but still the 1 fcking minute cooldown. This shouldnt happen for this ability imo when you have an ability with a one minute cooldown it just cant be thrown out like that what about if we destroyed Skyhammers Airstrike indicator the airstrike wouldnt come and he still get the cooldown ? Yeah that would be unfair as fuck just like Phoenix taking 1 minute for nothing


(Drac0rion) #3

It is kinda silly that he can be one hit knifed right as he’s completed self revive.
Maybe just give him overhealth as he’s completed the self revive?
Like 150HP falling back to 100 over 5sec? Pretty much to avoid the one hit knifing, but also to reward him for a successful self revive with more than just getting back up.


(Szakalot) #4

imo phoenix should be unique in thatbonce self revive is complete he can no longer be gibbed. this would also buff the speed, as now its essentially selfrevive + getup animation


(Naonna) #5

I feel his self revival time is meant to encourage playing around teammates - otherwise we end up with a lone wolf character. (We all know how that went.) - Using pheonix’s revive in combat alongside other teammates forces an opponent to pick between gibbing you, or trying to down your teammates. In that time, you can revive yourself: if the opponent picks wrong, there’s a Pheonix shooting them. If the opponent does gib you, a Fragger just put an LMG down the opponent’s throat.

Just my theory of how he’s supposed to work.


(Reddeadcap) #6

[quote=“Naonna;170155”]I feel his self revival time is meant to encourage playing around teammates - otherwise we end up with a lone wolf character. (We all know how that went.) - Using pheonix’s revive in combat alongside other teammates forces an opponent to pick between gibbing you, or trying to down your teammates. In that time, you can revive yourself: if the opponent picks wrong, there’s a Pheonix shooting them. If the opponent does gib you, a Fragger just put an LMG down the opponent’s throat.

Just my theory of how he’s supposed to work.[/quote]
I see your point, but that said, the revival time seams rather slow considering how easy everyone who is downed can be killed, personally I haven’t even found Phoenix a threat if he is with a friend, even at a distance the length, including after he’s already in his revival animation is rather long, leaving Phoenix dead after reviving.


(LifeupOmega) #7

I get that its annoying when they turn around and gib you right away, but it is so much fun punishing the idiots who instantly hold F as I crouch over their body WAITING for them to self-revive so I can gib and move on, and know that they’ll be no trouble in the future too while its on cooldown. :smiley:


(KattiValk) #8

His charge up time for the revive is okay IMO. However, the fact it can be forced to the cool down with a perfectly timed gib is rather dumb. On that note, why does it have a CD to begin with? It’s not a really big deal as successful self revives are rather rare, but it just seems odd.


(inscrutableShow) #9

Well, if it was instant like a regular revive, it would be really OP, but making it faster than just “helping yourself up” would be good, yes. As for the gibbing while standing up, you can do that to somebody who’s been conventionally revived, too. The devs should probably make the game give you the cooldown back.


(JJMAJR) #10

I play Phoenix a lot. Stay in high ground, and you should be fine.

With that class, location is everything. Either choose to give a massive instant health boost to keep your fellows alive, or use the self-revive to defend a location and be a major nuisance to the enemy team. You just need to learn where Phoenix should go.

I’d even go so far to say that Dome is a cakewalk with Phoenix. Especially the second stage of it.


(Szakalot) #11

meh, selfrevive is ok but its def weakest phoenix attribute. very fast speed + kek pluss consistent and fast selfheal are what makes him strong. you can poke people effectively and retreat to a teammate, let them push while you get a pulse going 2-1. cant get too close or 100hp will be punished by spam and beefier mercs

think of phoenix as support merc slayer. you should always be at the main frontline but if you only stay back and heal you are doing it wrong, as sawbonez suits that role better. get in there for quick damage, fall back before dying and support teammates in your poke downtime. dont count on selfrevive, and dont play just so you can succesfully finish it once in a while.

in that sense phoenix plays a bit like close range sparks.

the most important tip: dont ever die


(RyePanda) #12

Helping up a teammate: 6 seconds

Phoenix’s self revive: 3 seconds

It’s already faster. I wouldn’t mind it being a bit faster, maybe 2.5 seconds.


(doxjq) #13

Pretty much as @Szakalot said 100% agreed, except I think the Hochfir is a better choice than the Kek. Personal preference ofcourse, but I love that gun, and the KE81 card in particular is amazing for Phoenix. Hochfir, Selbstadt and Beckhill, my 3 favourite choices, plus potent packs and extra supplies. To me it’s the best balance of slaying and healing. Always push with him, always use him up close and personal, and support your heavy slaying frontline mercs. Don’t lone wolf it too much as @Naonna says, that’s not the way to be useful for your team haha.

Been using Phoenix for the last week or so and he is by far my favourite and most efficient medic. Stomping out 1130xp/min with him at the moment on my profile. But yeah, that is where the self revive comes in handy, is when you’re actually supporting your heavy slayers up close where the person who killed you doesn’t have enough time to gib you because you’ve got 3 team mates shooting them as well. The only time I seem to fail my self revive is when I get too cocky and go on a lone wolf rampage.


(vdll) #14

@rancid
Use KE81, for the best balance betwen slaying and healing. Call now and receive 25% more slaying and a free filter for your gas mask!


(MTLMortis) #15

This is why you always, always, always, finish your kills.


(Amerika) #16

In comp play the self-revive is a bit weak. You need to hang around positions that won’t allow you to be easily gibbed (like the MG nests on the 2nd Terminal OBJ). In those situations it’s pretty good as it gives you an extra life. It also gives you time to get up if you get exploded and fly behind a corner.

And in pubs you can down a Phoenix first then deal with two more players only to then have to deal with the Phoenix again as you gave him enough time to self-revive. Or you can gib the Phoenix at the cost of dying to the other two players. You have to decide which is more important.

I think buffing his self-revive would make him way too powerful as he’s already powerful with proper positioning and some luck in competitive play and extremely powerful in pub play when there are more potential opponents to deal with and your time to gib not being too high a lot of times. I see it as an extra that Phoenix gets to use from time to time. His main abilities are to revive and heal. Self-reviving should remain a gimmick that you don’t get to use 100% of the time or even near 100% of the time.


(JJMAJR) #17

[quote=“convincingMollusk;170444”]@rancid
Use KE81, for the best balance betwen slaying and healing. Call now and receive 25% more slaying and a free filter for your gas mask!
[/quote]

Does this mean I can get through contaminated zones without using my healing pulse and self-revive?


(vdll) #18

@JJMAJR: but of course! And if you fail to do so, you are entitled to a full refund!*

*refund will be available on your next incarnation, collectable after 25 years of warranty verification.


(Your worst knifemare.) #19

I see his self revive as a second chance, similer to nader’s.martydom as a bonus


(SzGamer227) #20

I think the sweet spot is “not short enough to revive unfairly but not to long as to make it tedious”. It’s pretty close to this already, but I would say it’s a bit on the long side, if only slightly. Lying on the ground holding the revive button is a bit slow when there’s no one around that’s going to finish you, but it’s not something that really needs to be changed.