[quote=“Amerika;172744”]
Because it’s a bonus and you’re rewarded with more usage by having better positioning instead of running into the middle of a fight, dying and then essentially quick-tapping yourself up.
Do you honestly believe you should be able to use it 100% of the time? You’re a guy who is into balancing video game. How does a merc with an instant aoe heal (after charge) and has the ability to revive also get a 100% self-revive where no other medics get that? His healing ability is pretty strong in team fights and for personal survival and he can revive like any other medic with paddles. So he’s not weak with his two main medic abilities. But then he gets a self-revive on top of that which, as it’s balanced, is a bonus for good positioning or just luck. No other medic has this. And you want it to be a nearly 100% of the time thing and reward bad play?
That’s just not good balance compared to how the rest of the game plays out. Aura needs to gain a 2-3 second iron skin buff where she takes no damage. Sparks needs to instantly heal herself without even needing to stop REVIVR charging and Sawbonez needs to call in a disco-ball airstrike and make everyone dance in the area for a few seconds to make a 100% self-revive balanced with the other medics.
I also like the fact that you can be gibbed after it’s activated which puts it on CD. This allows players who are smart to bait it and players who are not smart about it to be baited. It also sometimes is fun to gamble it. Also, with the way it is currently you sometimes have to figure out whether to kill a live threat who is low HP or finishing gibbing the Phoenix who will be full HP on revive.[/quote]
@Amerika
I feel like you missed this part of my post
[quote=“Watsyurdeal;171995”]
Or, we could do it another way, pressing the context action for self revive starts the process, you have to press it again when you wanna get back up.
This way you self revive with more or less health depending on what you want to do. But the cooldown is still the same. [/quote]
In other words, kinda like how the defib works currently, the longer you hold it the more health you receive, and plus there’s still that brief period of time where you can still be gibbed before you fully get up.
And even if you did get up, you’d still probably be taken down pretty quick with such low health.
The thing is if we’re going to have abilities like this they might as well be somewhat viable or useful, the self revive rarely ever works out well. A few small tweaks to it would actually make Phoenix better at his intended role, which is to be the best pick if your team wants to run with a single solitary Medic.