Phoenix Issues


(Yes) #41

Healing pulse must ALWAYS be at the same level of the recipient… for example: if I am the healer and wish to heal my teammate. Teammate must either go down the crate, or I jump on the crate.[/quote]

I was on top of the EV right next to the guy. If you’re able to melee people in EV turrets, you should be able to heal them with the healing pulse.


(Ghosthree3) #42

Generally these things seem to work on the same level and below but not above.


(KangaJoo) #43

I think 1 is a good thing. It punishes people for making a bad decision and self reviving in a bad situation. The self revive is still really useful anyway.
2 Is a legit issue.
3 Is also a real problem and one that screws me over a lot. I’m not sure if it’s intentional but I don’t think it’s a good thing.
4-6 I haven’t seen but if that’s true then those problems should definitely fixed.

Personally, I think having him self revive to full HP seems pretty OP. Maybe they should change it so he only has 60% or so?


(SteelMailbox) #44

Healing pulse must ALWAYS be at the same level of the recipient… for example: if I am the healer and wish to heal my teammate. Teammate must either go down the crate, or I jump on the crate.[/quote]

It doesn’t work on normal mounted MG’s aswell sometimes. This is super annoying a problem that occurred to me when trying to sticky someone that was on an MG and it did no damage or I threw a medpack and it didn’t get taken and now with the healing pulse.


(Viquel) #45

Unfortunatly, I’ve never seen a friendly or enemy phoenix chargign the heal-thingy. Do you see the the range of the heal, at leats for friendlies? I’v tried to catch a proxy to heal so many times, the little bunny keeps evading the heal by jumping around or simply running away -.-


(Ghosthree3) #46

Healing in general doesn’t work on people on MGs, might be intentional. Eg. you cannot receive healing from an Aura station while on the MG, for balance maybe?


(Yes) #47

Healing in general doesn’t work on people on MGs, might be intentional. Eg. you cannot receive healing from an Aura station while on the MG, for balance maybe?[/quote]

Or it could be something messed up like how sticky bombs often don’t affect people on MGs.


(Fiktio) #48

In my eyes that current self-revive full HP is fine.
It’s not instant revive and even when the revive animation is almost done, but you aren’t standing yet, even in the middle of animation opponent can still knock you back to the ground. (Happened to me several times already. I died and used a chance to self revive, but opponent Phoenix came back and hit me back to death at last second.)
Also the cooldown is quite long and the chance that you will get finished before the self-revive is fully done, is quite high.
So when keeping all those things in mind, in my opinion the HP amount of self-revive is totally fine and not OP at all.
If enemies can’t finish the kill, the walking dead is back to the action.


(Faraleth) #49

[quote=“Clown;79721”]
Or it could be something messed up like how sticky bombs often don’t affect people on MGs.[/quote]

That is the MOST annoying thing >.> Honestly, I think the hit-boxes for the MG’s need to be reworked too, because they are bloody stupid sometimes :L Especially the one on Trainyard.

And this is absolutely fine - why? Well, it takes over 10 seconds to charge up if you want a full revive from pretty much anything below 20hp. If Phoenix is THAT low already, just shoot him to finish him off. If he runs, he is in the same situation as Sawbonez. Because if Sawbonez drops a med pack, he will actually regenerate faster than Phoenix’s “instant health restore” if not under-fire. Just my opinion, of course :stuck_out_tongue:


(Ghosthree3) #50

That isn’t sticky related, MGs are completely messed up for aoe. Fragger’s nades don’t work 99% of the time either.


(Yes) #51

That isn’t sticky related, MGs are completely messed up for aoe. Fragger’s nades don’t work 99% of the time either.[/quote]

Fletcher is the only merc with explosives I use regularly, so I wasn’t sure.


(Szakalot) #52

[quote=“Dirmagnos;79516”]Id prefer healing pulse being on tap-tap, instead of hold, charge.
Instead of tappping and holding button(then releasing), player taps it once, then wait and tap it again to activate.
Imo it would be a good togglable option in general for all chargeup skills.[/quote]

yes, just like revive gun; would be great if this was toggle-able


(Amerika) #53

Healing in general doesn’t work on people on MGs, might be intentional. Eg. you cannot receive healing from an Aura station while on the MG, for balance maybe?[/quote]

Or it could be something messed up like how sticky bombs often don’t affect people on MGs.[/quote]

Explosives in general do funny things when you are interacting with something on the map. For example, as a Nader or a Fragger you better not count on your grenade killing somebody who is delivering a drug sample or the EMP because most likely you won’t even scratch them unless it’s sitting under their feet…and even then not likely. I don’t normally throw grenades at people on MG’s either for the same reason. It doesn’t happen if somebody is planting or defusing though.

No healing while in the EV MG or the MG nests is probably intentional though. Think of a Rhino sitting in an MG nest with an Aura heal station.


(Ghosthree3) #54

Yep. The number of times I could have saved the last point on Chapel…


(Szakalot) #55

[quote=“B. Montiel;79380”][quote=“Clown;17476”]

  1. After self-revive is activated, you are still able to be gibbed during the get up animation, however it will count as an activation and you’ll have a minute cooldown before you can activate the self-revive again. They either need to remove the animation, make Phoenix immune during the animation or make it so it only counts as an activation after the animation.
    [/quote]

It is working accordingly with the gib after revive mechanic any other medic can experience. I don’t like this overall mechanic personally but I think this is how self-revive should act and be wasted if you get gibbed during this short period of time.[/quote]

I disagree, imo Phoenix self-revive is a unique revive ability, and since already hugely situational this drawback should be removed.

I’d like incapacitated Phoenix to be an immediate threat that has to be gibbed, sort of like martyrdom is; if you want to cross over the body.

Finishing the self-revive while already being shot at, and then dying mid-revive is very frustrating.

If we want self-revive to be a more tactical choice, you could:

  • spent cooldown even if you ATTEMPT self-revive
  • making you invulnerable once the self-revive action is complete.

This way, trying to use an obvious self-revive in front of enemies will get instantly punished. But you will remove the frustration of completing the self-revived, and getting gibbed anyways.

BTW.
Phoenix healing pulse is maxed at 12second cooldown - when that circle in the hand is complete. Holding pulse longer has no benefit, and it only serves to prolong your cooldown.


(Ghosthree3) #56

I self revived once with an Aura standing over me with a bat because I wasn’t sure what would happen. Lesson learned.


(jazzedFoal) #57

Am I the only one feeling the hitpunch is different from the other mercs? I don’t know if there is a correlation between the amount of health and the hitpunch but damn when someone aim me properly even if I had the first shoot almost everytime I lose my duel.
I’ve tried different merc to see if it was the same but Phoenix is the only one I have this impression, maybe I’m paranoid…


(Jurmabones) #58

[quote=“Amerika;79643”][quote=“Clown;79622”][quote=“Amerika;79461”]
3. I am pretty sure this is by design. It makes people not be able to run around with the healing pulse ready to instantly heal them or a teammate at all times but then allow them to cancel it and engage in a fight immediately and still have the CD available to them a few seconds later. If they allowed this I would have been abusing the hell out of it last night when playing.[/quote]

Then it was a bad idea. There are so many times where I want to heal a player and they just keep running away or they then get healed by someone else. I don’t think it would be much of an issue if players wanted to just keep their healing pulse ready, considering how long the cooldown is, it’s not as strong of a heal as Sawbonez’s packs or Aura’s station.

EDIT: And even if they want this to stick, at least make it so the healing pulse actually activates.[/quote]

Dunno. As a player I totally agree with you. It would be awesome. But I can also think of a lot of instances where it would be OP as hell having a full burst heal ready to go at all times that can be canceled with no penalty. It would be crazy powerful.

I guess if it turns out to be too weak it can always be adjusted later.[/quote]
Canceled with no penalty… Why would there need to be a penalty if nobody got healed though?

I dunno, I guess I just think Phoenix is kind of meh compared to Sawbonez besides having access to the kek-10.


(Szakalot) #59

[quote=“Jurmabones;79998”][quote=“Amerika;79643”][quote=“Clown;79622”][quote=“Amerika;79461”]
3. I am pretty sure this is by design. It makes people not be able to run around with the healing pulse ready to instantly heal them or a teammate at all times but then allow them to cancel it and engage in a fight immediately and still have the CD available to them a few seconds later. If they allowed this I would have been abusing the hell out of it last night when playing.[/quote]

Then it was a bad idea. There are so many times where I want to heal a player and they just keep running away or they then get healed by someone else. I don’t think it would be much of an issue if players wanted to just keep their healing pulse ready, considering how long the cooldown is, it’s not as strong of a heal as Sawbonez’s packs or Aura’s station.

EDIT: And even if they want this to stick, at least make it so the healing pulse actually activates.[/quote]

Dunno. As a player I totally agree with you. It would be awesome. But I can also think of a lot of instances where it would be OP as hell having a full burst heal ready to go at all times that can be canceled with no penalty. It would be crazy powerful.

I guess if it turns out to be too weak it can always be adjusted later.[/quote]
Canceled with no penalty… Why would there need to be a penalty if nobody got healed though?

I dunno, I guess I just think Phoenix is kind of meh compared to Sawbonez besides having access to the kek-10.
[/quote]

because being able to have a full hp heal constantly ready would be op. Phoenix would do nothing else but keep spamming it behind teammates, ready to heal when things start to go wrong.

The present systems forces you to time your heals, which is good.


(Derpfestor) #60

[quote=“Szakalot;80003”][quote=“Jurmabones;79998”][quote=“Amerika;79643”][quote=“Clown;79622”][quote=“Amerika;79461”]
3. I am pretty sure this is by design. It makes people not be able to run around with the healing pulse ready to instantly heal them or a teammate at all times but then allow them to cancel it and engage in a fight immediately and still have the CD available to them a few seconds later. If they allowed this I would have been abusing the hell out of it last night when playing.[/quote]

Then it was a bad idea. There are so many times where I want to heal a player and they just keep running away or they then get healed by someone else. I don’t think it would be much of an issue if players wanted to just keep their healing pulse ready, considering how long the cooldown is, it’s not as strong of a heal as Sawbonez’s packs or Aura’s station.

EDIT: And even if they want this to stick, at least make it so the healing pulse actually activates.[/quote]

Dunno. As a player I totally agree with you. It would be awesome. But I can also think of a lot of instances where it would be OP as hell having a full burst heal ready to go at all times that can be canceled with no penalty. It would be crazy powerful.

I guess if it turns out to be too weak it can always be adjusted later.[/quote]
Canceled with no penalty… Why would there need to be a penalty if nobody got healed though?

I dunno, I guess I just think Phoenix is kind of meh compared to Sawbonez besides having access to the kek-10.
[/quote]

because being able to have a full hp heal constantly ready would be op. Phoenix would do nothing else but keep spamming it behind teammates, ready to heal when things start to go wrong.

The present systems forces you to time your heals, which is good.[/quote]

You can pretty much do that already with Sawbonez. His med packs have an even smaller cooldown and he can just spam those for eternity.