[quote=“Clown;79407”][quote=“B. Montiel;79397”][quote=“Clown;79387”][quote=“B. Montiel;79380”][quote=“Clown;17476”]
- After self-revive is activated, you are still able to be gibbed during the get up animation, however it will count as an activation and you’ll have a minute cooldown before you can activate the self-revive again. They either need to remove the animation, make Phoenix immune during the animation or make it so it only counts as an activation after the animation.
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It is working accordingly with the gib after revive mechanic any other medic can experience. I don’t like this overall mechanic personally but I think this is how self-revive should act and be wasted if you get gibbed during this short period of time.[/quote]
Yes, but defibs and the revive gun don’t have a minute cooldown and they don’t take ~3 secs to activate.[/quote]
Indeed. But in my opinion, if you have put yourself in such a situation, you’ve done a strong mistake. Self-revive should be not something you should be able to do with 3 enemies looking in your direction.
The biggest problem with giving it revive immunity for self-revive is that it will get the revive mechanics further illogical than it already is. I see no reason why he should get a pass with his self-revive while all other reviving abilities suffer from it. Yes, it is frustrating and punishing, but it’s the same for all other medics. I personally hate reviving someone and see him fall right after. That’s x amount of time (go to the guy, potentially charge the defibs and raise him) I could have spent on doing something else.
In my opinion, revive immunity or full CD reload would be way too forgiving and it’s not acknowledging the fact that you’ve done a mistake by not judging the situation correctly. So, I’d better call for 50% CD reduction in this specific situation at best.[/quote]
The self-revive is a unique ability, it shouldn’t be treated the same as the rest of the revives.
And if you manage to self-revive with 3 enemies near you, they should be punished for not gibbing you in the first place, not be given a reminder in the form of the animation. You’re also assuming that all situations where you get gibbed are when you are surrounded by enemies. If your body is moved when you die, by an explosion or elevator, there are often times where you can’t even see your body. Additionally, you could be in a clear spot and an enemy happens to find you just as your self-revive is activated.[/quote]
Well, that’s where we seem to disagree. Yes, it’s a unique ability, but the purpose is the same with a classic revive from a medic. In this respect, my point of view is that the mechanics should be the same. But that’s something which needs questioning in direct game design. We both can’t answer that.
Since gib after revive exists, gibbing at first place is not necessarily a wise choice. Putting some damage into a downed enemy, wait for the medic and gib it while receving the revive can work, it’s lame and efficient. And for situational problems during the self revive, like explosive coming your way etc, well, those happens, no one forces you to hold F further if you see the situation turning badly.
In my opinion, a good fraction of your precedent points are also issues with the overall gib after revive and the current reviving system.