Phoenix Issues


(Yes) #1

I’m just gonna list a few issues I have with Phoenix currently.

  1. After self-revive is activated, you are still able to be gibbed during the get up animation, however it will count as an activation and you’ll have a minute cooldown before you can activate the self-revive again. They either need to remove the animation, make Phoenix immune during the animation or make it so it only counts as an activation after the animation.
  2. Self-revive can be cancelled by a player helping you up. The circle showing progress on the self-revive is just replaced by the teammate helping you up. It doesn’t actually cancel it, I must have accidentally released the f key the one time it happened to me.
  3. Charging the healing pulse and then switching weapons before activating it will cancel the healing pulse but still cause it to go on cooldown.
    4. Potent Packs doesn’t seem to work with Phoenix. (Need confirmation on this) OK, this has been confirmed. Guess I just didn’t notice it.

If anyone has any other problems with Phoenix or wants to discuss any of these issues, feel free to comment below.

EDIT:
4. The healing pulse sometimes does not heal other players.
5. The healing pulse is often negated by inclines.
6. The healing pulse does not work on people using the EV turret. Healing also doesn’t affect people on MGs.


(Feley) #2
  1. I like that… That’s why you need to think before self-revive, and also, I like to gib other Phoenixes while animation is going on :tongue:
  2. It isn’t cancelled, it’s that reviving animation that is cancelled, but yeah you just need to hold F and you’ll do your self-revive.
  3. That is the sad problem :disappointed:
  4. It does, I get +25 xp on quick charge, while w/o I get +20 xp :slight_smile:

(Yes) #3

It is, I was self-reviving and then someone came to help me up and it cancelled my self-revive, meaning I had to start it again.


(Sinee) #4

For some reason I’m missing hitboxes with gibbing and reviving with Phoenix. I’ll stand right over someone and charge the paddles and it won’t work. Stand right on top of someone to gib, it won’t work.

Anyone else?


(Feley) #5

It is, I was self-reviving and then someone came to help me up and it cancelled my self-revive, meaning I had to start it again.[/quote]

Pfff… Never happened to me though :confused: I just continue to hold F and it does the job…
Also sometimes when I do Healilng Pulse, not all teammates get healed (those teammates were mostly Vassilis)


(K1X455) #6

Agree on number 3. If the healing pulse was cancelled, the cooldown still activates.


(Yes) #7

Yeah, actually I’ve had that as well. Earlier my healing pulse was just healing myself.


(SteelMailbox) #8
  1. Agree it is the most frustrating thing about him.
  2. Didn’t knew it was a thing.
  3. I hate it, I had countless times where I am running to heal a teammate and he dies so I wasted my damn pulse in my opinion make us wait only a half of the time from normal but that needs to go.
  4. It does.

(Mister__Wiggles) #9

Canceling the healing pulse animation shouldn’t result in a Cookstown that I agree with mostly. The gib on the self revive is also something I find annoying, it’s far to easy to get gibbed while you are half way through the animation and I’ve seen people waiting for phoenix to use his self revive only to kill him again instantly. Other than that though I feel he is a very well rounded merc.


(JesseKomm) #10

@Clown don’t forget about Extra Supplies, it currently has no effect on the cooldown of the Healing Pulse for Phoenix. As well being gibbed during the animation is standard for all players, it forces you to make that split second decision to attack that person as they are standing up so you wont have to deal with them. It is also annoying that the self-revive is cancelled by friendlies picking you up, especially when you’re one second away and they decide to “help” you. It’s not their fault though, they have no way of knowing you can even get yourself up at that moment.


(B_Montiel) #11

It is working accordingly with the gib after revive mechanic any other medic can experience. I don’t like this overall mechanic personally but I think this is how self-revive should act and be wasted if you get gibbed during this short period of time.


(Yes) #12

[quote=“B. Montiel;79380”][quote=“Clown;17476”]

  1. After self-revive is activated, you are still able to be gibbed during the get up animation, however it will count as an activation and you’ll have a minute cooldown before you can activate the self-revive again. They either need to remove the animation, make Phoenix immune during the animation or make it so it only counts as an activation after the animation.
    [/quote]

It is working accordingly with the gib after revive mechanic any other medic can experience. I don’t like this overall mechanic personally but I think this is how self-revive should act and be wasted if you get gibbed during this short period of time.[/quote]

Yes, but defibs and the revive gun don’t have a minute cooldown and they don’t take ~3 secs to activate.


(Eox) #13

Brb, trolling Phoenixes.


(B_Montiel) #14

[quote=“Clown;79387”][quote=“B. Montiel;79380”][quote=“Clown;17476”]

  1. After self-revive is activated, you are still able to be gibbed during the get up animation, however it will count as an activation and you’ll have a minute cooldown before you can activate the self-revive again. They either need to remove the animation, make Phoenix immune during the animation or make it so it only counts as an activation after the animation.
    [/quote]

It is working accordingly with the gib after revive mechanic any other medic can experience. I don’t like this overall mechanic personally but I think this is how self-revive should act and be wasted if you get gibbed during this short period of time.[/quote]

Yes, but defibs and the revive gun don’t have a minute cooldown and they don’t take ~3 secs to activate.[/quote]

Indeed. But in my opinion, if you have put yourself in such a situation, you’ve done a strong mistake. Self-revive should be not something you should be able to do with 3 enemies looking in your direction.

The biggest problem with giving it revive immunity for self-revive is that it will get the revive mechanics further illogical than it already is. I see no reason why he should get a pass with his self-revive while all other reviving abilities suffer from it. Yes, it is frustrating and punishing, but it’s the same for all other medics. I personally hate reviving someone and see him fall right after. That’s x amount of time (go to the guy, potentially charge the defibs and raise him) I could have spent on doing something else.

In my opinion, revive immunity or full CD reload would be way too forgiving and it’s not acknowledging the fact that you’ve done a mistake by not judging the situation correctly. So, I’d better call for 50% CD reduction in this specific situation at best.


(Nitronik) #15

IMO the healing is really underwhelming.

As long as the pulse is on cooldown, you cannot heal at all. This alone makes phoenix a lot worse than other medics imo

I’d love for the pulse to work somewhat like RedEye’s IR. The higher the usage percentage, the less of a chance you have to charge a heal pulse


(Yes) #16

[quote=“B. Montiel;79397”][quote=“Clown;79387”][quote=“B. Montiel;79380”][quote=“Clown;17476”]

  1. After self-revive is activated, you are still able to be gibbed during the get up animation, however it will count as an activation and you’ll have a minute cooldown before you can activate the self-revive again. They either need to remove the animation, make Phoenix immune during the animation or make it so it only counts as an activation after the animation.
    [/quote]

It is working accordingly with the gib after revive mechanic any other medic can experience. I don’t like this overall mechanic personally but I think this is how self-revive should act and be wasted if you get gibbed during this short period of time.[/quote]

Yes, but defibs and the revive gun don’t have a minute cooldown and they don’t take ~3 secs to activate.[/quote]

Indeed. But in my opinion, if you have put yourself in such a situation, you’ve done a strong mistake. Self-revive should be not something you should be able to do with 3 enemies looking in your direction.

The biggest problem with giving it revive immunity for self-revive is that it will get the revive mechanics further illogical than it already is. I see no reason why he should get a pass with his self-revive while all other reviving abilities suffer from it. Yes, it is frustrating and punishing, but it’s the same for all other medics. I personally hate reviving someone and see him fall right after. That’s x amount of time (go to the guy, potentially charge the defibs and raise him) I could have spent on doing something else.

In my opinion, revive immunity or full CD reload would be way too forgiving and it’s not acknowledging the fact that you’ve done a mistake by not judging the situation correctly. So, I’d better call for 50% CD reduction in this specific situation at best.[/quote]

The self-revive is a unique ability, it shouldn’t be treated the same as the rest of the revives.

And if you manage to self-revive with 3 enemies near you, they should be punished for not gibbing you in the first place, not be given a reminder in the form of the animation. You’re also assuming that all situations where you get gibbed are when you are surrounded by enemies. If your body is moved when you die, by an explosion or elevator, there are often times where you can’t even see your body. Additionally, you could be in a clear spot and an enemy happens to find you just as your self-revive is activated.


(B_Montiel) #17

[quote=“Clown;79407”][quote=“B. Montiel;79397”][quote=“Clown;79387”][quote=“B. Montiel;79380”][quote=“Clown;17476”]

  1. After self-revive is activated, you are still able to be gibbed during the get up animation, however it will count as an activation and you’ll have a minute cooldown before you can activate the self-revive again. They either need to remove the animation, make Phoenix immune during the animation or make it so it only counts as an activation after the animation.
    [/quote]

It is working accordingly with the gib after revive mechanic any other medic can experience. I don’t like this overall mechanic personally but I think this is how self-revive should act and be wasted if you get gibbed during this short period of time.[/quote]

Yes, but defibs and the revive gun don’t have a minute cooldown and they don’t take ~3 secs to activate.[/quote]

Indeed. But in my opinion, if you have put yourself in such a situation, you’ve done a strong mistake. Self-revive should be not something you should be able to do with 3 enemies looking in your direction.

The biggest problem with giving it revive immunity for self-revive is that it will get the revive mechanics further illogical than it already is. I see no reason why he should get a pass with his self-revive while all other reviving abilities suffer from it. Yes, it is frustrating and punishing, but it’s the same for all other medics. I personally hate reviving someone and see him fall right after. That’s x amount of time (go to the guy, potentially charge the defibs and raise him) I could have spent on doing something else.

In my opinion, revive immunity or full CD reload would be way too forgiving and it’s not acknowledging the fact that you’ve done a mistake by not judging the situation correctly. So, I’d better call for 50% CD reduction in this specific situation at best.[/quote]

The self-revive is a unique ability, it shouldn’t be treated the same as the rest of the revives.

And if you manage to self-revive with 3 enemies near you, they should be punished for not gibbing you in the first place, not be given a reminder in the form of the animation. You’re also assuming that all situations where you get gibbed are when you are surrounded by enemies. If your body is moved when you die, by an explosion or elevator, there are often times where you can’t even see your body. Additionally, you could be in a clear spot and an enemy happens to find you just as your self-revive is activated.[/quote]

Well, that’s where we seem to disagree. Yes, it’s a unique ability, but the purpose is the same with a classic revive from a medic. In this respect, my point of view is that the mechanics should be the same. But that’s something which needs questioning in direct game design. We both can’t answer that.

Since gib after revive exists, gibbing at first place is not necessarily a wise choice. Putting some damage into a downed enemy, wait for the medic and gib it while receving the revive can work, it’s lame and efficient. And for situational problems during the self revive, like explosive coming your way etc, well, those happens, no one forces you to hold F further if you see the situation turning badly.

In my opinion, a good fraction of your precedent points are also issues with the overall gib after revive and the current reviving system.


(Feley) #18

I have ke81 loadout with Extra supplies and Potent packs, and both are working fine… Normally there is 6 secs cooldown, with 20 hp heal with quick charge on healing pulse, but with those augments CD is 5 secs, with 25 hp heal…


(JesseKomm) #19

I have ke81 loadout with Extra supplies and Potent packs, and both are working fine… Normally there is 6 secs cooldown, with 20 hp heal with quick charge on healing pulse, but with those augments CD is 5 secs, with 25 hp heal…[/quote]

Interesting, perhaps the cooldown difference is so small I had not noticed it before in the heat of a battle.


(Feley) #20

I have ke81 loadout with Extra supplies and Potent packs, and both are working fine… Normally there is 6 secs cooldown, with 20 hp heal with quick charge on healing pulse, but with those augments CD is 5 secs, with 25 hp heal…[/quote]

Interesting, perhaps the cooldown difference is so small I had not noticed it before in the heat of a battle.[/quote]

Pfff… Augments don’t have that much influence in battle, but that one second can sometimes save others :slight_smile: