Phantoms speed


(blisteringOwlNest) #1

Just curious about people’s opinions on phantoms speed. I would have loved him to be one of the smaller, faster and weaker mercs, as I would think that fits his role of appearing out of nowhere, killing, the getting out of there.

I’d be in favour of a minor speed buff, but that’s my opinion. Anyone else?


(ASTOUNDINGSHELL) #2

i think he should have 430sp and keep his 110hp


(Reddeadcap) #3

Personal wish is that he’d have 120 health but the speed of a 100 merc, No more shield and uncloaking the moment his detected like before though and have it explained that it’s that his armor is both light and durable.

Making him decent at a straight up fight with other mercs that are around that healthpool with just an SMG, Magnum and Knife/sword at hand along with a new detection tool that can be used with him exposing himself and leaving himself in the open for a couple of seconds.

To explain the “Head on fight” I mean the moment that Phantom is found, or lets out the first shot, let it be hit or miss.

Fire Supports have more health (for the most part) and can still slaughter Phantom if not used perfectly with rifles and airstrikes and can always re-arm themselves

Assaults have high rate of fire and high health (for the most part) and aoe damage and a minigun and good burst damage if not using better ranged rifles.

Medics can all self heal one way or another.

Engineers can rely on their ability items heavily to defend themselves from Phantom

Other Recons can detect him for their teammates.


(CCP115) #4

Speed + Armor + 100 dmg chunk + 110 HP?

They would need to do a lot of testing, because he is already a total piece of shit to play against.


(gg2ez) #5

Phantom’s ability is some second-rate trash at best. It doesn’t damage, it doesn’t heal, it doesn’t supply, it doesn’t spot. With that in mind it would be fair to keep Phantom at 120HP and increase his speed to 420-430SP.


(streetwiseSailboat) #6

A speed boost would be nice. I’d like him to be stealthier but have a delay before attackingupon uncloaking so that he can only use the cloak for positioning and can’t kill you out of nowhere with the sword.


(blisteringOwlNest) #7

I agree with gg, phantom contributes nothing but kills (and doesn’t get enough points in my opinion, but that’s a point for another thread) and is not as good as actual assault classes. Having him faster makes him at least have more longevity, as he may be able to escape easier.

Take pheonix. He has a good mix of speed and strength, because he’s a medic and will almost always be with the team. If phantoms a lone wolf type, he needs to be able to look after himself, if not through health, then through speed and being able to quickly cover ground.


(WaffleMonster) #8

The biggest issue with phantom is he doesn’t belong in this game. Buffing him to the point of usability could potentially ruin the game for many people.


(watsyurdeal) #9

I am getting so fucking fed up with this argument.

First of all, there is no reason we should not have a stealth class with mercs like Vasilli, Sparks, and Aura who exist in the game and require a merc who can get behind enemy lines and take them out so they don’t stall the game.

Second, there is no reason not to buff him to be usuable because in his current state the only thing KEEPING him usable is the worst part about him, the armor aspect of his cloak, and yes I will call it cloak cause that’s clearly what it is. I would gladly trade that away to be fully or nearly perfect cloak while walking at the freaking least.

And third, if people can’t handle Phantom and dealing with him, then they need to quit bitching and learn cause all it takes is decent awareness and paying attention to what’s going on around you to figure out where he is coming from and when to deal with him.


(WaffleMonster) #10

I am getting so fucking fed up with this argument.

First of all, there is no reason we should not have a stealth class with mercs like Vasilli, Sparks, and Aura who exist in the game and require a merc who can get behind enemy lines and take them out so they don’t stall the game.

Second, there is no reason not to buff him to be usuable because in his current state the only thing KEEPING him usable is the worst part about him, the armor aspect of his cloak, and yes I will call it cloak cause that’s clearly what it is. I would gladly trade that away to be fully or nearly perfect cloak while walking at the freaking least.

And third, if people can’t handle Phantom and dealing with him, then they need to quit bitching and learn cause all it takes is decent awareness and paying attention to what’s going on around you to figure out where he is coming from and when to deal with him.[/quote]

A combat focused merc doesn’t belong in a skill based fps, why do you think this game lost the majority of its player base in the space of a week after the launch of phantom. Aura’s counter is explosives, vassili can be countered by avoiding the sniping lanes as much as possible and is only effective in the hands of someone who can snipe, sparks is just broken.

The biggest issue with phantom back when he was released was he rewarded low skill players too much (because you didn’t even need to aim to kill people easily and by the time you heard/saw him he was already too close up to compete) but was useless in a competitive environment (because a stealth merc brings nothing to a game like db).


(watsyurdeal) #11

I am getting so fucking fed up with this argument.

First of all, there is no reason we should not have a stealth class with mercs like Vasilli, Sparks, and Aura who exist in the game and require a merc who can get behind enemy lines and take them out so they don’t stall the game.

Second, there is no reason not to buff him to be usuable because in his current state the only thing KEEPING him usable is the worst part about him, the armor aspect of his cloak, and yes I will call it cloak cause that’s clearly what it is. I would gladly trade that away to be fully or nearly perfect cloak while walking at the freaking least.

And third, if people can’t handle Phantom and dealing with him, then they need to quit bitching and learn cause all it takes is decent awareness and paying attention to what’s going on around you to figure out where he is coming from and when to deal with him.[/quote]

A combat focused merc doesn’t belong in a skill based fps, why do you think this game lost the majority of its player base in the space of a week after the launch of phantom. Aura’s counter is explosives, vassili can be countered by avoiding the sniping lanes as much as possible and is only effective in the hands of someone who can snipe, sparks is just broken.

The biggest issue with phantom back when he was released was he rewarded low skill players too much (because you didn’t even need to aim to kill people easily and by the time you heard/saw him he was already too close up to compete) but was useless in a competitive environment (because a stealth merc brings nothing to a game like db).[/quote]

He was a problem because even when he was spotted his armor protected him, he was an unfair match to fight against for newer players. And he doesn’t bring anything to competitive because aside from killing people he doesn’t do anything else. Give him an ability to make him useful and he’d be fine.

And a combat class doesn’t belong in Dirty Bomb? FRAGGER! HELLO?

No offense but I don’t think you’re in any position to say what doesn’t belong in Dirty Bomb, just because it kills you doesn’t mean it doesn’t fit. And I absolutely disagree Stealth has no place in old school games, it just needs to not be trash and not feel unfair to deal with. That’s one thing TF2 does do right, Spy is strong but not impossible to counter. It’s just a shame he can only stab people and not much else.


(WaffleMonster) #12

I am getting so fucking fed up with this argument.

First of all, there is no reason we should not have a stealth class with mercs like Vasilli, Sparks, and Aura who exist in the game and require a merc who can get behind enemy lines and take them out so they don’t stall the game.

Second, there is no reason not to buff him to be usuable because in his current state the only thing KEEPING him usable is the worst part about him, the armor aspect of his cloak, and yes I will call it cloak cause that’s clearly what it is. I would gladly trade that away to be fully or nearly perfect cloak while walking at the freaking least.

And third, if people can’t handle Phantom and dealing with him, then they need to quit bitching and learn cause all it takes is decent awareness and paying attention to what’s going on around you to figure out where he is coming from and when to deal with him.[/quote]

A combat focused merc doesn’t belong in a skill based fps, why do you think this game lost the majority of its player base in the space of a week after the launch of phantom. Aura’s counter is explosives, vassili can be countered by avoiding the sniping lanes as much as possible and is only effective in the hands of someone who can snipe, sparks is just broken.

The biggest issue with phantom back when he was released was he rewarded low skill players too much (because you didn’t even need to aim to kill people easily and by the time you heard/saw him he was already too close up to compete) but was useless in a competitive environment (because a stealth merc brings nothing to a game like db).[/quote]

He was a problem because even when he was spotted his armor protected him, he was an unfair match to fight against for newer players. And he doesn’t bring anything to competitive because aside from killing people he doesn’t do anything else. Give him an ability to make him useful and he’d be fine.

And a combat class doesn’t belong in Dirty Bomb? FRAGGER! HELLO?

No offense but I don’t think you’re in any position to say what doesn’t belong in Dirty Bomb, just because it kills you doesn’t mean it doesn’t fit. And I absolutely disagree Stealth has no place in old school games, it just needs to not be trash and not feel unfair to deal with. That’s one thing TF2 does do right, Spy is strong but not impossible to counter. It’s just a shame he can only stab people and not much else.[/quote]

Sorry, what i meant by a combat merc is a merc who focuses on melee (which fragger doesn’t).


(watsyurdeal) #13

[quote=“WaffleMonster;140108”]

I am getting so fucking fed up with this argument.

First of all, there is no reason we should not have a stealth class with mercs like Vasilli, Sparks, and Aura who exist in the game and require a merc who can get behind enemy lines and take them out so they don’t stall the game.

Second, there is no reason not to buff him to be usuable because in his current state the only thing KEEPING him usable is the worst part about him, the armor aspect of his cloak, and yes I will call it cloak cause that’s clearly what it is. I would gladly trade that away to be fully or nearly perfect cloak while walking at the freaking least.

And third, if people can’t handle Phantom and dealing with him, then they need to quit bitching and learn cause all it takes is decent awareness and paying attention to what’s going on around you to figure out where he is coming from and when to deal with him.[/quote]

A combat focused merc doesn’t belong in a skill based fps, why do you think this game lost the majority of its player base in the space of a week after the launch of phantom. Aura’s counter is explosives, vassili can be countered by avoiding the sniping lanes as much as possible and is only effective in the hands of someone who can snipe, sparks is just broken.

The biggest issue with phantom back when he was released was he rewarded low skill players too much (because you didn’t even need to aim to kill people easily and by the time you heard/saw him he was already too close up to compete) but was useless in a competitive environment (because a stealth merc brings nothing to a game like db).[/quote]

He was a problem because even when he was spotted his armor protected him, he was an unfair match to fight against for newer players. And he doesn’t bring anything to competitive because aside from killing people he doesn’t do anything else. Give him an ability to make him useful and he’d be fine.

And a combat class doesn’t belong in Dirty Bomb? FRAGGER! HELLO?

No offense but I don’t think you’re in any position to say what doesn’t belong in Dirty Bomb, just because it kills you doesn’t mean it doesn’t fit. And I absolutely disagree Stealth has no place in old school games, it just needs to not be trash and not feel unfair to deal with. That’s one thing TF2 does do right, Spy is strong but not impossible to counter. It’s just a shame he can only stab people and not much else.[/quote]

Sorry, what i meant by a combat merc is a merc who focuses on melee (which fragger doesn’t).[/quote]

And neither does Phantom, and anyone who tries to play him that way will get shat on.


(WaffleMonster) #14

[quote=“Watsyurdeal;140109”][quote=“WaffleMonster;140108”]

I am getting so fucking fed up with this argument.

First of all, there is no reason we should not have a stealth class with mercs like Vasilli, Sparks, and Aura who exist in the game and require a merc who can get behind enemy lines and take them out so they don’t stall the game.

Second, there is no reason not to buff him to be usuable because in his current state the only thing KEEPING him usable is the worst part about him, the armor aspect of his cloak, and yes I will call it cloak cause that’s clearly what it is. I would gladly trade that away to be fully or nearly perfect cloak while walking at the freaking least.

And third, if people can’t handle Phantom and dealing with him, then they need to quit bitching and learn cause all it takes is decent awareness and paying attention to what’s going on around you to figure out where he is coming from and when to deal with him.[/quote]

A combat focused merc doesn’t belong in a skill based fps, why do you think this game lost the majority of its player base in the space of a week after the launch of phantom. Aura’s counter is explosives, vassili can be countered by avoiding the sniping lanes as much as possible and is only effective in the hands of someone who can snipe, sparks is just broken.

The biggest issue with phantom back when he was released was he rewarded low skill players too much (because you didn’t even need to aim to kill people easily and by the time you heard/saw him he was already too close up to compete) but was useless in a competitive environment (because a stealth merc brings nothing to a game like db).[/quote]

He was a problem because even when he was spotted his armor protected him, he was an unfair match to fight against for newer players. And he doesn’t bring anything to competitive because aside from killing people he doesn’t do anything else. Give him an ability to make him useful and he’d be fine.

And a combat class doesn’t belong in Dirty Bomb? FRAGGER! HELLO?

No offense but I don’t think you’re in any position to say what doesn’t belong in Dirty Bomb, just because it kills you doesn’t mean it doesn’t fit. And I absolutely disagree Stealth has no place in old school games, it just needs to not be trash and not feel unfair to deal with. That’s one thing TF2 does do right, Spy is strong but not impossible to counter. It’s just a shame he can only stab people and not much else.[/quote]

Sorry, what i meant by a combat merc is a merc who focuses on melee (which fragger doesn’t).[/quote]

And neither does Phantom, and anyone who tries to play him that way will get shat on.[/quote]

ATM yes. Buff the cloak visibility and it becomes far easier to get within melee range without being seen (just like when phantom was released), melee only would become far more rewarding.


(watsyurdeal) #15

[quote=“WaffleMonster;140114”][quote=“Watsyurdeal;140109”][quote=“WaffleMonster;140108”]

I am getting so fucking fed up with this argument.

First of all, there is no reason we should not have a stealth class with mercs like Vasilli, Sparks, and Aura who exist in the game and require a merc who can get behind enemy lines and take them out so they don’t stall the game.

Second, there is no reason not to buff him to be usuable because in his current state the only thing KEEPING him usable is the worst part about him, the armor aspect of his cloak, and yes I will call it cloak cause that’s clearly what it is. I would gladly trade that away to be fully or nearly perfect cloak while walking at the freaking least.

And third, if people can’t handle Phantom and dealing with him, then they need to quit bitching and learn cause all it takes is decent awareness and paying attention to what’s going on around you to figure out where he is coming from and when to deal with him.[/quote]

A combat focused merc doesn’t belong in a skill based fps, why do you think this game lost the majority of its player base in the space of a week after the launch of phantom. Aura’s counter is explosives, vassili can be countered by avoiding the sniping lanes as much as possible and is only effective in the hands of someone who can snipe, sparks is just broken.

The biggest issue with phantom back when he was released was he rewarded low skill players too much (because you didn’t even need to aim to kill people easily and by the time you heard/saw him he was already too close up to compete) but was useless in a competitive environment (because a stealth merc brings nothing to a game like db).[/quote]

He was a problem because even when he was spotted his armor protected him, he was an unfair match to fight against for newer players. And he doesn’t bring anything to competitive because aside from killing people he doesn’t do anything else. Give him an ability to make him useful and he’d be fine.

And a combat class doesn’t belong in Dirty Bomb? FRAGGER! HELLO?

No offense but I don’t think you’re in any position to say what doesn’t belong in Dirty Bomb, just because it kills you doesn’t mean it doesn’t fit. And I absolutely disagree Stealth has no place in old school games, it just needs to not be trash and not feel unfair to deal with. That’s one thing TF2 does do right, Spy is strong but not impossible to counter. It’s just a shame he can only stab people and not much else.[/quote]

Sorry, what i meant by a combat merc is a merc who focuses on melee (which fragger doesn’t).[/quote]

And neither does Phantom, and anyone who tries to play him that way will get shat on.[/quote]

ATM yes. Buff the cloak visibility and it becomes far easier to get within melee range without being seen (just like when phantom was released), melee only would become far more rewarding.[/quote]

No, it won’t, people have adapted to dealing with melee centric Phantoms and they will only get maybe a single swing in before dying spectacularly.

Meanwhile, those who use their gun will be able to evade better, but the cloak will still be very easy to see, and still no second ability to make him useful in competitive.


(WaffleMonster) #16

[quote=“Watsyurdeal;140119”][quote=“WaffleMonster;140114”][quote=“Watsyurdeal;140109”][quote=“WaffleMonster;140108”]

I am getting so fucking fed up with this argument.

First of all, there is no reason we should not have a stealth class with mercs like Vasilli, Sparks, and Aura who exist in the game and require a merc who can get behind enemy lines and take them out so they don’t stall the game.

Second, there is no reason not to buff him to be usuable because in his current state the only thing KEEPING him usable is the worst part about him, the armor aspect of his cloak, and yes I will call it cloak cause that’s clearly what it is. I would gladly trade that away to be fully or nearly perfect cloak while walking at the freaking least.

And third, if people can’t handle Phantom and dealing with him, then they need to quit bitching and learn cause all it takes is decent awareness and paying attention to what’s going on around you to figure out where he is coming from and when to deal with him.[/quote]

A combat focused merc doesn’t belong in a skill based fps, why do you think this game lost the majority of its player base in the space of a week after the launch of phantom. Aura’s counter is explosives, vassili can be countered by avoiding the sniping lanes as much as possible and is only effective in the hands of someone who can snipe, sparks is just broken.

The biggest issue with phantom back when he was released was he rewarded low skill players too much (because you didn’t even need to aim to kill people easily and by the time you heard/saw him he was already too close up to compete) but was useless in a competitive environment (because a stealth merc brings nothing to a game like db).[/quote]

He was a problem because even when he was spotted his armor protected him, he was an unfair match to fight against for newer players. And he doesn’t bring anything to competitive because aside from killing people he doesn’t do anything else. Give him an ability to make him useful and he’d be fine.

And a combat class doesn’t belong in Dirty Bomb? FRAGGER! HELLO?

No offense but I don’t think you’re in any position to say what doesn’t belong in Dirty Bomb, just because it kills you doesn’t mean it doesn’t fit. And I absolutely disagree Stealth has no place in old school games, it just needs to not be trash and not feel unfair to deal with. That’s one thing TF2 does do right, Spy is strong but not impossible to counter. It’s just a shame he can only stab people and not much else.[/quote]

Sorry, what i meant by a combat merc is a merc who focuses on melee (which fragger doesn’t).[/quote]

And neither does Phantom, and anyone who tries to play him that way will get shat on.[/quote]

ATM yes. Buff the cloak visibility and it becomes far easier to get within melee range without being seen (just like when phantom was released), melee only would become far more rewarding.[/quote]

No, it won’t, people have adapted to dealing with melee centric Phantoms and they will only get maybe a single swing in before dying spectacularly.

Meanwhile, those who use their gun will be able to evade better, but the cloak will still be very easy to see, and still no second ability to make him useful in competitive.[/quote]

People have adapted because melee phantoms are easy to see even from a decent amount of range which allows you to kill them long before they get within swinging range. Buff the cloak and suddenly you can’t see them until they are in melee range.


(watsyurdeal) #17

[quote=“WaffleMonster;140121”][quote=“Watsyurdeal;140119”][quote=“WaffleMonster;140114”][quote=“Watsyurdeal;140109”][quote=“WaffleMonster;140108”]

I am getting so fucking fed up with this argument.

First of all, there is no reason we should not have a stealth class with mercs like Vasilli, Sparks, and Aura who exist in the game and require a merc who can get behind enemy lines and take them out so they don’t stall the game.

Second, there is no reason not to buff him to be usuable because in his current state the only thing KEEPING him usable is the worst part about him, the armor aspect of his cloak, and yes I will call it cloak cause that’s clearly what it is. I would gladly trade that away to be fully or nearly perfect cloak while walking at the freaking least.

And third, if people can’t handle Phantom and dealing with him, then they need to quit bitching and learn cause all it takes is decent awareness and paying attention to what’s going on around you to figure out where he is coming from and when to deal with him.[/quote]

A combat focused merc doesn’t belong in a skill based fps, why do you think this game lost the majority of its player base in the space of a week after the launch of phantom. Aura’s counter is explosives, vassili can be countered by avoiding the sniping lanes as much as possible and is only effective in the hands of someone who can snipe, sparks is just broken.

The biggest issue with phantom back when he was released was he rewarded low skill players too much (because you didn’t even need to aim to kill people easily and by the time you heard/saw him he was already too close up to compete) but was useless in a competitive environment (because a stealth merc brings nothing to a game like db).[/quote]

He was a problem because even when he was spotted his armor protected him, he was an unfair match to fight against for newer players. And he doesn’t bring anything to competitive because aside from killing people he doesn’t do anything else. Give him an ability to make him useful and he’d be fine.

And a combat class doesn’t belong in Dirty Bomb? FRAGGER! HELLO?

No offense but I don’t think you’re in any position to say what doesn’t belong in Dirty Bomb, just because it kills you doesn’t mean it doesn’t fit. And I absolutely disagree Stealth has no place in old school games, it just needs to not be trash and not feel unfair to deal with. That’s one thing TF2 does do right, Spy is strong but not impossible to counter. It’s just a shame he can only stab people and not much else.[/quote]

Sorry, what i meant by a combat merc is a merc who focuses on melee (which fragger doesn’t).[/quote]

And neither does Phantom, and anyone who tries to play him that way will get shat on.[/quote]

ATM yes. Buff the cloak visibility and it becomes far easier to get within melee range without being seen (just like when phantom was released), melee only would become far more rewarding.[/quote]

No, it won’t, people have adapted to dealing with melee centric Phantoms and they will only get maybe a single swing in before dying spectacularly.

Meanwhile, those who use their gun will be able to evade better, but the cloak will still be very easy to see, and still no second ability to make him useful in competitive.[/quote]

People have adapted because melee phantoms are easy to see even from a decent amount of range which allows you to kill them long before they get within swinging range. Buff the cloak and suddenly you can’t see them until they are in melee range.[/quote]

Ok, if you read the thread he said he would like to see Phantom’s speed changed, he said nothing about Phantom’s visibility. That was me, and if you read what I said, I said buff his WALKING visibility speed at the expense of his armor.

So, getting a melee kill, while walking, if the enemy is moving slow, then yes he will destroy them, but 9 times out of 10 the best way to kill someone will be your gun. And if you rush them with your melee, aka Sprinting, you will be visible, and your armor is gone so it can’t protect you anymore.

Please freaking read the posts, or stop replying.


(WaffleMonster) #18

increasing the speed would have a similar effect, it would improve the melee aspect of the merc


(blisteringOwlNest) #19

yes it would, but my main point is for escapes, as I find with phantom he is normally by himself, and getting away from sudden reinforcements is crucial to surviving. phantom with his current speed is awful at that and cant escape many mercs.

While melee phantom is fun (and until recently I was annoyed that it was difficult to play him that way) guns are more rewarding, and always will be because they have range and ROF over the katana. honestly, a speed buff and utility ability would make phantom my most played merc (probably)


(Hierarch) #20

Only 1/3 of the mercs in the game are faster. Also any merc at that health and speed are at the most risk of being one-shot by the katana, or almost any other heavy slash or shotgun, so imo no he shouldn’t get a speed buff as he has stealth and if he is able to stab a lightweight merc he has earned the kill and if the lightweight merc spots you and is able to avoid you they played well and should be rewarded for it.