A couple of reasons honestly.
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He has a cloak.
This is troublesome for 2 reasons: in a fast-paced game such as Dirty Bomb, seeing is believing and without being able to see Phantom, the game becomes slower paced due to the fact that you must always check your surroundings. Of course, good players will constantly check their surroundings but the fact is not everyone is a good player.
Now for the annoying part of the cloak: it can soak up damage. The shield can single-handedly absorb damage from the following:
“So, Katana light attack deals = 78 Damage.
A Katana heavy attack deals = 108 Damage.
Whilst refractive armour is active turrets do not track or shoot Phantom.
Whilst refractive armour is active a Vasilli headshot will not kill a phantom.
Whilst refractive armour is active a proxy mine will not kill phantom, he will survive the blast with full HP.
Skyhammer’s airstike will kill a phantom if multiple damage proc hit, the first will uncloak and the next will do damage as normal.
Arty’s airstike will uncloak and damage, second will kill him.
Kira’s Laser will not kill him, unless he is standing in it for more than a second.
List of Mercs: An x signifies they will instantly die upon a heavy attack. (Number in brackets shows health left after a light attack)
Proxy (12) x
Aura (2) x
Sparks (2) x
Kira (12) x
Vasilli (22) x
Nader (32) (Health after a heavy attack = 2)
Sawbones (32) (Health after a heavy attack = 2)
Bushwacker (32) (Health after a heavy attack = 2)
Fletcher (32) (Health after a heavy attack = 2)
Skyhammer (42) (Health after a heavy attack = 12)
Arty (42) (Health after a heavy attack = 12)
Fragger (72) (Health after a heavy attack = 42)
Rhino (122) (Health after a heavy attack = 92)
Phantom can kill 36% of all Mercs with one attack, most of which that survive can be killed with one shot from any weapon. I feel like Phantom should drop 20 health to that of a Vasilli he shouldn’t be as tanky as a Skyhammer, he should also be revealed by turrets like which Vasilli’s heartbeat sensor.” -
His health needs to be at least reduced to 110 or 100. 120 makes him tanky and unforgivable in terms of damage.
Honestly, the only thing needed to nerf is those two. He has an immense ability to roam around the map and deal ridiculous damage, and has a better ‘style’ than Vasilli in terms of recon. Overall, a nerf is needed.