So after today’s Merc Role Call, pretty much the exact thing I suggested for Phantom is Thunder’s ability, which I didn’t know about (I just assumed it was essentially a flash grenade).
So with that said, let’s brainstorm things here, but before I do, let’s outline the goals here.
- What is Phantom’s problem?
To put it bluntly, he has no purpose. If I want a killing class, I’ll choose Fragger, Nader, or Thunder, if I want a Spotter, I have to choose Red Eye or Vasilli since Phantom has no spotting ability of his own.
Phantom has an ability that works…but is easy to see and annoying to fight, overall just frustrating on both sides. I feel like he needs a rework here, but also needs a functional ability to make him a distinct character worth picking over the others. Something to separate him from the rest.
- What kind of abilities are we looking for here?
Well, the best way I can describe it is intel, something to do with either relaying intel, or misguiding it. For example, a decoy or scrambler device that creates fake spotted enemies on the radar. This can confuse people and even send them in the wrong direction. Even lure people away from their team mates so yo single out certain players.
Or maybe keep it simple, and separate his abilites like someone else here once suggested. This way you can choose when to activate cloak, and when to activate armor.
- Could his loadout cards affect his balance?
Absolutely, if you want to propose augments as well be my guest. A stealthy Engineer card or Medic card would be fantastic to change things up.

