Time and time again in the forums, people consistently ask: “Why doesn’t every Phantom loadouts have a Katana?”. Well, here is my fix to that.
Phantom has a new ability: Katana. This would mean that every Phantom loadouts would come with both a knife AND a Katana, whilst forcing Phantom players to keep a tactical playstyle in mind by putting a cooldown on the Katana. For example the cooldown could be based on the amount of damage dealt with the Katana. This would act as both a nerf AND a buff, giving all loadouts Katanas but also a cooldown time.
Edit: Since RMB is so broken, it should be redone. RMB now does an attack in which Phantom swings his sword downward and does collosal amounts of damage, attack is slow and has a ~20 second cooldown. This remains balanced because of cooldown. Thank you @Kevin