Phantom is nothing more than playing Wolf ET, using covert ops, and disguising themselves and backstabbing enemies.
Any class can kill enemies. Bushwhacker kills enemies with turrets. Proxy kills enemies with mines. I can technically use Proxy to throw a mine offensively at a group of enemies if I wanted to and get many kills. As I said, it is how you kill them. Fletcher can use sticky bombs like grenades.
ALL recons are stealthy assaults. The real name for Recon is actually Covert Ops. Phantom’s invisibility makes him covert, hence why he is a recon.
What separates all Assaults from any other class is that they have heavy weapon abilities. The 2 classes who don’t have a heavy weapon ability, Fragger and Thunder, both use LMGs.
Recons are supposed to be bad at killing multiple enemies. They are good at picking off one enemy at a time. As I said, Phantom needs to be good on a 1 on 1 fight, bad at a 5 on 1 fight.
I will tell you the difference between the 5 classes. Only 1 class is bad at killing enemies. Medic.
Assault kills enemies by having weapons with more firepower. Grenade Launcher, Minigun, LMG. Their weakness is their speed. Although Nader is faster than mercs from other classes, on average, the Assault class as a whole is slow.
Engineers kill enemies by way of using traps. Mines, Turrets, or well placed sticky bombs. Their weakness is that their abiltiies aren’t really that offensive compared to other classes.
Fire Support kill enemies by having large area of effect, but at the expense of long cooldown times. Examples are airstrike, artillery, orbital laser, and molotov.
Recon kill enemies by not being seen. Their weakness is dealing with large crowds.
After the Phantom nerf, Phantom still kills enemies without being seen, but now he has such a tough time dealing with large crowds, unless the crowd are a bunch of noobs.
You don’t take the words Assault, Fire Support, Engineer, Medic, Recon literally. You compare the mercs from Dirty Bomb, their play style, and transfer that play style to a class you would use in Wolfenstein Enemy Territory. Phantom’s playstyle can only be played by using the Covert Ops class, well you can technically sneak around with other classes, but the Covert Ops is built for that.
From the Wolf ET manual:
The Soldier is Enemy Territory’s Heavy Weapons Specialist. While the Soldier doesn’t have any special abilities, he is the only class that can carry heavy two-handed weapons such as the mobile MG42, Mortar, Flamethrower and Panzerfaust. Soldiers initially spawn with a load-out of 4 Hand Grenades.
The Medic can heal team-mates with Health Packs and revive dead teammates, bringing them back into combat without having to wait for the next respawn. Medics help their teammates keep on fighting. Medics can only carry the M1A1 Thompson or MP40 SMG’s and initially spawn with a load-out of one Hand Grenade.
Engineers can set and defuse Dynamite, defuse enemy Satchel Charges, plant Land Mines, build constructible objectives, and repair guns and vehicles. Almost every primary objective in Enemy Territory requires the special abilities of the Engineer. Allied Engineers can choose between the M1A1 Thompson sub machine gun or the M1 Garand rifle with M7 Grenade Launcher. Axis Engineers can choose between the MP40 sub machine gun or the K43 rifle with GPG40 GranatWerfer. Engineers spawn with an initial load-out of 4 Hand Grenades (and 5 Rifle Grenades, if they’ve chosen that rifle).
The Field Operations Specialist or Field Ops is responsible for a team’s ammunition resupply and heavy fire support. Field Ops can distribute Ammo Packs to their team-mates so that they can keep on fighting even when their initial load-out is expended. Field Ops can use call in Air Strikes for nearby targets by indicating the target with their Smoke Canister, and use their Binoculars to spot distant targets for Artillery Strikes. Field Ops can only use SMG’s and initially spawn with a load-out of 2 Hand Grenades.
The Covert Operations Specialist or Covert Ops is Enemy Territory’s espionage, reconnaissance and sabotage expert, in addition to being a deadly marksman. His skills are stealing and wearing enemy uniforms, detecting Land Mines and the stealthy sniping of unsuspecting enemies. He can also infiltrate enemy positions by using enemy Team Doors (while disguised), can report vital battlefield intelligence to his team and destroy key targets with Satchel Charges.
Now if the Dirty Bomb classes were like the Wolf ET classes, which they are, where would Phantom fit? I don’t know, Covert Ops, aka Recon?
For Phantom to be Assault, he has to have one of 2 things. No special abilities, or the ability to carry heavy weapons, or in the case of dirty bomb, have a heavy weapon special ability that is a heavy weapon. So can Phantom carry heavy weapons or have a heavy weapon special ability? No. Does he have special ability that isn’t a weapon ability? Invisibility? Yes. Therefore not an Assault.
We all know that Phantom can’t be a Medic, Engineer or Fire Support.
This leaves Covert Ops aka Recon. Can he at least do one of the things listed in the Covert Ops description. Phantom can do 3 of these things. He is an espionage, sabotage expert, and he can infiltrate enemy positions. Phantom is a recon.
You may not notice this, but the abilities that the recon mercs have once all belonged to one Covert Ops in Wolf ET. It is just that the Covert Ops abilities are split among 4 different mercs. The following abilitiies are:
Sniping: Vasili and Aimee
Smoke: Redeye
Detect Enemy Positions: Vasili. He throws a heartbeat sensor, and in Wolf ET, the enemy positions are displayed on radar so long as the covert ops looks at them.
Detect mines, and in the case of Dirty Bomb, Turrets, Ammo Stations, and Health Staions: Aimee, hopefully.
Satchel Charge: Aimee, because her third eye cam can explode, and the Satchel Charge became the third eye cam in ETQW.
Disguise: No merc has this, but disguising as someone when both teams look exactly the same is stupid, so invisibility achieves the same effect to your enemy. Phantom has this.