Ive thought about this a lot and I think my changes would be this:
- Remove the shield and the invisibility. Gone.
- Keep the Katana where its at.
- Nerf the Kek-10, ofc, but let him keep it.
- Replace the shield/invis with two abilities;
First ability is a blink, probably over a decent distance, that stabs with its use, like a lunge. This means he cant go blinking every which way around the map, because he would have the finish animation on the lunge and might get caught without a weapon. Infact, maybe nerf the Katana a little bit, but give this lunge the same damage it has now, maybe a little more.
Second ability is a “tag”, whereby Phantom tags players that he hovers over for 1-2 seconds. This reveals them similar to Vassili’s skill, but on a single target basis.
Overall I think these changes turn him into a more mobile merc, suited to the game, useful for scouting and lethal with jumps. He cant run around melee-ing everyone and absorbing shots, but he can contribute to the team, he is a more regular merc, using his gun most of the time and sometimes just jump killing people, but not gibbing. This allows him to jump past the enemy team into Arua’s or Sparks’ in the back and take them out and maybe scout / gun down some of the enemy team.
The only thing Im not sure of is if these suggestions change him too much fundamentally, by removing the invisibility. The only problem is I feel like invisibility doesnt quite fit in a game like DB. Maybe they can find a way around that.
