Okay, as someone who plays phantom and counters phantom frequently, I’ve noticed that he’s kind of utter trash now that he has 2 mercs serving as a complete counter, so I sat down and thought of a way to buff him while also keeping him away from being a melee god on the field. The only two issues I have with him are movement speed and his cloak, which I will mention as a potentially balanced buff.
- I feel his movement speed should be increased by just a little bit, enough to at least keep up with a skyhammer or other medium class, at the cost of say 10-20 hp, which would allow him to be the flanker he’s supposed to be.
- There are two options I see with his cloak right now, because honestly it’s in such a bad state that it needs to be reworked a bit, the first issue I have is always being visible even when not moving and having an enormous hum rivaling the sound of Rhino’s mini gun spinning but not discharging at the same time as being cloaked, and here’s where I’m sure a lot of people will find issues with the recommended buffs, I suggest either keeping visibility where it is, and removing the hum as well as his damage absorption, or making him completely invisible while keeping the hum and also slightly decreasing his damage absorption.
Either way, those are the only way I see him being incredibly viable. I almost always get seen as a phantom or see/hear a phantom before it either guns me down or flat out cuts me down with a katana, but the point is, I see very little value to having him on your team unless someone has actually sat down and played him for more than 3 matches. Feel free to input your opinon on the suggested buffs.