Phantom Buff (It does make sense I swear)


(Phantombrotherhood) #21

[quote=“Amerika;108296”][quote=“Someordinaryguy;108180”]I wish they brought back Phantom to “almost Closed Beta” form with some tweaks here and there. To start with, his loadouts: I think katana was his primary and he had a silenced selbstadt as a secondary. That would be neat since right now Phantom is “Recssault” that sucks at both. Furthermore his cloak was more transparent with no hum.

My dream Phantom:
HP:100HP
Speed: 435

Cloak: 6s with 6s cooldown (if used completly [lasts 40% longer when standing still, making him great at ambushes]) 99% invis when standing still (scales down to 95/96% when sprinting) no/almost no protection no hum ist picked by Heartbeat Sensor but not marked (but picked and marked by RedEye IR vision [indirect RedEye buff])

Katana: 2,5% speed reduction when drawn, 1.10x of it’s current “range”, 70dmg on slash, 95dmg on stab, takes slightly longer to slash, 1s “cooldown” after stab, insta-gibs on stab kill

Loadouts (with loadouts cards that could use it):
Primary: Katana(default/C94/BL61),Kukri(BL52/BL94)
Secondary: Silenced Selbstadt(default/C94), M9(BL94), Caulden(BL52) and DE.50 (BL61)

[/quote]

This is basically the same thing as everyone else has said that makes him similar to the TF2 spy. Which doesn’t fit in a game that isn’t balanced like TF2 where there is always a counter easily accessible to all players.

It’s also extremely cheap and only fun for the players who enjoy that playstyle and very much not fun for the majority of players (see the massive backlash to Phantom’s first iteration which many have forgotten). Allowing players to be virtually invisible with no real counter and allow them to pick and choose who to murder over and over again will never sit well with anybody other than those players who enjoy that playstyle.

That’s why I want him to be fixed in other ways and keep him in line with the more traditional shooter mentality DB has overall and make him useful at all levels. And I want to keep him from being a controversial and cheap character that will drive people away.[/quote]

Except, even if he does go back to full invisibility, Redeye and Vassili can spot him, so on a comp level, it’s still fairly balanced


(signofzeta) #22

Phantom needs to be built to flank and ambush, and he needs to be silent. Ok, maybe you are supposed to sneak up slowly.