[quote=“Amerika;85198”][quote=“Watsyurdeal;85147”][quote=“Amerika;85142”]Depending on the camp you reside in dictates his current level of power which the poll doesn’t show. He’s a legit good merc if used in the way I demonstrated. He has a few obvious drawbacks in regard to utility in a more serious environment and he’s probably too easily noticed due to the cloak and sound (but that’s debatable). But he’s far from weak…unless you want to run around right clicking people. Which many people who participate in these threads want him to be so he’ll always get the “needs a buff” vote.
And thanks for the aim compliment :)[/quote]
It’s not so much that I want use the Katana all the time, just want a good reason to use him over Fragger.
If he was a master of getting the first shot advantage and a fantastic ambush or ninja plant class, then he’d actually be a great merc for serious play, even if he’s used ever so sparingly, B tier at the most, I’m fine with that.
I just think as he is now he doesn’t fool anyone who’s seasoned enough, his ability is a joke, and the armor aspect I feel like was a band aid solution for his problems.[/quote]
Well, I don’t ever compare him with Fragger. He should be replacing a recon, not an assault in a match. His “spotting” is currently relegated to only voice feedback if you are flanking and sitting still to not be noticed/heard. Which is pretty dumb and I think he should just be given a proper ability like all the rest have or something more unique like the consistently talked about EMP.
He’s still good against other good players when in a pub situation. He just has no utility in bringing him to a proper match compared to what you get with the current recons in the game. Currently, the only way I’d use him is in conjunction with the typical Fragger/medic combo and make him be the entry person and using his shield to absorb damage so the Fragger could come in and mop up as opposed to the cloak allowing him position. And that just sort of sucks.
Changing his cloak to make him harder to see (and remove the armor), making attacking out of cloak immediately a non-option to keep the skill cap high’ish (sorry melee only guys) and giving him a spotting/emp would do a lot to resolve his issues competitively and at least make him an option if not a 24/7 always on the team choice. You might not have a good Vassili but you might have a guy with great aim who can definitely spot people and knows how to get setup to be useful. And as a Fragger player who scrims/pugs/matches fairly often spots go a LONG WAY towards getting consistent grenade kills.[/quote]
Well, the way I see it he should be a close range counter part to Vasilli, who doesn’t need as much support since he operates behind enemy lines and excels in close range, which Vasilli doesn’t.
Vasilli is more of a lockdown merc, he’ll hold an area with headshots forcing the enemy to go a different way to avoid his sight. I see Phantom as a pick class, great for getting that key enemy on the other team that creates a sort of domino effect with the rest of the team.
Kill their Fragger? They lose their damage output. Kill their Vasilli? They lose that hold and your team can push up. Stuff like that is what I see Phantom being good at.