So, you’re trying to repair the tank, and theirs too much artillery hitting it for you to get even close. It’s a public server - what can you do? Well, the first thing to determine is "is it enemy artillery, or friendly?’. Generally, I’d say it’s a pretty good bet that it’s actually both. Infact, I’ve long suspected an unofficial agreement between opposing field ops on this issue - if they take it in turns they can keep the area pretty much 100% covered, and let’s face it, the tank is where the XP is, and neither teams field ops will benefit from the damn thing moving.
So, from a ‘lets win the b* game’ perspective, the first thing an aspiring engineer should do is seek out his own teams field ops. And kill him. This will make the tank 50% easier to approach.
Sadly, the XP system isn’t smart enough to deal with this, and may even penalise the engineer! This, then, is a petition to splash damage : please make a third team, and put all the field ops in it. It’s not like it will make any difference to the game as a whole, none of them really care who picks their ammo up so long as they get the XP, and engineers or even helpful team mates can kick the stuffing out of them without fear of retribution. Problem solved!
:drink:


