I was reading the article on QW in the new Computer Gaming World and everything about the game has made me super excited. It sounds amazing, a true BF2 killer…
HOWEVER
I was saddened to read that there will be no persistent online ranking system, because Splash Damage feel that this has a negative impact on newbies, more experienced players having better weapons etc owning them as soon as they see them etc.
Well I do agree in BF2’s system this can be the case, especially for skill challenged newbs, but even without better weapons with ranks there will always be the skilled player on a server who kicks your ass…
I enjoy the feeling I get when I rank up in BF’2 and it gives me a sense of accomplishment, and even though I am sure there are many players who play just for personal points if you get on a good server good teamwork is there…
So I have a few ideas for QW that could be implemented that would allow persistent experience, ranks.
The simplest option to prevent newbs getting schooled by players with upgraded guns would be to have serves of different levels. When you go on the server browser you can filter serves that are ranked based on the percentage of players of different rank, so If you want to play on a server with mostly lower ranks players you can filter those ones in…and the default setting in the server browser would only show servers that have players of a similar rank to you. More advanced players could of course turn this feature off and play where-ever they want.
The other option is that if there are rewards for high ranked players, such as access to better guns or even a vehicle bonus or two there should be a penalty to offset the advantage the gun etc gives. I can see this working for the strogg quite easily…if you have a better gun it uses more of your energy, therefore you have less health (as mentioned in the article players are supposed to be able to change the energy levels of the strogg classes). A truly skilled player will see this as no obstacle, the player who just plays so much for xp points, but still has no skill is going to die a lot more as he ranks up 'coz he has less health. I don’t know how the penalties will work for the earth forces (they dont have an energy source like the strogg and limiting a higher players health seems artificial)…and as for vehicles…well there could be one or too higher rank specialty vehicles, like a stealth vehicle that is open to high ranks, but is extremely weak in armor or firepower…or bolt on upgrades that improve a vehicles performance in one area at the expense of another.
All these upgrade options that high ranked players could have would play a role in the teamwork element of the game and would play a role in tactical decisions made by teams in the game.
Anyway there are some ideas…hope someone a Splash Damage sees this