[Performance] Weird FPS issues in Single player (Nvidia)


(gl0ry) #1

I jumped into this game and played a few hours of multiplayer and had a lot of fun. I try the single player campaign and objective modes and my game seems as if it’s running at 20-30 fps.

The meter (fraps/afterburner) show anywhere between 70 - 100 fps but the game is definitely not running smooth at all.

This is on a Gtx570 with the latest Nvidia drivers. Not sure if there’s some issue, but like I said, multiplayer actually runs perfectly fine and runs at the FPS it displays.

Anyone else running into this issue?


(ClickClickBOOM) #2

[QUOTE=gl0ry;295580]I jumped into this game and played a few hours of multiplayer and had a lot of fun. I try the single player campaign and objective modes and my game seems as if it’s running at 20-30 fps.

The meter (fraps/afterburner) show anywhere between 70 - 100 fps but the game is definitely not running smooth at all.

This is on a Gtx570 with the latest Nvidia drivers. Not sure if there’s some issue, but like I said, multiplayer actually runs perfectly fine and runs at the FPS it displays.

Anyone else running into this issue?[/QUOTE]

270.61 drivers sucked for my nvidia, went back to 266.58 forceware :slight_smile:


(gl0ry) #3

I’ll give those a try, thanks.


(gl0ry) #4

No good. Rolling back drivers did nothing for me.

I found another guy on the steam forums who’s having this same exact issue and he’s on a 580. I wonder if this is an issue with the newer 500 series cards.


(DarkangelUK) #5

Can you see if r_usethreadedrenderer exists, and if so, try setting to 0 then do a vid_restart?


(master[mind]) #6

Another bug, but the day1 patch may fix it: Enabling Ambient Occlusion does nothing image wise while dropping FPS from 140 to 30…yeah…O_o. If it helps, I have 2 GTX 465’s in SLI…


(gl0ry) #7

I will give it a try in a few minutes. Thanks for your reply


(gl0ry) #8

It’s set at 0. Nothing I can really do to fix this bug as of yet.


(Cocosme) #9

Same problem for me with a GTX 580, Q9650, and Asus P5B


(gl0ry) #10

Was searching for this issue and it seems there are definitely others with this issue. Hopefully Splash Damage will fix this soon.


(DarkangelUK) #11

Did you check to see that Ambient Occlusion was disabled like master[mind] suggested?


(gl0ry) #12

Yes, I’ve set the game to the absolute bare minimum and it still acts the same way (even though my fps meter shows 250+fps). Notice that I stated earlier, when I join a dedicated server (multiplayer) that the game runs as it should.


(Undread) #13

I am getting the same exact issue on my box, i7 950, gtx 460. Multiplayer anywhere from 65-115 FPS with everything at High 1920x1200, and no Ambient Occlusion. Feels pretty damn smooth.

If I launch the first mission in single-player I get 70-90 fps right off the bat, but it feels very very choppy like I’m running 30 fps. After playing single player for a bit, all of a sudden the fps (checking both com_showfps AND fraps) locks to 30 fps and stays there. You can disable and enable as many options as you want, it will stay RIGHT at 30, even with vid_restarts. If you quit out of the campaign and go back to character select, pops right back up to default fps (150-170 in character select). If you start a mission it will have “show” normal fps but feel wrong and again after a bit lock down to 30 fps.

Very odd that it works fine in multiplayer and not in single. I even tried adding an autoexec.cfg and using the following options:

seta com_unlockfps “1”
seta com_unlock_timingmethod “0”
seta com_unlock_maxfps “100”
seta com_allowconsole “1”

They apply properly, and “seem” to work, but again after a while just locks to 30 fps in single-player. I assume there is some odd hidden cvar capping the single player fps to 30, though I’m not sure why the game doesn’t realize until playing for a while.

Hopefully there will be a fix soon. I do enjoy the multiplayer but would like to do the single-player campaign/challenges as well, and currently it is unplayable.

Playing around with it a bit more, I think it has to do with the fact that when playing Solo or Private, you are running your own listen server (I assume its just running a listen server). I also assume this listen server is capping the fps to 30. Just a guess.

I also read something int he Enemy Territory: Quake Wars Tweak Guide: “Importantly: All of the above only applies when you are on a multiplayer server, not in offline mode where FPS is capped at 30FPS no matter what you do with the any of the above settings. So to experiment properly I recommend you join an online multiplayer server.” Since they are using the same engine AFAIK, I hope this is not a limitation we will have to deal with in “offline” or “solo” mode.


(Undread) #14

Just tried something on a hunch. Downloaded the dedicated server, launched it in Solo mode.

Set a launch option for my own brink with “+set win_allowMultipleInstances 1”. Then connected to my own dedicated server. Smooth as silk, and solo gameplay.

http://artofwarcentral.com/downloads/brink.pdf

This is the pdf I used to set up my ded server.

For a quick guide:

  1. Launch the dedicated server.
  2. exec server_campaign_resistance_coop.cfg
  3. spawnServer mp/aquarium.entities (this is the first map).

Some other settings si_playMode = 0 is Solo 1 is Co-op
si_OnlineMode 0 = Solo 1 = Invite Only 2 = Friends and Invites 3 = Everyone

The PDF was pretty useful in me getting it set up. This lets me play Solo + Co-op without the lag until Splash Damage fixes the issue by technically playing it on a “dedicated” server.


(Undread) #15

I’ve seen some people on the Steam forums for Brink complaining about this as well. I don’t think it is hardware related, I think it has to do with the engine and dedicated vs listen servers.


(gl0ry) #16

I had another friend confirm this issue does NOT happen to him. I’m guessing it might have to do with certain setups.

But who knows. We need a developer response on the issue.


(Undread) #17

How did he confirm? FPS meters seem to be misleading in this case. In this case I can only tell by visual inspection since my FPS meter tends to say 80-100 FPS (sometimes it locks to 30 but not always).

People used to playing FPS on consoles may not notice 30fps as that abnormal.

If he is a real-life friend, you should go to his house and look at it yourself :wink:


(gl0ry) #18

[QUOTE=Undread;296493]How did he confirm? FPS meters seem to be misleading in this case. In this case I can only tell by visual inspection since my FPS meter tends to say 80-100 FPS (sometimes it locks to 30 but not always).

People used to playing FPS on consoles may not notice 30fps as that abnormal.

If he is a real-life friend, you should go to his house and look at it yourself ;)[/QUOTE]

Well, he’s not a moron so I’ll trust his judgement.

If this was an issue that everyone experienced, we’d be hearing about this more.


(reynoljg) #19

I can confirm that this is happening to me as well. In solo games I get crushingly low FPS but on a multiplayer server the game runs fine.

Phenom II 4x 965 3.4GHz
4GB RAM
Nvidia GTX 460
Win7 64bit


(Amon Amarth) #20

Similar issue. Some levels, like the Parkour challenge level, will range from 25 - 40 FPS. But for the most maps/levels, I’m solid on 40 FPS.

However, there is a very strange stuttering issue. The frames are not displaying smoothly. I’m running SLI + Surround at 5760x1200.

Phenom 2 X6 1100T
2x GTX 570’s in SLI
7GB DDR3 Ram @ 1333 Mhz
250 GB 10,000 RPM Hard drive
Windows 7 64-bit