It does mean that their ‘we treat all platforms equally’ is one big farce.
PC Thread
I couldn’t sleep tonight !!!
“PRESS START BUTTON” (seen on the crysis 2 demo on PC !)
:eek::eek::eek::eek::eek::eek::eek::eek::eek::eek::eek::eek::eek::eek::eek::eek:
:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(
feel like a 
Proof will be in the pudding. Unoptimised and underfeatured PC games aren’t difficult to spot. It’s also interesting to see stuff like Dragon Age 2 offering a High Res pack for those who can use it. This is the sort of thing you’d hope would be offered to PC gamers as a means to push hardware and so the game as far as possible.
Also disagree that it’s a farce, It’s easier on consoles because they are all the same don’t have to iron out compatibility issues right away. Just because each platform doesn’t need the same type of attention paid to it that another doesn’t mean it’s less attention SD has made that pretty clear.
TBH I don’t want a PC version to be exactly like a console version. They’re different platforms. I want equal treatment to mean each platform is given equal attention which includes tuning to that platform’s strengths and weaknesses.
Which means you simply cannot have such a thing as a ´main platform´. Having a main platform suggests anything but an equal attention to each platform´s strengths and weaknesses.
Treated equally and created equally are different things. PS3 obviously required the most attention… you get the difficult one sorted 1st, then the easier ones fall into place.
I believe it to mean that the asynchronous architecture of the PS3 lead to some major reworks having to be undertaken within the Brink engine
Which at the end of the day equates to better multithreading support for PC, which in any form is a bonus
We always knew the jump from PC support to PS3 support was massive compared to PC to Xbox
So I’m hopeful that all the differences are still under the hood as we’ve been lead to believe all along
And he just meant that a lot more time has been taken up making it PS3able
It does leave me slightly bamboozled as to why the term lead platform was used
Fingers crossed it was a slip of the tongue
he never said that they don’t treat all platforms equally, dont make a mountain out of a molehill
It’s a utopia, not for real life. BTW, have any of u seen a seller who tell things like – “My product is bad”. I only believe my eyes, and I never seen a KB/M Brink demonstration and a beta was on PS3. I’m not insulting, but there is a no solid argument against “Brink is a console port” yet.
If something requires more attention then that is the most difficult platfom, if you orient your development around one particular platform, then that is your main platform.
I believe the fans following the company who on multiple occasions boasted developing on all the platforms independently would be a lot more pissed off being lied to than they would if it turned out to be a port. SD is smarter than that so that’s my proof.
Nobody said they are orienting the development around one platform that’s why that ambiguous one-liner quote is useless.
again, he didn’t say PS3 was their “main” platform, he said it was their “lead” platform, which imo means that is the platform they start working on first and then they move onto the other 2 from there.
PRESS START
:mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:
I can’t find it on my keyboard !!!
I don’t think we can really comment on the development plan at SD, our concern as customers should be the end product not how it was made. That said the point seems to be that equal should mean each platform gets the best version for the platform. NOT. That all versions of the game are the same (meaning lowest common denominator).
Come May 17th we’ll see how equal everything is.
If Brink minimum system requirements will be high on CPU,
you should know that it’s a direct console port and you should
expect high fps drops (which mean i’m not goint to buy Brink).