PC Thread


(Tec) #1

First, what we know and what we dont know about the PC version
of Brink:

  1. Dedicated servers (Public) - Yes and great.
  2. Co-op - Yes.
  3. Anti cheat - Yes, probably VAC (steam game)
  4. System requirements - ?
  5. Console/FOV - ?
  6. Mod tools - ?
  7. Demo - ?

- Graphic ver performance - what do you prefer ?

I always prefer performance.
A PC game should run on high stable fps without almost any fps drops.
When i say high i mean not the standard 60 that you get on consoles.
I dont care about the best graphic looking game that runs like crap online.
PC MP game should run smooth with no stuttering and fps drops
that make the online experience unplayable, even if the graphics will be ok
and not the best.

Console Port

You know how bad it is today for us PC gamers with
games that comes as a direct console port (Crysis 2 demo - “press start” LOL)
and give as poor performance even though graphics are not that good
(black ops).

My hopes that with Brink we’re going to get a quality game that will
give us PC gamer the best online experience.


(LyndonL) #2

All 3 platforms are simultaneously being developed/tweaked… There is no porting to any system.

<<removed cause cbf>>


(wazups2x) #3

Another very important thing for a PC game is the mouse movement. It needs to be responsive raw mouse input. No mouse acceleration, mouse smoothing, dead zone, negative mouse accel, etc… None of that terrible movement ported over from console games.

Also, a few other things:

[ol]
[li]A good server browser with filter options (i.e, ping, location, players, map, gametype)[/li][li]Scoreboard should show ping in numbers[/li][li]Options to change toggle ADS or hold ADS and toggle crouch or hold crouch.[/li][/ol]

I trust Splash Damage will give us a great PC game because they’re a great PC developer. However, you never know, look what Crytek did with Crysis 2. I never would have thought Crytek would give us I lousy console port. RIP Crytek.


(MrX) #4

You know what is funny?All those features 5 years ago where supposed to be like asking a rhetorical question :Is milk white colored?


(DarkangelUK) #5

[QUOTE=LyndonL;266617]First of all all 3 platforms are simultaneously being developed/tweaked… There is no porting to any system.

…and 60 FPS is crap? I’m just wondering if you have the new improved Mark II eyeball that allows you to see/appreciate higher FPS for more than just bragging rights?[/QUOTE]

Once you go 120hz/120fps, you never go back! (ok that doesn’t rhyme, but still…). Yes 60fps is plenty, but trust me, there is a HUGE difference when you make to leap to 120hz/120fps. It’s just far more fluid and smoother. I have a 26" Samsung 60hz monitor, and 22" 120hz and I much prefer playing games on the smaller monitor because it’s so smooth and no ghosting (playing ETQW last night on Ultra with full AA+AF at 120fps was awesome).

Saying that, I prefer my games to look good. I gave up the Super Mario look when I stopped playing RtCW and W:ET competitively many many moons ago, so i’d rather sacrifice a few frames to have it look nice.

These are my personal hopes for PC Brink that will give ME the most enjoyment.

Movement

I want the learning curve of the movement system to be quite high, the shelf life of Quake 3/Live, RtCW and W:ET were more or less tripled for me as I spent a large chunk of my time tricking on those games (defrag for Q3 especially). It opens up new doorways of game play style beyond run and gun, and it was just plain fun getting to places on the map that people couldn’t get to… or on some occasions… where the mapper didn’t intend for you to get to. It was a like an unintentional new game mode for me… but only existed due to the steep learning curve the movement in those games brought.

Movie Making Capabilities

Again another large chunk of my time was taken up with messing around with movie making, I wrote many configs and guides for RtCW, W:ET and ETQW, this was also helped by the diversity of the demos and the flexibility they gave. ETQW was a major step backwards with regards to this, so I’m hoping quite a few improvements have been made here (and it doesn’t require a £500 piece of software to create a scripted camera :wink:). ETQW was counter-productive, and more effort was spent on stuff that should be simple than there was spent on any actual editing… coupled with the engine limitations, it just wasn’t nice to work with.

Couple with the normal gameplay, if the 2 areas above are also adequately catered for than I’ll be kept busy for a long time to come with this game. In all honesty though, the movement area may satisfy me to a degree, but I’m not expecting the greatest of learning curves. As for demo/movie making support… I’m not gonna hold my breath!


(wazups2x) #6

Yeah, it’s sad. Back in the day these so called “features” were just part of the game. There was no need to ask for them, people just assumed they were there.

Now we get terrible games like Modern Warfare 2 where they say mouse and keyboard support is a PC specific feature. :confused:

[QUOTE=Tec;266609]
When i say high i mean not the standard 60 that you get on consoles.[/QUOTE]

Actually most console games run at 30 FPS or less with a resolution of 720p or less. Just so ya know. :wink:


(Tec) #7

[QUOTE=wazups2x;266628]Yeah, it’s sad. Back in the day these so called “features” were just part of the game. There was no need to ask for them, people just assumed they were there.

Now we get terrible games like Modern Warfare 2 where they say mouse and keyboard support is a PC specific feature. :confused:

Actually most console games run at 30 FPS or less with a resolution of 720p or less. Just so ya know. :wink:[/QUOTE]

I didn’t bought MW2 because it lacks dedicated servers and mod tools (like cod4). I think with those BASIC (YES BASIC) pc features it would have been great game.

I think COD4 is the best (promod ofcourse) online game since the days of UT and Quake.


(LyndonL) #8

Bastard. I rescinded that paragraph since I changed my mind and thought about what I was writing.


(wazups2x) #9

[QUOTE=Tec;266629]I didn’t bought MW2 because it lacks dedicated servers and mod tools (like cod4). I think with those BASIC (YES BASIC) pc features it would have been great game.

I think COD4 is the best (promod ofcourse) online game since the days of UT and Quake.[/QUOTE]

Yep, I also didn’t purchase MW2 for those reasons. It was a direct console port.

COD4 is a much better game. It’s the last good COD IMO, it’s gone downhill since then.


(Tec) #10

When i’m saying looking good i didn’t mean that games should look like UT99.


(DarkangelUK) #11

I was referring to user configs and players that purposely make their game look like Mario to give them the ‘edge’ and be able to see stuff better.


(.Chris.) #12

Depends for me with the graphics, where possible I turn stuff off or down but not nearly enough as some do, just enough so I can see the enemy properly, trying to spot enemies sometimes with max settings in ET:QW is impossible despite the red triangles, basically any map with a sun drives me crazy, god bless etqwpro’s option to turn the sky off.


(Apples) #13

Whats wrong with mario?

\o/


(Apoc) #14

Its true, i play etqw on 250 fps, its heaven, i couldnt care less what the game looks like, ill go to an art gallery if i want to look at something pretty, i am 100% on gameplay for games.

Id like to know things like;

what is the impact of scoping on movement speed?

How is weapon spread affected when running, jumping, sliding, climbing…?


(DarkangelUK) #15

[QUOTE=Apples;266644]Whats wrong with mario?

\o/[/QUOTE]

My eyes! MY EYES!


(Apples) #16

[QUOTE=DarkangelUK;266653]My eyes! MY EYES!

héhé, I wasnt ironic tho :wink: yoshi’s island 2 IS a piece of art IMO, but yeah graphics seems so old nao oO, The only game I never had any problem with is Q3 / QL, its weird but I kinda feel that with too good graphics it wouldnt be the same.


(Tec) #17

No need too good just good like this:


(Bullveyr) #18

Same here allthough that would probably change if I decide to go competitive again.


(LyndonL) #19

Wow Comp sounds gay. I like playing pub and enjoying the game in full detail :smiley:

Maybe I get shot, but at least I have “fun” doing so :smiley:


(DarkangelUK) #20

Comp is a different type of fun, there’s definitely something to say for playing as a proper team with plays and strategies in place… and the buzz you get when it all works well and you dominate the other team. Just for some they HAD to win, therefore what you see in the vid is what you got… anything to get an edge over the opponent. Our clan never took comp too serious, sure we worked on strats and communicated on VOIP etc, but it was all in fun and I think in one of the early RtCW leagues we got voted most fun clan to play against.