I expected something quite different from wolf:ET ETQW, because from the start we knew it would be reduced teams (8 vs 8). I was not very please about this choice which I believed was linked to console limitations combined with SMART computations.
But I knew that it would be a bit consolized. Still, I watched videos, realized that many aspects of the gameplay were toned down from the previous titles (mine placement for example, nothing like the mine placement possibilities of ETQW, which was a good step ahead from wolf:et mines).
But anyway, I got more or less what I expected, appart from the lack of polish which was a bit surprising considering the postponed dates and the already decent early videos. I thought it was for balance purpose and yet on release there were balance issues with weapons, for example.
Still, I enjoy playing the game, and the more I play it, the more I get used to its specificities. I get to learn that Brink is not wolf ET or ETQW, it is a different game, and I take it as it is. Yes I regret many things from the previous games, and I hope the next SD game will take this in account… too much simplification kills the potential of the meta design.
I understand the frustration of many that rage on the “wasted” potential. The guns mechanics were also a surprise (spread is regularly infuriating).
Since the beginning I knew it would be reduced amount of players, hence maps would be smaller, and gun mechanics would fit more close quarter than long range. So I play the game with this in mind, and I enjoy it a lot, still I miss larger battles from ETQW with both intense close quarter fights, and long range.
The game still had nice surprises for me, like the melee aspect, and bad surprises, like the one button for all and its problems in crowds or near CPs. Also, the surprising lack of customization possibilities, and the paradox between leveling and specializing characters and switching class in game to complement the team’s lack. I don’t dig the whole character development stuf and would rather have had global unlocks so that each character have all abilities.
Then again, I get good fun on the game, and I play every 2-3 days (there are tons of other games I have to play too)