pc over console?


(SockDog) #61

It’s unfair in the sense that it leads to exactly the sort of behaviour I said earlier and that snowball mob mentality isn’t beneficial to us as gamers or consumers. People make excuses but 360 owners are being nickel and dimed all over the place and this then leaks onto every platform as people just become accustomed to it.

As for needing MS to champion PC gaming. I think we could do with out them but we certainly need a champion of some description (Hello CPU/GPU makers). Shoddy ports aside I like PC gaming right now, we’re seeing more original and entertaining games come from smaller studios and lower prices. I’ll take Minecraft and Super Meat Boy over Medal of Honor any day and still come away with change aplenty. :slight_smile:


(Jess Alon) #62

Honestly, I don’t like how “popular industrial” microsoft is going. I like things to be more utilitarian. But everything is “The next big thing” and so on. I love the xbox and I like having instant access to a network that’s pretty reliable and popular at that. But I don’t like the idea that me and the numbered legion of xbox owners are probably perceived as dollar signs to microsoft. And so forth the medium of gaming becomes less of an artform and more of a corporate bitch. Like the music industry. Film industry. And everything anyone has ever enjoyed or has held any meaning to them.

Ugh.


(Jess Alon) #63

Any xbox owners that want to OWN people and just can’t afford to build the PC could go this route. You’ll have to buy a wired xbox controller at gamestop and return it though.


(SockDog) #64

This is another reason why I think its dumb to not support M+KB on consoles, it just encourages stuff like this. I really REALLY hope SD has M+KB support tucked away in the PS3 version.


(H0RSE) #65

It companies wanted to make money off it, they could make it so players need to purchase a specific m/kb controller, designed to work with the console. MS could have their version, Sony would have their version, and overall, it would probably improve multi-platform games (at least in certain aspects,) since all 3 could now support the same control schemes.


(DarkangelUK) #66

The Dreamcast had awesome M/KB support. Quake 3, Unreal Tournament, Phantasy Star Online all worked great with it. Hell you could even create Dreamcast Q3 servers on your PC and have mixed play… I bought the Q3 with M/KB bundle on amazon and didn’t regret it. It’s almost fear rather than logistics stopping it.


(SockDog) #67

I don’t even think they’d have to be as extreme as creating propriety keyboards and mice. An “official” keyboard and mouse would suck up a lot of buys just due to its shelf space along side other official accessories. A controller with trackball would be another big money maker and the bridge between the two configurations. And of course if supported officially, then we can also get games filtered by controller type to keep things nice at even.

Of course, if nobody demands this then nobody will support it. And nobody will demand it because they’re unaware of it being an option. This is why (I keep saying, I know, I know) a developer like SD needs to push these things as options so that it has a chance to be judged fairly.


(Komrad) #68

If you want to use a keyboard and mouse for XBOX 360, check out http://www.xim3.com

It should be released in the coming weeks and has been in development for over a year now. I personally own a XIM2 and it’s simply is amazing. You can use an adapter to hook it up to the PS3, but I’ve personally never done this.

The XIM3 dominates all other devices in this category as the developer personally makes translations for each game to get exact 1-1 movement. It supports a wide range of gaming peripherals like the Logitech G13, PS3 Navigation Controller, majority of gaming mouses, joysticks, steering wheels, and anything else, and if not, he will add support upon request.

Jess Alon; I highly suggest to you not to buy that Bannco adapter as you will not be pleased with the results with games with weird deadzones.

SockDog; I actually just saw a XBOX controller modded with a trackball. http://trackballcontroller.com/
Same guy who made the SmartJoy FRAG for the original XBOX. He’s considering putting XIM in the controller for better translations.

Anyways, if I had a PC that could handle Brink, I don’t even know if I’d want to deal with all the hacks that come with gaming on a PC brings forth.


(SockDog) #69

I personally don’t think hardware hacks are a solution, if anything they take away the small momentum gamers have for wanting proper, 1st party M+KB support and also make using M+KB seem to be some cheating douche bag type behaviour for gamers who use controllers.

For the moment I’m happy to stick with FPS on the PC with M+KB. I’d just like to see it on consoles too and not as some dirty secret.


(Komrad) #70

I highly doubt Microsoft will ever incorporate M/Kb in their console. Maybe in their next console, but probably not.


(SockDog) #71

I’m just going to say, “Kinect” and remind you that given enough demand anything is possible. :slight_smile:

If SD released Brink with M+KB support on the PS3 and it took off, MS would update the 360 and release trackball controllers within a year.


(Komrad) #72

It really isn’t up to SD to support M/kb on PS3 or Xbox. Sony and Microsoft would have to update their OS’s, and most likely have to make translators for every game that isn’t made with M/Kb support. Every console game has certain variables like deadzones, auto aim, acceleration… etc that makes gaming on a gamepad feel more natural. I just don’t see Microsoft or Sony investing time and money into making this happen on this generations consoles.


(SockDog) #73

Lets forget previously released games unless you’re also expecting all games released to have kinect support too.

With regards to updates, both systems have USB. The PS3 supports M+KB within its OS and UT3 already used it in game. The 360 is probably a similar story but without the prior use, I mean M+KB support is hardly rocket science for an OS.

I’m not sure how easy it is to tap into this for developers, it could simply be an OS library function or it could require them to develop some kind of interpretor layer. It is however up to developers to sell this right now. Sony and MS wouldn’t force such a change, it needs to be demanded by gamers and that’s why I’m saying it needs a developer (or developers) to push the first step.


(Atavax) #74

[QUOTE=SockDog;254744]I personally don’t think hardware hacks are a solution, if anything they take away the small momentum gamers have for wanting proper, 1st party M+KB support and also make using M+KB seem to be some cheating douche bag type behaviour for gamers who use controllers.

For the moment I’m happy to stick with FPS on the PC with M+KB. I’d just like to see it on consoles too and not as some dirty secret.[/QUOTE]

well, i don’t think its going to happen. There’s a reason why m+kd is in one segment and controller is in another completely separate one; you can’t expect a decent or even good console controller user to sit on his couch and compete with a decent m+kb user thats playing at his desk. m+kb on the console would kill fps’s on the console, because there would be thousands of assholes with m+kb pwning and millions of console playera that wanted to sit on their couch and play would get raped until they stopped playing.


(SockDog) #75

sigh who said mix the two and why do you think I said that its official inclusion would allow for filtered servers to separate such situations? Right now you just have people buying hacked solutions and using them because of this decision, how is that better than official support?


(Atavax) #76

official support would make the problem more prevalent… i have a ps3, i don’t bother buying a hacked piece of hardware to it and play shooters on it, i just play shooters on my pc. If Killzone 3 officially supported m+kb, i would probably buy it for the ps3 and use my mouse and keyboard; i don’t think i’m alone. Also, from what i’ve read, these hacked versions provide inferior control compared to the mouse on the pc.


(SockDog) #77

That’s my point. Its support would appeal to those players who want a PC like M+KB experience in their FPS games. It’s a bonus. The fact you could filter both player bases is even better, everything is upfront when it comes to MP.

With a title such as Brink that is getting the PC level M+KB tuning it seems stupid to not just include that on the consoles for gamers who want it. The burden is what, some filters for multiplayer? Oh dear that’ll take 60 minutes of coding “Oh Noes!”.


(Komrad) #78

In most cases yes, they’re crap. But you should really look into XIM3 though as each game has its own configuration making it 1-1 movement, and the closest feeling to PC as possible. The developer has a computer analyze the movements for 24 hours per game, and analyzes with his algorithms to construct the best translator as possible. Check out the videos and gameplay on http://www.xim3.com if you don’t believe me, or ask on the forums. Majority of the users game on PC and currently own a XIM2 also, and I’ve never heard one complaint so far. That being said, I own a XIM2, and I can personally say that with the right configuration (deadzone shape, deadzone size, translation, sensitivity) It’s pretty damn close to feeling like a PC.

If you do have a powerful enough PC though, and majority of your friends play on PC, than PC is probably the best gaming solution, but maybe not the best multiplayer experience.

And for mixing both controllers and M/Kb… I personally think it doesn’t matter on consoles. The games are made for controllers, and have such heavy auto-aim, that gamers can pull off fast swipes and land directly on targets just as fast as a mouse could. M/Kb users might have slight advantages in some aspects, but overall on consoles… it’s pretty even. Hook up a controller on a PC and play against M/Kb users is a different story though as the game isn’t tweaked for controllers. That’s just my personal opinion though based on my experiences with XIM2.


(Crytiqal) #79

so this XIM3 works on Xbox, but for PS3 you don’t need an adapter because it already supports M+KB right?

does the PS3 also have 1-to-1 movement?

I might be buying a console, but I dunno if it should be an Xbox or PS3.
I like how kinect works, but I think it wil result in a lot of Wii type games, whereas the PS3 Move could get some awesome shooter games with tracking the gun.

And I thought the specs of the PS3 were better then those of the Xbox?


(Lizzrd) #80

PS3 doesn’t have 1/1 movement, but with a splitfish FragFX V2, it’s the same as playing on pc when you get the sensitivity perfectly adjusted.
Oh and buy a PS3, it’s the most different from pc, also has some better exclusives, like killzone and little big planet.