PC or XBOX?


(Zekariah) #21

360 for me…I’ve used controllers since the NES. PC is far better with the servers and performance, but a mouse just doesn’t feel right to me. Plus gaming while chillin’ on my lounge is WAAAY more comfortable.

I like how no-one has asked about PLAYSTATION. Worthless for online multiplayer really…


(Herandar) #22

The OP was asking what he should get. Not what everyone else was planning on getting.


(LyndonL) #23

Other people’s reasons for getting it on which platform can help the OP make their mind up.


(Herandar) #24

Agreed, but no one is going to tell him to play it on a PS3. Actually, some people might, but I haven’t seen that sort of fanboy appear in these parts. “Death to console” posts excluded, of course.


(MrX) #25

[LEFT]Well then let’s sum it up
Console :
Advantages

        1)sitting in  bed ,couch playing with friends 
        2)easy access on games (put in dvd ,blu-ray and play)
        3)no other programms running behind 
        4)cost 
        5)dont have to know anything about how xbox 3 or ps3 works cause u simply  dont need to .     
        
       6)maintenance none, except:removing dust from the console
       7)easy access on store psn or xblive.
       8)split screen coop
       9)more content

         [U] Disadvantages[/U]

        1)in most games no dedicated servers only p2p hosts
        2)lag
        3)drops on framerates
        4)no 1080p true textures
        5)paying 60$ per year on xblive (psn is free but sux)
        6)some games include voip some other include but works bad
        7)some dlc that dont worth the money 
        8)hackers :look what happened on ps3 ,xbox 360 no problem due to closed and controlled network by ms)
        9)controller may limit your ability to shoot and respond as you wished
       10) new console player must learn to use controller to stand up with the rest of players
       11)when bugs occur system restart is needed 
     
        PC 
                 [U]Advanatages[/U]

          1) Dedicated servers in most games
             admins and community servers,
          2) server browser
          3) more options to setup a game /server etc
          4) ventrillo ts3 (voip in any game through external program)
          5)better perfomance in fps and all games at 60 fps and above
          6)keyboard mouse more easy to learn and more responsive 
          7)some dlc are free
          8)multitasking
          9)coutless online stores
         10)better graphics from consoles
          11)mods
           12)competitive gaming 
                    [U] Disadvantages[/U]
          
             1)knowledge of some basic pc features and not only
             2)maintenance and  lots of it;p
             3)cannot relax in a couch or play with friends without having 2 controllers (extra hardware)
              4)less content 
              5)bad console port games
              6) cost (800-900 $ for a good perfomance pc which can run 90% percent of todays games in full resolution)
              7)no split screen mode
              8) hackers and worse than the cosnole ones
              
         that i can now think of feel free to add more     
               [/LEFT]

(Herandar) #26

I’d argue against a keyboard being easier to learn than a controller.


(murka) #27

I wouldn’t, somewhere after playing some fps games on pc i got hl1 on ps2. Playing it on pc, then console, pc, etc. i found that playing with controller is like having high sens, mouse accel and 1cm^2 mousepad… With mouse, you just point where you want to aim.

also, don’t forget piracy on pc.


(Herandar) #28

No, the mouse is simple and intuitive. I find the keyboard problematic, and memorizing keyboard layouts a chore.


(Auzner) #29

WASD is universal. It controls how the camera is shifted in the space. The mouse gives precise rotation. If you’re doing a driving or flying game then a keyboard is clunky.

You haven’t experienced it enough then. You don’t even need to know touch typing. It’s just movements to appropriately react to what is on screen.
The muscle memory is the same for every game because they’ve mostly standardized the controls.
shift, A, W, D, space is the “home row” for gaming.

Ring finger goes on A (left)
Middle finger goes on W (forward)
Pointer finger goes on D (right)
Thumb goes on space (jump)
Pinky rests on shift. (sprint/other)

Pinky: is free from WASD and can use ctrl, shift, capslock

Thumb: If X, C, V, ALT need to be held then it should be something you wouldn’t use with space.
That’s why in ET I liked using X for prone and C for crouch. I would always configure other games to do that.

Ring/Middle/Pointer: Any other key is usually a momentary press for a toggle or use key. Then you reset back to “home row”. Q, E, Z, R, F are all pretty accessible and require a brief interruption of WASD.

V, B, G, T are usually game interrupting commands such as chat/vocalize/map because they’re too far from WASD. Anything further right is the same and available for custom scripting.

If you struggle with pressing 1-5 for items, there’s also the less efficient scroll wheel. I usually bind 4 and 5 or crouch to my extra mouse buttons.

Anyone in the FPS background thread should be able to describe all of this off the top of their head.

This finesse is a skill that can be worked on with any FPS, so choose whichever one you enjoy most. This is also why this genre is probably one of the most popular. There’s not a whole lot to relearn like an RPG or RTS would have. Being level 50 in Age of Conan won’t do anything for you in World of Warcraft. Playing Rise of Nations well won’t do anything for you in Starcraft 2. Personal adaptation to the controls is a large part of FPS and it carries across them all. That’s why I’m so fascinated with Brink because there’s also character leveling. So even when you move on from one game, you still have keyboard and mouse finesse to apply to the next one. L4D is very intriguing because while you still benefit from all this, it’s not quite as important. And Brink is doing something similar.


(DarkangelUK) #30

That’s where control customisation comes into play. I have the same basic layout for all of my fps games on my keyboard, then it’s just the game specific commands that you need to remember.


(murka) #31

A right-back-atcha, how is memorizing controller buttons easier? IIRC you can only choose between preset layouts for what suits you best and not always all buttons suit best. There might be some de-facto layouts like wasd on kb, but i don’t know.


(Nail) #32

play some InfoCom games, they’re all keyboard

:wink:


(nincek) #33

Aim-Assist, no?

Learning the keyboard layout can be easily done in a week max, depending how much you actually want to learn it. I, myself, find it easy, because every single button on my keyboard was binded during my WoW career, so the basic FPS layout is silly.


(MrX) #34

Well actually you dont need to memorize all the keyboard .just assign same keys with all games .the WASD layout mentioned above is the best way to go . Some ppl also tend to use esdf instead for faster weapon changes and voice . I didnt include piracy cause its not a factor rather an excuse for companies .Piracy is on consoles too .


(Herandar) #35

Actually, the layouts are fairly standardized in the FPS genre, at least in the past few years.

For any console game, the only time I really actually even think about which button I’m pressing is in the first few minutes of play, and during Quick Time Events, and I think that is mostly me stressing myself.

@Auzner: Thank you for the detailed description. I was doing it wrong, and it is good to know.

Fortunately for me, the only games I play on the PC are Civilization, and the occasional Facebook game.


(DepressedOptimist) #36

[QUOTE=murka;260328]
also, don’t forget piracy on pc.[/QUOTE]

That’s the true reason so many developers are straying from developing for PC exclusively.

I’m buying Brink for both. But I won’t be able to play on PC until I have a new comp. This 2002 model just won’t cut it I’m pretty sure of that. Tested it with Alien Swarm on Steam, ran horribly.

Also I wish there was a way to get the best of both worlds like a key board with a thumstick that could feel sensitivity and so you could sprint or walk. And of course mouse instead of the the right thumbstick. I dont know if you can make sense of that, but I see that as being something amazing.


(Crytiqal) #37

Yea, they should make a mouse with a thumbstick on the side of it where you thumb rests on!
Dunno what it could be used for but it’s cool :smiley:


(LyndonL) #38

[QUOTE=MrX;260277][LEFT]Well then let’s sum it up
Console :
Advantages
8)split screen coop
9)more content
[/QUOTE]

  1. Split screen is not supported in Brink
  2. More content? I am sorry, but WTF?!?!?!? There is no mod abilities with console. If you’re suggesting more games - I could almost agree with you but still can’t since there are so many (decent too) indie games on pc it’s not even funny.

(Nail) #39

“That’s the true reason so many developers say they are straying from developing for PC exclusively.”

there fixed it for ya


(Nail) #40

[QUOTE=Crytiqal;260390]Yea, they should make a mouse with a thumbstick on the side of it where you thumb rests on!
Dunno what it could be used for but it’s cool :D[/QUOTE]

like a trackball ?