[QUOTE=xdc;362889]I think you are over-thinking it. I would understand if you were talking about weapon tweaks, but simply boosting the player speed isn’t gonna affect balance. Yes it will make things happen more frequently but that’s what makes a faster game.
If defenders spawn 5 seconds away, and attackers 15, with a speed boost defenders would get there in 4 seconds attackers 12 seconds. The only balance I could see it affecting is with spawn times, etc but that can easily be tweaked
What were asking for is a faster game, not trying to affect balance. I’m pretty sure Brink was faster in its earlier stages coming from ETQW[/QUOTE]
What would you gain by increasing the speed though? Getting owned more regularly isn’t going to be much fun just because you now move faster, the game would still contain all the other problems as before.
I want a faster game also but increasing player speed alone isn’t sufficient.
ET:QW player speed for the record is faster than Brink’s and possibly faster than ET’s thanks to unlimited sprint, just that the rest of the game didn’t allow for such a fast pace, mainly due to the size of the maps and stuff like turrets and vehicles to contend with.
Playing ET:QW on the smaller custom maps feels like a different game altogether, the game becomes fast paced again, this is due to a different approach to level design and nothing to do with changing player speeds or such.